I'm with you Tim. The more relaxed slightly bent elbow / knee with arms
angled downward. Some call it an A pose. I prefer palms down with the hand
joint aligned down the length of the forearm as well.

Cesar has a good point in that you can have 2 poses. One for weighting and
one for the default Animation pose which puts the character into T pose and
aligned the IK controls with the world axis (or global SRT ctrl) so when
your animator's are animating their fcurves they make sense.

I can appreciate it being annoying to move a Y translation key up and down
and having the controller not moving straight up and down in the viewport
relative to the global SRT of the character.


--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Sun, Feb 23, 2014 at 2:17 PM, Cesar Saez <[email protected]> wrote:

> That's why I chose a different approach in riglab where you can choose
> different poses for deformation and rigging, the monolithic approach is not
> the way to go IMHO.
>
> Sorry for the lame self-plug, I just wanted to add my 2 cents.
>

Reply via email to