Ooppss though it was serious.. it is not the first time you know… Jordi Bares [email protected]
On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote: > Jordi the Gollum example was just a simplification of how people trying to > get into 3d think. > > > > On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote: > I must clarify I was referring to students and young people getting into 3D. > I have no problem learning other software out there, I do it all the time. > > Let's not forget that once they have full control of the universities and > training institutions it will just be a one way road. They were already 90% > there, but when I heard that the Bournemouth MA will probably go Maya is when > the news really > hit me. I studied there and still think softimage was the best choice for a 1 > year course. > > We can of course try to change the course > on our side by creating Modo/Houdini pipelines but the roots and new blood > will be mostly Maya... > > > > On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote: > ..my point, exactly. > > On 08/03/14 13:20, Angus Davidson wrote: > Forgot to add the more important thing is that what AD didnt expect with this > shitstorm is that all of the other communities are now talking, there are > knowledge transfers and people are understanding that their perceptions of > other packages may have been wrong. Things are moving a lot faster now as > very skilled Softimage users are looking at other options. That leads to them > writing tools etc that makes the other packages better and will pull more > people away from AD. > > I think they now realise that pissing off these types of people is not a wise > decision. > > > ------------------------------------------------------------------------ > *From:* Angus Davidson [[email protected]] > *Sent:* 08 March 2014 02:14 PM > *To:* [email protected] > *Subject:* RE: Good point well put > > I disagree > > 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I say > this because they are agile, they listen to what their users want and they > actively develop and have a coherent roadmap. > > With the rate that the industry is developing Maya will not be able to keep > up. > > > ------------------------------------------------------------------------ > *From:* Cristobal Infante [[email protected]] > *Sent:* 08 March 2014 02:05 PM > *To:* [email protected] > *Subject:* Re: Good point well put > > They have messed up really badly with us by the way the've handled this. But > I don't really consider this a storm, a few guys ranting on a mailing list. > CGsociety haven't even bothered to make this news. > > Why did they keep softimage for all this years? well simple, they were > investing in a relationship with costumers. Now that the Foundry had started > to gain ground it was time to act and think about this bright future. > > We are just too involved in the mess to see the whole picture. Think 5 years > from now, all I can see is Maya. > > > > On Saturday, 8 March 2014, Daniel Kim <[email protected] > <mailto:[email protected]>> wrote: > > I hope there is a company or someone else who can hire all SI > developers and make another next generation 3D software. I > remember when Lightwave shut down years ago, and they are back in > industry and shows great stuff, and even Modo. I really hope there > is a company or someone hires SI dev members... > > > ------------------------------------------------------------------- > Daniel Kim > Animation Director & Professional 3D Generalist > http://www.danielkim3d.com > ------------------------------------------------------------------- > > > > > On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares > <[email protected]> wrote: > > Softimage, like SideEffect, 3DSMax and the rest are small > teams of very clever developers, 8-12 is the normal number of > developers for any app… that is a very small cost compared > with the cost of advertising and PR, believe me. > > Regarding this implied direct relationship between pace of > development and resources, it is so so obscene it is insulting > to say that. By that rule all the software portfolio Autodesk > manages hinders everything they do, let's face it, they have > lots of products. > > If the case is pace of development just hire a few more good > guys and make sure the effort does not go to waste by not > promoting it well. > > The issue I have is that something does not add up… I still > don't understand the decision and the more I think about it, > the more suspicious it becomes.. .does not even seem a > coordinated well put plan that is causing all this storm (all > the handling has been awful and big companies tend to handle > these things with utmost care as it casts a horrible light to > the brand itself) > > Just look at how Apple handled Shake, they discontinued it but > offer the possibility of buying the source code and carry on > using it, it was bad but at least was a clean exit. Also helps > that nuke was ready for prime time so felt like moving forw

