Hi, Sorry I didnt see your reply. Mapify normally works pretty well. I
don't know why there should be any problem just due for the constant
material (the most basic), but you can also try the mray constant, or
play around with the ambient settings to get a constant-ish result.
Best of Luck
On 03/08/14 16:26, Paul Griswold wrote:
I'm actually rendermapping a camera projected animation, so I am
mapping the texture to the incandescence and then the inverted alpha
to scale the transparency. That gives me a baked rendermap that
maintains the alpha and lighting from the camera projection.
I don't understand why Softimage doesn't have a built-in ability to
render animated rendermaps, though.
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On Sat, Mar 8, 2014 at 4:13 PM, Jason S <[email protected]
<mailto:[email protected]>> wrote:
Hum.. intriging indeed.. so at least now you can put your
lambert's ambient at 3.33 to make it constant
(if your scene ambient is at default 0.3)
On 03/08/14 16:08, Paul Griswold wrote:
Looks like switching to Lambert fixed the problem. I don't
understand why a constant material would cause a crash, though.
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On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected]
<mailto:[email protected]>> wrote:
Does it work with a plain phong? if not, would eliminating
all other objects do the trick?
On 03/08/14 15:48, Paul Griswold wrote:
I haven't been able to catch any messages unfortunately.
I do wonder if it's because I'm using a constant shader on
the object being rendermapped. Previously I'd applied a
Lambert.
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On Sat, Mar 8, 2014 at 3:40 PM, Jason S
<[email protected] <mailto:[email protected]>> wrote:
Have you checked the last "Verbose" messages before
crashing?
I would think it's probably due to a specific object in
particular, and/or copies of it if the case being.
On 03/08/14 15:31, Paul Griswold wrote:
I have a ton of animated rendermapping to do, so I'm
using Mapify from Sajjad Amjad.
The problem I'm having is a LOT of crashes. I can't
seem to find any consistent reason for it. I've been
able to get it to render out 24 frames, 42 frames, and
then sometimes Softimage will crash after just 2 frames.
Is there a more stable way to render out a large number
of animated rendermaps? Or is this a Mental Ray /
Softimage problem?
Thanks,
Paul
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