Sorry for the noise in last mail, just wanted to add a coment to Paul's question. A future without ice? i think best two choices are Houdini or Fabric Engine, the second one is more open to other software, not like houdini.
F. On Saturday, March 1, 2014, Nika Ragua <[email protected]> wrote: > aha, great, more opinions !!! and its great that a more human-like > thoughts started to appear,actually i started to regret when i saw all this > EFFECTIVENESS,POSSIBILITIES, > INDUSTRY posts - c`mon guys , not everybody are beasts with universe in > mind - what about the ones like you and me - little guys, nothing global, > just write the button > to fix the lopsided stuff, everyday routine, add a little nice feature and > so on > > > 2014-03-01 5:45 GMT+04:00 Francisco Criado > <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> > >: > > I think that exist on the softimage market, or better on the 3d market a > lot of artists that have technical tendence but not a drop of programming > knowledge and ice in my case was exactly the door for "playing and > learning" without the frustration in scrpting and going wrong.Even ice was > the portal for make me curious about programming. > houdini? didn't like the ui, and based on my xsi experience ui makes the > difference ;) > If you find that spot Paul, i want a seat. > Sorry for my english! > > F. > > > On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote: > > Just to get the thread on track a bit (sort of) - would people share what > it is they like/dislike about ICE (or any other visual programming system)? > My experience is there are often two camps: one group that are not > programmers (not even python), so ICE gives them a level of customization > previously closed to them. The other group like the emergent/tinkering > behaviour that node systems provide. I'm just wondering if the 'where do we > go next?' question is going to vary between those two sets. > > > On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote: > > I consider my work serious film work also. Maybe not as that as complex > as Elysium or so, but some time TV commercials are more time demanding > for the time you have to deliver. You need to work faster, with lower > prices and deliver the same quality as "serious film work". > > I will not be changing to Maya only because "serious film work" is done by > a big studio. > > > > > > > > > 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < > [email protected]>: > > All that beautiful Studio Nest stuff sigh, no no ...kids games :P > > > On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote: > > Hey Eric you meant if Softimage disappears right? > > Serious film work is very ambigous, don't you think? What is "serious" > film work. Only the big studios and the guys that outsorce when a big > production is going on? > > > > > > > 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>: > > emmm...no no no, i meant the ICE-natural TDs - people like me, who can > exist only in visual programming environment and can`t(don`t want) to code > > > 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: > > On the other hand I found both rigging and animation in Maya makes me > vomit. But that may be due to fact that never mastered rigging in Maya > myself as after trying it in SI it was whole new world. > As for animation... ALL rigs I ever had to work with in Maya were made by > riggers that should better stay away from any rigging at all. Half-riggers > that makes half done, bad rigs that breaks and brings any comp to crawl > with like 4fps playback. > So unless you have like master rigger at hand.. don't count on good > animation in Maya. > And trust me most of small to medium studios and freelancers don't have > access to good rigger. And that is when nightmare starts and never ends > > > On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge > <[email protected]>wrote: > > >

