King Kong as well right? ;)

On Saturday, 8 March 2014, Jordi Bares <[email protected]> wrote:

> Ooppss though it was serious.. it is not the first time you know...
>
> Jordi Bares
> [email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
>
> On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote:
>
> Jordi the Gollum example was just a simplification of how people trying
> to get into 3d think.
>
>
>
> On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote:
>
> I must clarify I was referring to students and young people getting into
> 3D. I have no problem learning other software out there, I do it all the
> time.
>
> Let's not forget that once they have full control of the universities and
> training institutions it will just be a one way road. They were already 90%
> there, but when I heard that the Bournemouth MA will probably go Maya is
> when the news really
> hit me. I studied there and still think softimage was the best
> choice for a 1 year course.
>
> We can of course try to change the course
> on our side by creating Modo/Houdini pipelines but the roots and new blood
> will be mostly Maya...
>
>
>
> On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote:
>
> ..my point, exactly.
>
> On 08/03/14 13:20, Angus Davidson wrote:
>
> Forgot to add the more important thing is that what AD didnt expect with
> this shitstorm is that all of the other communities are now talking, there
> are knowledge transfers and people are understanding that their perceptions
> of other packages may have been wrong. Things are moving a lot faster now
> as very skilled Softimage users are looking at other options. That leads to
> them writing tools  etc that makes the other packages better and will pull
> more people away from AD.
>
> I think they now realise that pissing off these types of people is not a
> wise decision.
>
>
> ------------------------------------------------------------------------
> *From:* Angus Davidson [[email protected]]
> *Sent:* 08 March 2014 02:14 PM
> *To:* [email protected]
> *Subject:* RE: Good point well put
>
> I disagree
>
> 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I
> say this because they are agile, they listen to what their users want and
> they actively develop and have a coherent roadmap.
>
> With the rate that the industry is developing Maya will not be able to
> keep up.
>
>
> ------------------------------------------------------------------------
> *From:* Cristobal Infante [[email protected]]
> *Sent:* 08 March 2014 02:05 PM
> *To:* [email protected]
> *Subject:* Re: Good point well put
>
> They have messed up really badly with us by the way the've handled this.
> But I don't really consider this a storm, a few guys ranting on a mailing
> list. CGsociety haven't even bothered to make this news.
>
> Why did they keep softimage for all this years? well simple, they were
> investing in a relationship with costumers. Now that the Foundry had
> started to gain ground it was time to act and think about this bright
> future.
>
> We are just too involved in the mess to see the whole picture. Think 5
> years from now, all I can see is Maya.
>
>
>
> On Saturday, 8 March 2014, Daniel Kim <[email protected] <mailto:
> [email protected]>> wrote:
>
>     I hope there is a company or someone else who can hire all SI
>     developers and make another next generation 3D software. I
>     remember when Lightwave shut down years ago, and they are back in
>     industry and shows great stuff, and even Modo. I really hope there
>     is a company or someone hires SI dev members...
>
>
>     -------------------------------------------------------------------
>     Daniel Kim
>     Animation Director & Professional 3D Generalist
>     http://www.danielkim3d.com
>     -------------------------------------------------------------------
>
>
>
>
>     On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares
>     <[email protected]> wrote:
>
>         Softimage, like SideEffect, 3DSMax and the rest are small
>         teams of very clever developers, 8-12 is the normal number of
>         developers for any app... that is a very small cost compared
>         with the cost of advertising and PR, believe me.
>
>         Regarding this impli
>
>

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