Looks like switching to Lambert fixed the problem.  I don't understand why
a constant material would cause a crash, though.


ᐧ


On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected]> wrote:

>  Does it work with a plain phong?  if not, would eliminating all other
> objects do the trick?
>
>
> On 03/08/14 15:48, Paul Griswold wrote:
>
>  I haven't been able to catch any messages unfortunately.
>
>  I do wonder if it's because I'm using a constant shader on the object
> being rendermapped.  Previously I'd applied a Lambert.
> ᐧ
>
>
> On Sat, Mar 8, 2014 at 3:40 PM, Jason S <[email protected]> wrote:
>
>>  Have you checked the last "Verbose" messages before crashing?
>>
>> I would think it's probably due to a specific object in particular,
>> and/or copies of it if the case being.
>>
>>
>> On 03/08/14 15:31, Paul Griswold wrote:
>>
>>  I have a ton of animated rendermapping to do, so I'm using Mapify from
>> Sajjad Amjad.
>>
>>  The problem I'm having is a LOT of crashes.  I can't seem to find any
>> consistent reason for it.  I've been able to get it to render out 24
>> frames, 42 frames, and then sometimes Softimage will crash after just 2
>> frames.
>>
>>  Is there a more stable way to render out a large number of animated
>> rendermaps?  Or is this a Mental Ray / Softimage problem?
>>
>>  Thanks,
>>
>>  Paul
>>
>>
>>  ᐧ
>>
>>
>>
>
>

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