I'm sure there are folks who are far more qualified and experienced with rendermapping who'd have opinions on that. I honestly have never had a need for it until the project I'm on now.
For me, I'm rendermapping multiple camera projections on the same object in multiple passes. Then I'm taking that output into Eyeon Fusion's 3D environment and re-applying them. Since I'm basically creating passes, I can use Fusion's tools to modify the rendermaps quickly and then output a merged UV sequence. So for this situation, I'm perfectly happy just being able to have a custom name. Anything else is a bonus. The one thing I would request is - rather than numbering 1, 2, 3, 4, using 0001, 0002, etc. Thanks!! Paul ᐧ On Sun, Mar 9, 2014 at 3:27 PM, Sajjad Amjad <[email protected]> wrote: > Hi Paul, > As you can probably tell, Mapify was written for a specific need. > According to the help. After the path, I only append the obj.FullName. So > if the path is C:\temp and you have a model Foo with a Bar inside it. The > render map will be output to: C:\temp\Foo.bar\renderMap.1.ext > > Would you prefer it to be something like any of the following: > 1. C:\temp\Foo.bar\<custom>.1.<ext> ? > 2. C:\temp\<pass>\Foo.Bar\<custom>.1.<ext> > 3. C:\temp\Foo.Bar\<pass>\<custom>.1.<ext> > 4. C:\temp\Foo\Bar\<pass>\<pass>_<custom>.1.<ext> > > You hopefully get where I'm going with this. I'm willing to make some > quick and dirty changes. Construct a path and i'll see if it qualifies as a > quick and dirty change :-) > > Based on the experience I've gained in the last 5-6 years, it should be > rewritten. > > Sajjad > > > On 9 March 2014 18:52, Jason S <[email protected]> wrote: > >> My thoughts exactly ! :) >> >> >> On 03/09/14 14:48, Paul Griswold wrote: >> >> Mapify seems like a pretty good solution. I just wish it would let you >> name the sequence - or at least would pull the name from the pass name. >> I've been breaking them up by creating multiple directories. >> >> -Paul >> >> ᐧ >> >> >> >

