I don't think Eric mean 'serious' like that, Emilio. I think he's just talking about a certain scale. The number of commercially-available apps that can handle the needs of a production that large are quite scarce. Maya and Softimage can handle a greater percentage//of the pipeline than any other DCC out there. And with Softimage out, that leaves Maya as the only app able to handle that much of the pipeline. I really don't think he meant your work isn't serious if you're not using Maya! :-D

-Tim

On 2/28/2014 4:09 PM, Emilio Hernandez wrote:
I consider my work serious film work also. Maybe not as that as complex as Elysium or so, but some time TV commercials are more time demanding for the time you have to deliver. You need to work faster, with lower prices and deliver the same quality as "serious film work".

I will not be changing to Maya only because "serious film work" is done by a big studio.








2014-02-28 16:00 GMT-06:00 Sebastien Sterling <[email protected] <mailto:[email protected]>>:

    All that beautiful Studio Nest stuff sigh, no no ...kids games :P


    On 28 February 2014 22:57, Emilio Hernandez <[email protected]
    <mailto:[email protected]>> wrote:

        Hey Eric you meant if Softimage disappears right?

        Serious film work is very ambigous, don't you think?  What is
        "serious" film work.  Only the big studios and the guys that
        outsorce when a big production is going on?






        2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]
        <mailto:[email protected]>>:

            emmm...no no no, i meant the ICE-natural TDs - people like
            me, who can exist only in visual programming environment
            and can`t(don`t want) to code


            2014-03-01 1:47 GMT+04:00 Mirko Jankovic
            <[email protected]
            <mailto:[email protected]>>:

                On the other hand I found both rigging and animation
                in Maya makes me vomit. But that may be due to fact
                that never mastered rigging in Maya myself as after
                trying it in SI it was whole new world.
                As for animation... ALL rigs I ever had to work with
                in Maya were made by riggers that should better stay
                away from any rigging at all. Half-riggers that makes
                half done, bad rigs that breaks and brings any comp to
                crawl with like 4fps playback.
                So unless you have like master rigger at hand.. don't
                count on good animation in Maya.
                And trust me most of small to medium studios and
                freelancers don't have access to good rigger. And that
                is when nightmare starts and never ends


                On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge
                <[email protected]
                <mailto:[email protected]>> wrote:

                    Being super realistic, the only option for serious
                    film work in regards to rigging and animation is
                    Maya. Sorry if people don't want to hear it but it
                    is. I personally don't see anything coming in the
                    next 2 years that is going to be up to the level
                    we need it to be to do everything we can now other
                    than Maya. I'm not saying we won't push Fabric
                    very hard on top of it, but for keyframe
                    animation, deformation effects, and general
                    rigging tools, there isn't anything else.

                    2 cents.

                    Eric T.


                    On Friday, February 28, 2014 4:32:43 PM, Nika
                    Ragua wrote:

                        aha, the thread smoothly turned into FE
                        discussion ))) great
                        Clara.io will also have nodal tools, great,
                        great !!!
                        Houdini VOP also awesome
                        with your permission i`ll raise the question
                        once again - where will
                        you move ?








--
Signature

Reply via email to