I resent this, i always ask my riggers what they would like as a neutral
pose :(


On 22 February 2014 14:21, Enrique Caballero <[email protected]>wrote:

> yep i agree, dont let the modeling department dictate what your neutral
> pose is.  that can lead to expensive issues down the line
>
>
> On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris <[email protected]> wrote:
>
>> You kick it back to the modelling department and tell them to make the
>> hands in line with the forearm.
>>
>> Seriously ;)
>>
>>
>> On 21 February 2014 16:20, Szabolcs Matefy <[email protected]> wrote:
>>
>>> Ok, you must annoyed, but...
>>>
>>>
>>>
>>> How can I set a different hand orientation? I mean, now the arm plane
>>> defines the orientation of the hand, and thanks to the character artists,
>>> they invented some idiot pose for the arms and hands that is quite
>>> impossible to rig normally (just for visualize the issue. Stand up, drop
>>> your arm. When your hand is quite relaxed, raise your hand only, trying to
>>> maintain a more or less 45 degree angle between your arm and body. Now,
>>> move your hand closer to your body along an imaginary line between your
>>> wrist and shoulder, but maintain the hand orientation (the back of the hand
>>> points about the sky, no tilt, no pitch. If you are doing it fine, your
>>> elbow start to drop. Now that's the pose I need to rig)
>>>
>>>
>>>
>>> So how can I do it with Gear, where the hand orientation is achieved
>>> apparently from the arm's IK resolution plane?
>>>
>>>
>>>
>>>
>>>
>>> Cheers
>>>
>>>
>>>
>>>
>>> Szabolcs
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>>
>>
>>
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