Ooppss though it was serious.. it is not the first time you know…

Jordi Bares
[email protected]

On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote:

> Jordi the Gollum example was just a simplification of how people trying to 
> get into 3d think.
> 
> 
> 
> On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote:
> I must clarify I was referring to students and young people getting into 3D. 
> I have no problem learning other software out there, I do it all the time. 
> 
> Let's not forget that once they have full control of the universities and 
> training institutions it will just be a one way road. They were already 90% 
> there, but when I heard that the Bournemouth MA will probably go Maya is when 
> the news really
> hit me. I studied there and still think softimage was the best choice for a 1 
> year course.
> 
> We can of course try to change the course
> on our side by creating Modo/Houdini pipelines but the roots and new blood 
> will be mostly Maya...
> 
> 
> 
> On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote:
> ..my point, exactly.
> 
> On 08/03/14 13:20, Angus Davidson wrote:
> Forgot to add the more important thing is that what AD didnt expect with this 
> shitstorm is that all of the other communities are now talking, there are 
> knowledge transfers and people are understanding that their perceptions of 
> other packages may have been wrong. Things are moving a lot faster now as 
> very skilled Softimage users are looking at other options. That leads to them 
> writing tools  etc that makes the other packages better and will pull more 
> people away from AD.
> 
> I think they now realise that pissing off these types of people is not a wise 
> decision.
> 
> 
> ------------------------------------------------------------------------
> *From:* Angus Davidson [[email protected]]
> *Sent:* 08 March 2014 02:14 PM
> *To:* [email protected]
> *Subject:* RE: Good point well put
> 
> I disagree
> 
> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say 
> this because they are agile, they listen to what their users want and they 
> actively develop and have a coherent roadmap.
> 
> With the rate that the industry is developing Maya will not be able to keep 
> up.
> 
> 
> ------------------------------------------------------------------------
> *From:* Cristobal Infante [[email protected]]
> *Sent:* 08 March 2014 02:05 PM
> *To:* [email protected]
> *Subject:* Re: Good point well put
> 
> They have messed up really badly with us by the way the've handled this. But 
> I don't really consider this a storm, a few guys ranting on a mailing list. 
> CGsociety haven't even bothered to make this news.
> 
> Why did they keep softimage for all this years? well simple, they were 
> investing in a relationship with costumers. Now that the Foundry had started 
> to gain ground it was time to act and think about this bright future.
> 
> We are just too involved in the mess to see the whole picture. Think 5 years 
> from now, all I can see is Maya.
> 
> 
> 
> On Saturday, 8 March 2014, Daniel Kim <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>     I hope there is a company or someone else who can hire all SI
>     developers and make another next generation 3D software. I
>     remember when Lightwave shut down years ago, and they are back in
>     industry and shows great stuff, and even Modo. I really hope there
>     is a company or someone hires SI dev members...
> 
> 
>     -------------------------------------------------------------------
>     Daniel Kim
>     Animation Director & Professional 3D Generalist
>     http://www.danielkim3d.com
>     -------------------------------------------------------------------
> 
> 
> 
> 
>     On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares
>     <[email protected]> wrote:
> 
>         Softimage, like SideEffect, 3DSMax and the rest are small
>         teams of very clever developers, 8-12 is the normal number of
>         developers for any app… that is a very small cost compared
>         with the cost of advertising and PR, believe me.
> 
>         Regarding this implied direct relationship between pace of
>         development and resources, it is so so obscene it is insulting
>         to say that. By that rule all the software portfolio Autodesk
>         manages hinders everything they do, let's face it, they have
>         lots of products.
> 
>         If the case is pace of development just hire a few more good
>         guys and make sure the effort does not go to waste by not
>         promoting it well.
> 
>         The issue I have is that something does not add up… I still
>         don't understand the decision and the more I think about it,
>         the more suspicious it becomes.. .does not even seem a
>         coordinated well put plan that is causing all this storm (all
>         the handling has been awful and big companies tend to handle
>         these things with utmost care as it casts a horrible light to
>         the brand itself)
> 
>         Just look at how Apple handled Shake, they discontinued it but
>         offer the possibility of buying the source code and carry on
>         using it, it was bad but at least was a clean exit. Also helps
>         that nuke was ready for prime time so felt like moving forw

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