I'm actually rendermapping a camera projected animation, so I am mapping the texture to the incandescence and then the inverted alpha to scale the transparency. That gives me a baked rendermap that maintains the alpha and lighting from the camera projection.
I don't understand why Softimage doesn't have a built-in ability to render animated rendermaps, though. ᐧ On Sat, Mar 8, 2014 at 4:13 PM, Jason S <[email protected]> wrote: > Hum.. intriging indeed.. so at least now you can put your lambert's > ambient at 3.33 to make it constant > (if your scene ambient is at default 0.3) > > > On 03/08/14 16:08, Paul Griswold wrote: > > Looks like switching to Lambert fixed the problem. I don't understand > why a constant material would cause a crash, though. > > > ᐧ > > > On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected]> wrote: > >> Does it work with a plain phong? if not, would eliminating all other >> objects do the trick? >> >> >> On 03/08/14 15:48, Paul Griswold wrote: >> >> I haven't been able to catch any messages unfortunately. >> >> I do wonder if it's because I'm using a constant shader on the object >> being rendermapped. Previously I'd applied a Lambert. >> ᐧ >> >> >> On Sat, Mar 8, 2014 at 3:40 PM, Jason S <[email protected]> wrote: >> >>> Have you checked the last "Verbose" messages before crashing? >>> >>> I would think it's probably due to a specific object in particular, >>> and/or copies of it if the case being. >>> >>> >>> On 03/08/14 15:31, Paul Griswold wrote: >>> >>> I have a ton of animated rendermapping to do, so I'm using Mapify from >>> Sajjad Amjad. >>> >>> The problem I'm having is a LOT of crashes. I can't seem to find any >>> consistent reason for it. I've been able to get it to render out 24 >>> frames, 42 frames, and then sometimes Softimage will crash after just 2 >>> frames. >>> >>> Is there a more stable way to render out a large number of animated >>> rendermaps? Or is this a Mental Ray / Softimage problem? >>> >>> Thanks, >>> >>> Paul >>> >>> >>> ᐧ >>> >>> >>> >> >> > >

