Let me get this right...

I want to learn 3D, and you are telling me I need to learn 3 packages
instead of Maya?

Gollum was made with Maya right?



On Saturday, 8 March 2014, Angus Davidson <[email protected]> wrote:

>  I disagree
>
>  5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
> say this because they are agile, they listen to what their users want and
> they actively develop and have a coherent roadmap.
>
>  With the rate that the industry is developing Maya will not be able to
> keep up.
>
>
>  ------------------------------
> *From:* Cristobal Infante 
> [[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> ]
> *Sent:* 08 March 2014 02:05 PM
> *To:* 
> [email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> *Subject:* Re: Good point well put
>
>  They have messed up really badly with us by the way the've handled
> this. But I don't really consider this a storm, a few guys ranting on a
> mailing list. CGsociety haven't even bothered to make this news.
>
>  Why did they keep softimage for all this years? well simple, they were
> investing in a relationship with costumers. Now that the Foundry had
> started to gain ground it was time to act and think about this
> bright future.
>
>  We are just too involved in the mess to see the whole picture. Think 5
> years from now, all I can see is Maya.
>
>
>
> On Saturday, 8 March 2014, Daniel Kim <[email protected]> wrote:
>
> I hope there is a company or someone else who can hire all SI developers
> and make another next generation 3D software. I remember when Lightwave
> shut down years ago, and they are back in industry and shows great stuff,
> and even Modo. I really hope there is a company or someone hires SI dev
> members...
>
>
>  -------------------------------------------------------------------
> Daniel Kim
> Animation Director & Professional 3D Generalist
> http://www.danielkim3d.com
> -------------------------------------------------------------------
>
>
>
>
> On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares <[email protected]> wrote:
>
>  Softimage, like SideEffect, 3DSMax and the rest are small teams of very
> clever developers, 8-12 is the normal number of developers for any app...
> that is a very small cost compared with the cost of advertising and PR,
> believe me.
>
>  Regarding this implied direct relationship between pace of development
> and resources, it is so so obscene it is insulting to say that. By that
> rule all the software portfolio Autodesk manages hinders everything they
> do, let's face it, they have lots of products.
>
>  If the case is pace of development just hire a few more good guys and
> make sure the effort does not go to waste by not promoting it well.
>
>  The issue I have is that something does not add up... I still don't
> understand the decision and the more I think about it, the more suspicious
> it becomes.. .does not even seem a coordinated well put plan that is
> causing all this storm (all the handling has been awful and big companies
> tend to handle these things with utmost care as it casts a horrible light
> to the brand itself)
>
>  Just look at how Apple handled Shake, they discontinued it but offer the
> possibility of buying the source code and carry on using it, it was bad but
> at least was a clean exit. Also helps that nuke was ready for prime time so
> felt like moving forward instead of moving back to the 80s with Maya.
>
>  Jordi Bares
> [email protected]
>
>  On 8 Mar 2014, at 11:05, Cristobal Infante <[email protected]> wrote:
>
> it's a bad decision in the eyes of who?
>
>  They didn't really buy softimage because they thought is a software
> they could improve any further, they were actually really buying US the
> users. Some people call it killing the competition, a chess move.
>
>  If xsi only had 8-10 developers, than It doesn't take a math genius to
> figure out that they were obviously making money with it. Maybe not as much
> as a lot of us would like to believe, but still surely enough to keep it
> going.
>
>  From a business point of view, they are thinking "How can we make MORE
> money for less cost". How do we make our business more efficient on a long
> term plan? The answer is quite simple, you unify all your efforts into one
> money making machine that will eventually be Maya 2.0. It will look very
> similar to Maya if not identical otherwise they wouldn't have bothered
> "transitioning us" now.
>
>  Some people say "bad costumer service" but I guess the mayority of their
> costumers are Maya so we were a small price to pay...
>
>  They knew there was going to be a loss of costume, but in 5 years
>
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