I don´t get the pose Szabolcs is describing. I´m sure I can´t reach it.
What I´ve come to like about Softimage recently is that a envelope swims above the modeling stack, you can freeze modeling but the envelope survives and wheights interpolate quite well. That is a great help when modeling, it allows to create a simple rig, maintain rotation pivots and arm lengths, adjust posing for neutral poses and still completely change the polygon layout. It´s great for things like jaw (inside mouth) or arm region modeling. Theoretically, you could do that with pose tools in ZBrush and Mudbox but not to the same level of accuracy(control). Maya? Ahem, Maya, will not support this so well, either... I then provide helper objects for the position&orientation of skeleton joints as used in modeling for rigging to make sure the final rig will match these rotation pivots for the anatomy as I had it in mind when modeling. The above also allows to pose the model for best skinning results. Obviously, I freeze everything, including my envelope prior to handing off a copy. As much as rigging is an art form in itself, it´s surprising how technical it is and how tempting it can beceome to ignore the mesh´s anatomy for the sake of just supporting the rig and workflows of creating a rig. I don´t expect a rigger to actually understand the importance of a certain joint´s rotation pivot while simply trying to make a rig work technically. Cheers, tim On 23.02.2014 01:39, Adam Sale wrote:
Agree with Matt. Hands in line with forearm.. I prefer palms down, instead of facing out towards camera. On Sat, Feb 22, 2014 at 5:45 AM, Sebastien Sterling <[email protected] <mailto:[email protected]>> wrote: I resent this, i always ask my riggers what they would like as a neutral pose :( On 22 February 2014 14:21, Enrique Caballero <[email protected] <mailto:[email protected]>> wrote: yep i agree, dont let the modeling department dictate what your neutral pose is. that can lead to expensive issues down the line On Sat, Feb 22, 2014 at 12:25 AM, Matt Morris <[email protected] <mailto:[email protected]>> wrote: You kick it back to the modelling department and tell them to make the hands in line with the forearm. Seriously ;) On 21 February 2014 16:20, Szabolcs Matefy <[email protected] <mailto:[email protected]>> wrote: Ok, you must annoyed, but…____ __ __ How can I set a different hand orientation? I mean, now the arm plane defines the orientation of the hand, and thanks to the character artists, they invented some idiot pose for the arms and hands that is quite impossible to rig normally (just for visualize the issue. Stand up, drop your arm. When your hand is quite relaxed, raise your hand only, trying to maintain a more or less 45 degree angle between your arm and body. Now, move your hand closer to your body along an imaginary line between your wrist and shoulder, but maintain the hand orientation (the back of the hand points about the sky, no tilt, no pitch. If you are doing it fine, your elbow start to drop. Now that’s the pose I need to rig)____ __ __ So how can I do it with Gear, where the hand orientation is achieved apparently from the arm’s IK resolution plane?____ __ __ __ __ Cheers____ __ __ Szabolcs____ ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli -- www.matinai.com <http://www.matinai.com>

