I'm with you Tim. The more relaxed slightly bent elbow / knee with arms angled downward. Some call it an A pose. I prefer palms down with the hand joint aligned down the length of the forearm as well.
Cesar has a good point in that you can have 2 poses. One for weighting and one for the default Animation pose which puts the character into T pose and aligned the IK controls with the world axis (or global SRT ctrl) so when your animator's are animating their fcurves they make sense. I can appreciate it being annoying to move a Y translation key up and down and having the controller not moving straight up and down in the viewport relative to the global SRT of the character. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Sun, Feb 23, 2014 at 2:17 PM, Cesar Saez <[email protected]> wrote: > That's why I chose a different approach in riglab where you can choose > different poses for deformation and rigging, the monolithic approach is not > the way to go IMHO. > > Sorry for the lame self-plug, I just wanted to add my 2 cents. >

