Agree with Matt. Hands in line with forearm..  I prefer palms down, instead
of facing out towards camera.




On Sat, Feb 22, 2014 at 5:45 AM, Sebastien Sterling <
[email protected]> wrote:

> I resent this, i always ask my riggers what they would like as a neutral
> pose :(
>
>
> On 22 February 2014 14:21, Enrique Caballero 
> <[email protected]>wrote:
>
>> yep i agree, dont let the modeling department dictate what your neutral
>> pose is.  that can lead to expensive issues down the line
>>
>>
>> On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris <[email protected]> wrote:
>>
>>> You kick it back to the modelling department and tell them to make the
>>> hands in line with the forearm.
>>>
>>> Seriously ;)
>>>
>>>
>>> On 21 February 2014 16:20, Szabolcs Matefy <[email protected]> wrote:
>>>
>>>> Ok, you must annoyed, but...
>>>>
>>>>
>>>>
>>>> How can I set a different hand orientation? I mean, now the arm plane
>>>> defines the orientation of the hand, and thanks to the character artists,
>>>> they invented some idiot pose for the arms and hands that is quite
>>>> impossible to rig normally (just for visualize the issue. Stand up, drop
>>>> your arm. When your hand is quite relaxed, raise your hand only, trying to
>>>> maintain a more or less 45 degree angle between your arm and body. Now,
>>>> move your hand closer to your body along an imaginary line between your
>>>> wrist and shoulder, but maintain the hand orientation (the back of the hand
>>>> points about the sky, no tilt, no pitch. If you are doing it fine, your
>>>> elbow start to drop. Now that's the pose I need to rig)
>>>>
>>>>
>>>>
>>>> So how can I do it with Gear, where the hand orientation is achieved
>>>> apparently from the arm's IK resolution plane?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>>
>>>> Szabolcs
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>>
>>
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