Looks like switching to Lambert fixed the problem. I don't understand why a constant material would cause a crash, though.
ᐧ On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected]> wrote: > Does it work with a plain phong? if not, would eliminating all other > objects do the trick? > > > On 03/08/14 15:48, Paul Griswold wrote: > > I haven't been able to catch any messages unfortunately. > > I do wonder if it's because I'm using a constant shader on the object > being rendermapped. Previously I'd applied a Lambert. > ᐧ > > > On Sat, Mar 8, 2014 at 3:40 PM, Jason S <[email protected]> wrote: > >> Have you checked the last "Verbose" messages before crashing? >> >> I would think it's probably due to a specific object in particular, >> and/or copies of it if the case being. >> >> >> On 03/08/14 15:31, Paul Griswold wrote: >> >> I have a ton of animated rendermapping to do, so I'm using Mapify from >> Sajjad Amjad. >> >> The problem I'm having is a LOT of crashes. I can't seem to find any >> consistent reason for it. I've been able to get it to render out 24 >> frames, 42 frames, and then sometimes Softimage will crash after just 2 >> frames. >> >> Is there a more stable way to render out a large number of animated >> rendermaps? Or is this a Mental Ray / Softimage problem? >> >> Thanks, >> >> Paul >> >> >> ᐧ >> >> >> > >

