Just to get the thread on track a bit (sort of) - would people share what it is they like/dislike about ICE (or any other visual programming system)? My experience is there are often two camps: one group that are not programmers (not even python), so ICE gives them a level of customization previously closed to them. The other group like the emergent/tinkering behaviour that node systems provide. I'm just wondering if the 'where do we go next?' question is going to vary between those two sets.
On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote: > I consider my work serious film work also. Maybe not as that as complex > as Elysium or so, but some time TV commercials are more time demanding > for the time you have to deliver. You need to work faster, with lower > prices and deliver the same quality as "serious film work". > > I will not be changing to Maya only because "serious film work" is done by > a big studio. > > > > > > > > > 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < > [email protected]>: > > All that beautiful Studio Nest stuff sigh, no no ...kids games :P >> >> >> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote: >> >>> Hey Eric you meant if Softimage disappears right? >>> >>> Serious film work is very ambigous, don't you think? What is "serious" >>> film work. Only the big studios and the guys that outsorce when a big >>> production is going on? >>> >>> >>> >>> >>> >>> >>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>: >>> >>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can >>>> exist only in visual programming environment and can`t(don`t want) to code >>>> >>>> >>>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: >>>> >>>> On the other hand I found both rigging and animation in Maya makes me >>>>> vomit. But that may be due to fact that never mastered rigging in Maya >>>>> myself as after trying it in SI it was whole new world. >>>>> As for animation... ALL rigs I ever had to work with in Maya were made >>>>> by riggers that should better stay away from any rigging at all. >>>>> Half-riggers that makes half done, bad rigs that breaks and brings any >>>>> comp >>>>> to crawl with like 4fps playback. >>>>> So unless you have like master rigger at hand.. don't count on good >>>>> animation in Maya. >>>>> And trust me most of small to medium studios and freelancers don't >>>>> have access to good rigger. And that is when nightmare starts and never >>>>> ends >>>>> >>>>> >>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge < >>>>> [email protected]> wrote: >>>>> >>>>>> Being super realistic, the only option for serious film work in >>>>>> regards to rigging and animation is Maya. Sorry if people don't want to >>>>>> hear it but it is. I personally don't see anything coming in the next 2 >>>>>> years that is going to be up to the level we need it to be to do >>>>>> everything >>>>>> we can now other than Maya. I'm not saying we won't push Fabric very hard >>>>>> on top of it, but for keyframe animation, deformation effects, and >>>>>> general >>>>>> rigging tools, there isn't anything else. >>>>>> >>>>>> 2 cents. >>>>>> >>>>>> Eric T. >>>>>> >>>>>> >>>>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote: >>>>>> >>>>>>> aha, the thread smoothly turned into FE discussion ))) great >>>>>>> Clara.io will also have nodal tools, great, great !!! >>>>>>> Houdini VOP also awesome >>>>>>> with your permission i`ll raise the question once again - where will >>>>>>> you move ? >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >

