I think that exist on the softimage market, or better on the 3d market a lot of artists that have technical tendence but not a drop of programming knowledge and ice in my case was exactly the door for "playing and learning" without the frustration in scrpting and going wrong.Even ice was the portal for make me curious about programming. houdini? didn't like the ui, and based on my xsi experience ui makes the difference ;) If you find that spot Paul, i want a seat. Sorry for my english!
F. On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote: > Just to get the thread on track a bit (sort of) - would people share what > it is they like/dislike about ICE (or any other visual programming system)? > My experience is there are often two camps: one group that are not > programmers (not even python), so ICE gives them a level of customization > previously closed to them. The other group like the emergent/tinkering > behaviour that node systems provide. I'm just wondering if the 'where do we > go next?' question is going to vary between those two sets. > > > On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote: > > I consider my work serious film work also. Maybe not as that as complex > as Elysium or so, but some time TV commercials are more time demanding > for the time you have to deliver. You need to work faster, with lower > prices and deliver the same quality as "serious film work". > > I will not be changing to Maya only because "serious film work" is done by > a big studio. > > > > > > > > > 2014-02-28 16:00 GMT-06:00 Sebastien Sterling < > [email protected]>: > > All that beautiful Studio Nest stuff sigh, no no ...kids games :P > > > On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote: > > Hey Eric you meant if Softimage disappears right? > > Serious film work is very ambigous, don't you think? What is "serious" > film work. Only the big studios and the guys that outsorce when a big > production is going on? > > > > > > > 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>: > > emmm...no no no, i meant the ICE-natural TDs - people like me, who can > exist only in visual programming environment and can`t(don`t want) to code > > > 2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>: > > On the other hand I found both rigging and animation in Maya makes me > vomit. But that may be due to fact that never mastered rigging in Maya > myself as after trying it in SI it was whole new world. > As for animation... ALL rigs I ever had to work with in Maya were made by > riggers that should better stay away from any rigging at all. Half-riggers > that makes half done, bad rigs that breaks and brings any comp to crawl > with like 4fps playback. > So unless you have like master rigger at hand.. don't count on good > animation in Maya. > And trust me most of small to medium studios and freelancers don't have > access to good rigger. And that is when nightmare starts and never ends > > > On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge > <[email protected]>wrote: > > Being super realistic, the only option for serious film work in regards to > rigging and animation is Maya. Sorry if people don't want to hear it but it > is. I personally don't see anything coming in the next 2 years that is > going to be up to the level we need it to be to do everything we can now > other than Maya. I'm not saying we won't push Fabric very hard on top of > it, but for keyframe animation, deformation effects, and general rigging > tools, there isn't anything else. > > 2 cents. > > Eric T. > > > On Friday, Februa > >

