I don't think Eric mean 'serious' like that, Emilio. I think he's just
talking about a certain scale. The number of commercially-available apps
that can handle the needs of a production that large are quite scarce.
Maya and Softimage can handle a greater percentage//of the pipeline than
any other DCC out there. And with Softimage out, that leaves Maya as the
only app able to handle that much of the pipeline. I really don't think
he meant your work isn't serious if you're not using Maya! :-D
-Tim
On 2/28/2014 4:09 PM, Emilio Hernandez wrote:
I consider my work serious film work also. Maybe not as that as
complex as Elysium or so, but some time TV commercials are more time
demanding for the time you have to deliver. You need to work faster,
with lower prices and deliver the same quality as "serious film work".
I will not be changing to Maya only because "serious film work" is
done by a big studio.
2014-02-28 16:00 GMT-06:00 Sebastien Sterling
<[email protected] <mailto:[email protected]>>:
All that beautiful Studio Nest stuff sigh, no no ...kids games :P
On 28 February 2014 22:57, Emilio Hernandez <[email protected]
<mailto:[email protected]>> wrote:
Hey Eric you meant if Softimage disappears right?
Serious film work is very ambigous, don't you think? What is
"serious" film work. Only the big studios and the guys that
outsorce when a big production is going on?
2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]
<mailto:[email protected]>>:
emmm...no no no, i meant the ICE-natural TDs - people like
me, who can exist only in visual programming environment
and can`t(don`t want) to code
2014-03-01 1:47 GMT+04:00 Mirko Jankovic
<[email protected]
<mailto:[email protected]>>:
On the other hand I found both rigging and animation
in Maya makes me vomit. But that may be due to fact
that never mastered rigging in Maya myself as after
trying it in SI it was whole new world.
As for animation... ALL rigs I ever had to work with
in Maya were made by riggers that should better stay
away from any rigging at all. Half-riggers that makes
half done, bad rigs that breaks and brings any comp to
crawl with like 4fps playback.
So unless you have like master rigger at hand.. don't
count on good animation in Maya.
And trust me most of small to medium studios and
freelancers don't have access to good rigger. And that
is when nightmare starts and never ends
On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge
<[email protected]
<mailto:[email protected]>> wrote:
Being super realistic, the only option for serious
film work in regards to rigging and animation is
Maya. Sorry if people don't want to hear it but it
is. I personally don't see anything coming in the
next 2 years that is going to be up to the level
we need it to be to do everything we can now other
than Maya. I'm not saying we won't push Fabric
very hard on top of it, but for keyframe
animation, deformation effects, and general
rigging tools, there isn't anything else.
2 cents.
Eric T.
On Friday, February 28, 2014 4:32:43 PM, Nika
Ragua wrote:
aha, the thread smoothly turned into FE
discussion ))) great
Clara.io will also have nodal tools, great,
great !!!
Houdini VOP also awesome
with your permission i`ll raise the question
once again - where will
you move ?
--
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