I asked Arman Yahin from Main Road|Post and he said it was all Houdini
except modeling, which was done in Maya. Since we can easily switch Maya
modeling for Softimage or Modo modeling it's all good.

He even said to me that the animations tools on Houdini are on par with
Maya. I'm no animator and his opinion probably is based on the type of work
they do, but in any case, I still think Houdini as a DCC would be the best
bet.

That and FE is the future. And Softimage/Modo for modeling. ;)

Some more stuff about studios using Houdini. In this case if Axis
Animation. Some GREAT work. Most is Maya animation with Houdini for
Shading, Lighting, FX and Render. But the Dead Island video is also
animated in Houdini.

Drakensang Online
https://vimeo.com/794074687

Mirror Mirror - Opening Sequence
https://vimeo.com/78810848

Fable Legends
https://vimeo.com/72806646

Dead Island (all Houdini on this, including animation)
https://vimeo.com/20091818

Halo 4 Spartan Ops Ep1
https://vimeo.com/52867574

Cheers


On Sat, Mar 1, 2014 at 1:40 PM, Eric Lampi <[email protected]> wrote:

> Wow, those effects are impressive, I think it's safe to say, no one
> watching this is going to notice some nuance in the rigging...
>
> I couldn't help but notice how bad the mattes were in several shots.
> Considering how haphazardly the bluescreens were set up, I am not
> surprised. It's the curse of our industry, sloppy work done on the set
> because no one gives a damn, but when it comes time to fix it, they don't
> understand why it costs so much - that is, if they pay for that part at
> all...
>
> Meh.
>
> Eric
>
> Freelance 3D and VFX animator
>
> http://vimeopro.com/mybudoinc/animation
>
>
> On Sat, Mar 1, 2014 at 11:18 AM, Max Evgrafov <[email protected]> wrote:
>
>> https://vimeo.com/80796564  Demoreel of studio  who left Maya and came
>> to Houdini. all done in Houdini rigging, animation, simulation, rendering,
>> etc. excluding modeling
>>
>>
>> 2014-03-01 19:51 GMT+04:00 olivier jeannel <[email protected]>:
>>
>>>  If I'd had to change, I might have a look at C4D Expresso thing. I
>>> think it's close to TP. I wonder if it is that different (in phylosophy)
>>> from Ice.
>>> Houdini is tempting as well, but as mentionned before I'm a bit affraid
>>> of the "exclusive" aspect of it, no modeling or rigging. Need a software
>>> for the every day common things.
>>>
>>>
>>>
>>> Le 01/03/2014 16:12, Francisco Criado a écrit :
>>>
>>> Sorry for the noise in last mail, just wanted to add a coment to Paul's
>>> question.
>>> A future without ice? i think best two choices are Houdini or Fabric
>>> Engine, the second one is more open to other software, not like houdini.
>>>
>>>  F.
>>>
>>>
>>> On Saturday, March 1, 2014, Nika Ragua <[email protected]> wrote:
>>>
>>>>  aha, great, more opinions !!! and its great that a more human-like
>>>> thoughts started to appear,actually i started to regret when i saw all this
>>>> EFFECTIVENESS,POSSIBILITIES,
>>>>  INDUSTRY posts - c`mon guys , not everybody are beasts with universe
>>>> in mind - what about the ones like you and me - little guys, nothing
>>>> global, just write the button
>>>> to fix the lopsided stuff, everyday routine, add a little nice feature
>>>> and so on
>>>>
>>>>
>>>> 2014-03-01 5:45 GMT+04:00 Francisco Criado <[email protected]>:
>>>>
>>>> I think that exist on the softimage market, or better on the 3d market
>>>> a lot of artists that have technical tendence but not a drop of programming
>>>> knowledge and ice in my case was exactly the door for "playing and
>>>> learning" without the frustration in scrpting and going wrong.Even ice was
>>>> the portal for make me curious about programming.
>>>> houdini? didn't like the ui, and based on my xsi experience ui makes
>>>> the difference ;)
>>>> If you find that spot Paul, i want a seat.
>>>> Sorry for my english!
>>>>
>>>> F.
>>>>
>>>>
>>>> On Friday, February 28, 2014, Paul Doyle <[email protected]> wrote:
>>>>
>>>> Just to get the thread on track a bit (sort of) - would people share
>>>> what it is they like/dislike about ICE (or any other visual programming
>>>> system)? My experience is there are often two camps: one group that are not
>>>> programmers (not even python), so ICE gives them a level of customization
>>>> previously closed to them. The other group like the emergent/tinkering
>>>> behaviour that node systems provide. I'm just wondering if the 'where do we
>>>> go next?' question is going to vary between those two sets.
>>>>
>>>>
>>>> On 28 February 2014 17:09, Emilio Hernandez <[email protected]> wrote:
>>>>
>>>>  I consider my work serious film work also.  Maybe not as that as
>>>> complex as  Elysium or so,  but some time TV commercials are more time
>>>> demanding for the time you have to deliver.  You need to work faster,  with
>>>> lower prices and deliver the same quality as "serious film work".
>>>>
>>>>  I will not be changing to Maya only because "serious film work" is
>>>> done by a big studio.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-02-28 16:00 GMT-06:00 Sebastien Sterling <
>>>> [email protected]>:
>>>>
>>>>  All that beautiful Studio Nest stuff sigh, no no ...kids games :P
>>>>
>>>>
>>>> On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
>>>>
>>>>  Hey Eric you meant if Softimage disappears right?
>>>>
>>>>  Serious film work is very ambigous, don't you think?  What is
>>>> "serious" film work.  Only the big studios and the guys that outsorce when
>>>> a big production is going on?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
>>>>
>>>>  emmm...no no no, i meant the ICE-natural TDs - people like me, who
>>>> can exist only in visual programming environment and can`t(don`t want) to
>>>> code
>>>>
>>>>
>>>>  2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
>>>>
>>>>  On the other hand I found both rigging and animation in Maya makes me
>>>> vomit. But that may be due to fact that never mastered rigging in Maya
>>>> myself as after trying it in SI it was whole new world.
>>>> As for animation... ALL rigs I ever had to work with in Maya were made
>>>> by riggers that should better stay away from any rigging at all.
>>>> Half-riggers that makes half done, bad rigs that breaks and brings any comp
>>>> to crawl with like 4fps playback.
>>>> So unless you have like master rigger at hand.. don't count on good
>>>> animation in Maya.
>>>> And trust me most of small to medium studios and freelancers don't have
>>>> access to good rigger. And that is when nightmare starts and never ends
>>>>
>>>>
>>>> On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <
>>>> [email protected]> wrote:
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Евграфов Максим.(Summatr)
>> https://vimeo.com/user3098735/videos
>> -------------------------------------------------------
>> Хорошего Вам настроения !!! :-)
>>
>
>


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