Mapify seems like a pretty good solution. I just wish it would let you name the sequence - or at least would pull the name from the pass name. I've been breaking them up by creating multiple directories.
-Paul ᐧ On Sun, Mar 9, 2014 at 1:20 AM, Jason S <[email protected]> wrote: > Hi, Sorry I didnt see your reply. Mapify normally works pretty well. I > don't know why there should be any problem just due for the constant > material (the most basic), but you can also try the mray constant, or play > around with the ambient settings to get a constant-ish result. Best of Luck > > > On 03/08/14 16:26, Paul Griswold wrote: > > I'm actually rendermapping a camera projected animation, so I am mapping > the texture to the incandescence and then the inverted alpha to scale the > transparency. That gives me a baked rendermap that maintains the alpha and > lighting from the camera projection. > > I don't understand why Softimage doesn't have a built-in ability to > render animated rendermaps, though. > ᐧ > > > On Sat, Mar 8, 2014 at 4:13 PM, Jason S <[email protected]> wrote: > >> Hum.. intriging indeed.. so at least now you can put your lambert's >> ambient at 3.33 to make it constant >> (if your scene ambient is at default 0.3) >> >> >> On 03/08/14 16:08, Paul Griswold wrote: >> >> Looks like switching to Lambert fixed the problem. I don't understand >> why a constant material would cause a crash, though. >> >> >> ᐧ >> >> >> On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected]> wrote: >> >>> Does it work with a plain phong? if not, would eliminating all other >>> objects do the trick? >>> >>> >>> On 03/08/14 15:48, Paul Griswold wrote: >>> >>> I haven't been able to catch any messages unfortunately. >>> >>> I do wonder if it's because I'm using a constant shader on the object >>> being rendermapped. Previously I'd applied a Lambert. >>> ᐧ >>> >>> >>> On Sat, Mar 8, 2014 at 3:40 PM, Jason S <[email protected]> wrote: >>> >>>> Have you checked the last "Verbose" messages before crashing? >>>> >>>> I would think it's probably due to a specific object in particular, >>>> and/or copies of it if the case being. >>>> >>>> >>>> On 03/08/14 15:31, Paul Griswold wrote: >>>> >>>> I have a ton of animated rendermapping to do, so I'm using Mapify >>>> from Sajjad Amjad. >>>> >>>> The problem I'm having is a LOT of crashes. I can't seem to find any >>>> consistent reason for it. I've been able to get it to render out 24 >>>> frames, 42 frames, and then sometimes Softimage will crash after just 2 >>>> frames. >>>> >>>> Is there a more stable way to render out a large number of animated >>>> rendermaps? Or is this a Mental Ray / Softimage problem? >>>> >>>> Thanks, >>>> >>>> Paul >>>> >>>> >>>> ᐧ >>>> >>>> >>>> >>> >>> >> >> > >

