Sorry for the noise in last mail, just wanted to add a coment to Paul's
question.
A future without ice? i think best two choices are Houdini or Fabric
Engine, the second one is more open to other software, not like houdini.

F.


On Saturday, March 1, 2014, Nika Ragua <[email protected]> wrote:

> aha, great, more opinions !!! and its great that a more human-like
> thoughts started to appear,actually i started to regret when i saw all this
> EFFECTIVENESS,POSSIBILITIES,
> INDUSTRY posts - c`mon guys , not everybody are beasts with universe in
> mind - what about the ones like you and me - little guys, nothing global,
> just write the button
> to fix the lopsided stuff, everyday routine, add a little nice feature and
> so on
>
>
> 2014-03-01 5:45 GMT+04:00 Francisco Criado 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >:
>
> I think that exist on the softimage market, or better on the 3d market a
> lot of artists that have technical tendence but not a drop of programming
> knowledge and ice in my case was exactly the door for "playing and
> learning" without the frustration in scrpting and going wrong.Even ice was
> the portal for make me curious about programming.
> houdini? didn't like the ui, and based on my xsi experience ui makes the
> difference ;)
> If you find that spot Paul, i want a seat.
> Sorry for my english!
>
> F.
>
>
> On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote:
>
> Just to get the thread on track a bit (sort of) - would people share what
> it is they like/dislike about ICE (or any other visual programming system)?
> My experience is there are often two camps: one group that are not
> programmers (not even python), so ICE gives them a level of customization
> previously closed to them. The other group like the emergent/tinkering
> behaviour that node systems provide. I'm just wondering if the 'where do we
> go next?' question is going to vary between those two sets.
>
>
> On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote:
>
> I consider my work serious film work also.  Maybe not as that as complex
> as  Elysium or so,  but some time TV commercials are more time demanding
> for the time you have to deliver.  You need to work faster,  with lower
> prices and deliver the same quality as "serious film work".
>
> I will not be changing to Maya only because "serious film work" is done by
> a big studio.
>
>
>
>
>
>
>
>
> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
> [email protected]>:
>
> All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>
>
> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
>
> Hey Eric you meant if Softimage disappears right?
>
> Serious film work is very ambigous, don't you think?  What is "serious"
> film work.  Only the big studios and the guys that outsorce when a big
> production is going on?
>
>
>
>
>
>
> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
>
> emmm...no no no, i meant the ICE-natural TDs - people like me, who can
> exist only in visual programming environment and can`t(don`t want) to code
>
>
> 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
>
> On the other hand I found both rigging and animation in Maya makes me
> vomit. But that may be due to fact that never mastered rigging in Maya
> myself as after trying it in SI it was whole new world.
> As for animation... ALL rigs I ever had to work with in Maya were made by
> riggers that should better stay away from any rigging at all. Half-riggers
> that makes half done, bad rigs that breaks and brings any comp to crawl
> with like 4fps playback.
> So unless you have like master rigger at hand.. don't count on good
> animation in Maya.
> And trust me most of small to medium studios and freelancers don't have
> access to good rigger. And that is when nightmare starts and never ends
>
>
> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge 
> <[email protected]>wrote:
>
>
>

Reply via email to