King Kong as well right? ;) On Saturday, 8 March 2014, Jordi Bares <[email protected]> wrote:
> Ooppss though it was serious.. it is not the first time you know... > > Jordi Bares > [email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');> > > On 8 Mar 2014, at 13:05, Cristobal Infante <[email protected]> wrote: > > Jordi the Gollum example was just a simplification of how people trying > to get into 3d think. > > > > On Saturday, 8 March 2014, Cristobal Infante <[email protected]> wrote: > > I must clarify I was referring to students and young people getting into > 3D. I have no problem learning other software out there, I do it all the > time. > > Let's not forget that once they have full control of the universities and > training institutions it will just be a one way road. They were already 90% > there, but when I heard that the Bournemouth MA will probably go Maya is > when the news really > hit me. I studied there and still think softimage was the best > choice for a 1 year course. > > We can of course try to change the course > on our side by creating Modo/Houdini pipelines but the roots and new blood > will be mostly Maya... > > > > On Saturday, 8 March 2014, Christoph Muetze <[email protected]> wrote: > > ..my point, exactly. > > On 08/03/14 13:20, Angus Davidson wrote: > > Forgot to add the more important thing is that what AD didnt expect with > this shitstorm is that all of the other communities are now talking, there > are knowledge transfers and people are understanding that their perceptions > of other packages may have been wrong. Things are moving a lot faster now > as very skilled Softimage users are looking at other options. That leads to > them writing tools etc that makes the other packages better and will pull > more people away from AD. > > I think they now realise that pissing off these types of people is not a > wise decision. > > > ------------------------------------------------------------------------ > *From:* Angus Davidson [[email protected]] > *Sent:* 08 March 2014 02:14 PM > *To:* [email protected] > *Subject:* RE: Good point well put > > I disagree > > 5 Years from now, Modo / Houdini / Fabric Engine will be the standard. I > say this because they are agile, they listen to what their users want and > they actively develop and have a coherent roadmap. > > With the rate that the industry is developing Maya will not be able to > keep up. > > > ------------------------------------------------------------------------ > *From:* Cristobal Infante [[email protected]] > *Sent:* 08 March 2014 02:05 PM > *To:* [email protected] > *Subject:* Re: Good point well put > > They have messed up really badly with us by the way the've handled this. > But I don't really consider this a storm, a few guys ranting on a mailing > list. CGsociety haven't even bothered to make this news. > > Why did they keep softimage for all this years? well simple, they were > investing in a relationship with costumers. Now that the Foundry had > started to gain ground it was time to act and think about this bright > future. > > We are just too involved in the mess to see the whole picture. Think 5 > years from now, all I can see is Maya. > > > > On Saturday, 8 March 2014, Daniel Kim <[email protected] <mailto: > [email protected]>> wrote: > > I hope there is a company or someone else who can hire all SI > developers and make another next generation 3D software. I > remember when Lightwave shut down years ago, and they are back in > industry and shows great stuff, and even Modo. I really hope there > is a company or someone hires SI dev members... > > > ------------------------------------------------------------------- > Daniel Kim > Animation Director & Professional 3D Generalist > http://www.danielkim3d.com > ------------------------------------------------------------------- > > > > > On Sun, Mar 9, 2014 at 12:43 AM, Jordi Bares > <[email protected]> wrote: > > Softimage, like SideEffect, 3DSMax and the rest are small > teams of very clever developers, 8-12 is the normal number of > developers for any app... that is a very small cost compared > with the cost of advertising and PR, believe me. > > Regarding this impli > >

