If I'd had to change, I might have a look at C4D Expresso thing. I think
it's close to TP. I wonder if it is that different (in phylosophy) from Ice.
Houdini is tempting as well, but as mentionned before I'm a bit affraid
of the "exclusive" aspect of it, no modeling or rigging. Need a software
for the every day common things.
Le 01/03/2014 16:12, Francisco Criado a écrit :
Sorry for the noise in last mail, just wanted to add a coment to
Paul's question.
A future without ice? i think best two choices are Houdini or Fabric
Engine, the second one is more open to other software, not like houdini.
F.
On Saturday, March 1, 2014, Nika Ragua <[email protected]
<mailto:[email protected]>> wrote:
aha, great, more opinions !!! and its great that a more human-like
thoughts started to appear,actually i started to regret when i saw
all this EFFECTIVENESS,POSSIBILITIES,
INDUSTRY posts - c`mon guys , not everybody are beasts with
universe in mind - what about the ones like you and me - little
guys, nothing global, just write the button
to fix the lopsided stuff, everyday routine, add a little nice
feature and so on
2014-03-01 5:45 GMT+04:00 Francisco Criado <[email protected]
<javascript:_e(%7B%7D,'cvml','[email protected]');>>:
I think that exist on the softimage market, or better on the
3d market a lot of artists that have technical tendence but
not a drop of programming knowledge and ice in my case was
exactly the door for "playing and learning" without the
frustration in scrpting and going wrong.Even ice was the
portal for make me curious about programming.
houdini? didn't like the ui, and based on my xsi experience ui
makes the difference ;)
If you find that spot Paul, i want a seat.
Sorry for my english!
F.
On Friday, February 28, 2014, Paul Doyle
<[email protected]> wrote:
Just to get the thread on track a bit (sort of) - would
people share what it is they like/dislike about ICE (or
any other visual programming system)? My experience is
there are often two camps: one group that are not
programmers (not even python), so ICE gives them a level
of customization previously closed to them. The other
group like the emergent/tinkering behaviour that node
systems provide. I'm just wondering if the 'where do we go
next?' question is going to vary between those two sets.
On 28 February 2014 17:09, Emilio Hernandez
<[email protected]> wrote:
I consider my work serious film work also. Maybe not
as that as complex as Elysium or so, but some time
TV commercials are more time demanding for the time
you have to deliver. You need to work faster, with
lower prices and deliver the same quality as "serious
film work".
I will not be changing to Maya only because "serious
film work" is done by a big studio.
2014-02-28 16:00 GMT-06:00 Sebastien Sterling
<[email protected]>:
All that beautiful Studio Nest stuff sigh, no no
...kids games :P
On 28 February 2014 22:57, Emilio Hernandez
<[email protected]> wrote:
Hey Eric you meant if Softimage disappears right?
Serious film work is very ambigous, don't you
think? What is "serious" film work. Only the
big studios and the guys that outsorce when a
big production is going on?
2014-02-28 15:51 GMT-06:00 Nika Ragua
<[email protected]>:
emmm...no no no, i meant the ICE-natural
TDs - people like me, who can exist only
in visual programming environment and
can`t(don`t want) to code
2014-03-01 1:47 GMT+04:00 Mirko Jankovic
<[email protected]>:
On the other hand I found both rigging
and animation in Maya makes me vomit.
But that may be due to fact that never
mastered rigging in Maya myself as
after trying it in SI it was whole new
world.
As for animation... ALL rigs I ever
had to work with in Maya were made by
riggers that should better stay away
from any rigging at all. Half-riggers
that makes half done, bad rigs that
breaks and brings any comp to crawl
with like 4fps playback.
So unless you have like master rigger
at hand.. don't count on good
animation in Maya.
And trust me most of small to medium
studios and freelancers don't have
access to good rigger. And that is
when nightmare starts and never ends
On Fri, Feb 28, 2014 at 10:41 PM, Eric
Thivierge <[email protected]> wrote: