Hum.. intriging indeed.. so at least now you can put your lambert's ambient at 3.33 to make it constant
(if your scene ambient is at default 0.3)

On 03/08/14 16:08, Paul Griswold wrote:
Looks like switching to Lambert fixed the problem. I don't understand why a constant material would cause a crash, though.
On Sat, Mar 8, 2014 at 4:02 PM, Jason S <[email protected] <mailto:[email protected]>> wrote:

    Does it work with a plain phong?  if not, would eliminating all
    other objects do the trick?


    On 03/08/14 15:48, Paul Griswold wrote:
    I haven't been able to catch any messages unfortunately.

    I do wonder if it's because I'm using a constant shader on the
    object being rendermapped.  Previously I'd applied a Lambert.
    ᐧ


    On Sat, Mar 8, 2014 at 3:40 PM, Jason S <[email protected]
    <mailto:[email protected]>> wrote:

        Have you checked the last "Verbose" messages before crashing?

        I would think it's probably due to a specific object in
        particular, and/or copies of it if the case being.


        On 03/08/14 15:31, Paul Griswold wrote:
        I have a ton of animated rendermapping to do, so I'm using
        Mapify from Sajjad Amjad.

        The problem I'm having is a LOT of crashes.  I can't seem to
        find any consistent reason for it.  I've been able to get it
        to render out 24 frames, 42 frames, and then sometimes
        Softimage will crash after just 2 frames.

        Is there a more stable way to render out a large number of
        animated rendermaps?  Or is this a Mental Ray / Softimage
        problem?

        Thanks,

        Paul


        ᐧ





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