Just to get the thread on track a bit (sort of) - would people share what
it is they like/dislike about ICE (or any other visual programming system)?
My experience is there are often two camps: one group that are not
programmers (not even python), so ICE gives them a level of customization
previously closed to them. The other group like the emergent/tinkering
behaviour that node systems provide. I'm just wondering if the 'where do we
go next?' question is going to vary between those two sets.


On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote:

> I consider my work serious film work also.  Maybe not as that as complex
> as  Elysium or so,  but some time TV commercials are more time demanding
> for the time you have to deliver.  You need to work faster,  with lower
> prices and deliver the same quality as "serious film work".
>
> I will not be changing to Maya only because "serious film work" is done by
> a big studio.
>
>
>
>
>
>
>
>
> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
> [email protected]>:
>
> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>
>>
>> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
>>
>>> Hey Eric you meant if Softimage disappears right?
>>>
>>> Serious film work is very ambigous, don't you think?  What is "serious"
>>> film work.  Only the big studios and the guys that outsorce when a big
>>> production is going on?
>>>
>>>
>>>
>>>
>>>
>>>
>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
>>>
>>> emmm...no no no, i meant the ICE-natural TDs - people like me, who can
>>>> exist only in visual programming environment and can`t(don`t want) to code
>>>>
>>>>
>>>> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
>>>>
>>>> On the other hand I found both rigging and animation in Maya makes me
>>>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>>>> myself as after trying it in SI it was whole new world.
>>>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>>>> by riggers that should better stay away from any rigging at all.
>>>>> Half-riggers that makes half done, bad rigs that breaks and brings any 
>>>>> comp
>>>>> to crawl with like 4fps playback.
>>>>> So unless you have like master rigger at hand.. don't count on good
>>>>> animation in Maya.
>>>>> And trust me most of small to medium studios and freelancers don't
>>>>> have access to good rigger. And that is when nightmare starts and never 
>>>>> ends
>>>>>
>>>>>
>>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Being super realistic, the only option for serious film work in
>>>>>> regards to rigging and animation is Maya. Sorry if people don't want to
>>>>>> hear it but it is. I personally don't see anything coming in the next 2
>>>>>> years that is going to be up to the level we need it to be to do 
>>>>>> everything
>>>>>> we can now other than Maya. I'm not saying we won't push Fabric very hard
>>>>>> on top of it, but for keyframe animation, deformation effects, and 
>>>>>> general
>>>>>> rigging tools, there isn't anything else.
>>>>>>
>>>>>> 2 cents.
>>>>>>
>>>>>> Eric T.
>>>>>>
>>>>>>
>>>>>> On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
>>>>>>
>>>>>>> aha, the thread smoothly turned into FE discussion ))) great
>>>>>>> Clara.io will also have nodal tools, great, great !!!
>>>>>>> Houdini VOP also awesome
>>>>>>> with your permission i`ll raise the question once again - where will
>>>>>>> you move ?
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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