I must clarify I was referring to students and young people getting into 3D. I have no problem learning other software out there, I do it all the time.
Let's not forget that once they have full control of the universities and training institutions it will just be a one way road. They were already 90% there, but when I heard that the Bournemouth MA will probably go Maya is when the news really hit me. I studied there and still think softimage was the best choice for a 1 year course. We can of course try to change the course on our side by creating Modo/Houdini pipelines but the roots and new blood will be mostly Maya... On Saturday, 8 March 2014, Christoph Muetze <c...@glarestudios.de> wrote: > ..my point, exactly. > > On 08/03/14 13:20, Angus Davidson wrote: > >> Forgot to add the more important thing is that what AD didnt expect with >> this shitstorm is that all of the other communities are now talking, there >> are knowledge transfers and people are understanding that their perceptions >> of other packages may have been wrong. Things are moving a lot faster now >> as very skilled Softimage users are looking at other options. That leads to >> them writing tools etc that makes the other packages better and will pull >> more people away from AD. >> >> I think they now realise that pissing off these types of people is not a >> wise decision. >> >> >> ------------------------------------------------------------------------ >> *From:* Angus Davidson [angus.david...@wits.ac.za] >> *Sent:* 08 March 2014 02:14 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* RE: Good point well put >> >> I disagree >> >> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I >> say this because they are agile, they listen to what their users want and >> they actively develop and have a coherent roadmap. >> >> With the rate that the industry is developing Maya will not be able to >> keep up. >> >> >> ------------------------------------------------------------------------ >> *From:* Cristobal Infante [cgc...@gmail.com] >> *Sent:* 08 March 2014 02:05 PM >> *To:* softimage@listproc.autodesk.com >> *Subject:* Re: Good point well put >> >> They have messed up really badly with us by the way the've handled this. >> But I don't really consider this a storm, a few guys ranting on a mailing >> list. CGsociety haven't even bothered to make this news. >> >> Why did they keep softimage for all this years? well simple, they were >> investing in a relationship with costumers. Now that the Foundry had >> started to gain ground it was time to act and think about this bright >> future. >> >> We are just too involved in the mess to see the whole picture. Think 5 >> years from now, all I can see is Maya. >> >> >> >> On Saturday, 8 March 2014, Daniel Kim <danielki...@gmail.com <mailto: >> danielki...@gmail.com>> wrote: >> >> I hope there is a company or someone else who can hire all SI >> developers and make another next generation 3D software. I >> remember when Lightwave shut down years ago, and they are back in >> industry and shows great stuff, and even Modo. I really hope there >> is a company or someone hires SI dev members... >> >> >> ------------------------------------------------------------------- >> Daniel Kim >> Animation Director & Professional 3D Generalist >> http://www.danielkim3d.com >> ------------------------------------------------------------------- >> >> >> >> >> On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares >> <jordiba...@gmail.com> wrote: >> >> Softimage, like SideEffect, 3DSMax and the rest are small >> teams of very clever developers, 8-12 is the normal number of >> developers for any app... that is a very small cost compared >> with the cost of advertising and PR, believe me. >> >> Regarding this implied direct relationship between pace of >> development and resources, it is so so obscene it is insulting >> to say that. By that rule all the software portfolio Autodesk >> manages hinders everything they do, let's face it, they have >> lots of products. >> >> If the case is pace of development just hire a few more good >> guys and make sure the effort does not go to waste by not >> promoting it well. >> >> The issue I have is that something does not add up... I still >> don't understand the decision and the more I think about it, >> the more suspicious it becomes.. .does not even seem a >> coordinated well put plan that is causing all this storm (all >> the handling has been awful and big companies tend to handle >> these things with utmost care as it casts a horrible light to >> the brand itself) >> >> Just look at how Apple handled Shake, they discontinued it but >> offer the possibility of buying the source code and carry on >> using it, it was bad but at least was a clean exit. Also helps >> that nuke was ready for prime time so felt like moving forward >> instead of moving back to the 80s with Maya. >> >> Jordi Bares >> jordiba...@gmail.com >> >> On 8 Mar 2014, at 11:05, Cristobal Infante <cgc...@gmail.com> >> wrote: >> >> it's a bad decision in the eyes of who? >> >> They didn't really buy softimage because they thought is a >> software they could improve any further, they were actually >> really buying US the users. Some people call it killing the >> competition, a chess move. >> >> If xsi only had 8-10 developers, than It doesn't take a math >> genius to figure out that they were obviously making money >> with it. Maybe not as much as a lot of us would like to >> believe, but still surely enough to keep it going. >> >> From a business point of view, they are thinking "How can we >> make MORE money for less cost". How do we make our business >> more efficient on a long term plan? The answer is >> quite simple, you unify all your efforts into one money >> making machine that will eventually be Maya 2.0. It will look >> very similar to Maya if not identical otherwise they wouldn't >> have bothered "transitioning us" now. >> >> Some people say "bad costumer service" but I guess the >> mayority of their costumers are Maya so we were a small price >> to pay... >> >> They knew there was going to be a loss of costume, but in 5 >> years time that frequently asked question "What 3D package >> should I learn?" will be totally irrelevant. They are putting >> their money on that "bright" future. >> >> Anyone want to bet which Adsk 3d software will die next? No >> brainer. >> >> >> >> >> >> >> >> >> On Saturday, 8 March 2014, Chris Marshall >> <chrismarshal...@gmail.com> wrote: >> >> I couldn't agree more >> >> On Friday, 7 March 2014, Jordi Bares >> <jordiba...@gmail.com> wrote: >> >> Looking at things from another angle I am concerned >> with the whole decision because I don't understand >> it, abandoning Softimage seems such a bad decision... >> >> >> >> > >