It feels totally short-sighted of Autodesk to kill it's only product capable of delivering both without offering an alternative.
I still refuse to believe this is going to happen, it's just too illogical, even by Autodesk standards.
Denial? Hell yeah!
What Rob is saying is true, ergonomic counts, it's not enough for a system to be powerful, if you can't tap that power. It's a great boost when something is intuitive and fun to use.On 28 February 2014 23:26, Tim Crowson <[email protected]> wrote:I don't think Eric mean 'serious' like that, Emilio. I think he's just talking about a certain scale. The number of commercially-available apps that can handle the needs of a production that large are quite scarce. Maya and Softimage can handle a greater percentage of the pipeline than any other DCC out there. And with Softimage out, that leaves Maya as the only app able to handle that much of the pipeline. I really don't think he meant your work isn't serious if you're not using Maya! :-D
-Tim
On 2/28/2014 4:09 PM, Emilio Hernandez wrote:
I consider my work serious film work also. Maybe not as that as complex as Elysium or so, but some time TV commercials are more time demanding for the time you have to deliver. You need to work faster, with lower prices and deliver the same quality as "serious film work".I will not be changing to Maya only because "serious film work" is done by a big studio.
2014-02-28 16:00 GMT-06:00 Sebastien Sterling <[email protected]>:
All that beautiful Studio Nest stuff sigh, no no ...kids games :P
On 28 February 2014 22:57, Emilio Hernandez <[email protected]> wrote:
Hey Eric you meant if Softimage disappears right?Serious film work is very ambigous, don't you think? What is "serious" film work. Only the big studios and the guys that outsorce when a big production is going on?
2014-02-28 15:51 GMT-06:00 Nika Ragua <[email protected]>:
emmm...no no no, i meant the ICE-natural TDs - people like me, who can exist only in visual programming environment and can`t(don`t want) to code
2014-03-01 1:47 GMT+04:00 Mirko Jankovic <[email protected]>:
On the other hand I found both rigging and animation in Maya makes me vomit. But that may be due to fact that never mastered rigging in Maya myself as after trying it in SI it was whole new world.As for animation... ALL rigs I ever had to work with in Maya were made by riggers that should better stay away from any rigging at all. Half-riggers that makes half done, bad rigs that breaks and brings any comp to crawl with like 4fps playback.So unless you have like master rigger at hand.. don't count on good animation in Maya.And trust me most of small to medium studios and freelancers don't have access to good rigger. And that is when nightmare starts and never ends
On Fri, Feb 28, 2014 at 10:41 PM, Eric Thivierge <[email protected]> wrote:
Being super realistic, the only option for serious film work in regards to rigging and animation is Maya. Sorry if people don't want to hear it but it is. I personally don't see anything coming in the next 2 years that is going to be up to the level we need it to be to do everything we can now other than Maya. I'm not saying we won't push Fabric very hard on top of it, but for keyframe animation, deformation effects, and general rigging tools, there isn't anything else.
2 cents.
Eric T.
On Friday, February 28, 2014 4:32:43 PM, Nika Ragua wrote:
aha, the thread smoothly turned into FE discussion ))) great
Clara.io will also have nodal tools, great, great !!!
Houdini VOP also awesome
with your permission i`ll raise the question once again - where will
you move ?
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