Christopher : I have never seen you more active on the web than those days... don't you have to visit the country or something ? I thought you were on vacation ;-)
On 12 March 2014 10:59, Jeremie Passerin <[email protected]> wrote: > Yep I can really imagine that you must have been thru a lot of convincing > to finally get your foot in a place. Took you what ? 2 years ? I expect the > same for Vodoo.. if they indeed succeed... it won't be before a couple of > years. > > I'm learning seriously Fabric now because I can't imagine myself just > switching to Maya... even if it's probably going to be the case, I want at > least to spice it up with something good. And with the SceneGraph 2.0, it > sounds that it could be a first step before moving to 100% Fabric. > > > On 12 March 2014 10:51, Paul Doyle <[email protected]> wrote: > >> Now we have a global site license with MPC it is a lot easier to cover >> that kind of concern. It is certainly hard at first and you have to do a >> lot of convincing - we'll be eternally grateful to the guys at Hybride for >> jumping in and being the people that really went for it first. My view >> though is that if everyone just waits then you can guarantee that there'll >> be no change - we structure our deals in a way that gives people confidence >> over the long-term. >> >> I'm going to talk about some stuff soon that relates to this same idea of >> studios and individuals asserting more control over the destiny of their >> tools. >> >> >> On 12 March 2014 13:46, Jeremie Passerin <[email protected]> wrote: >> >>> My problem with R&H software (Vodoo) is, can we trust them to do support >>> ? >>> R&H is not in a good shape and they want to sell their software.. good.. >>> but what if it fails and they decide to stop support after a year or two. >>> They don't really have a foot in that buisness yet so it sounds risky. >>> A lot of people thought or maybe still think the same of Fabric. It >>> sounds risky to be the first user of a new software, you got no idea if it >>> will actually be popular or not. >>> Otherwise no doubt that it is an awesome software but quality isn't the >>> only thing that drive the decision to adopt a package. >>> >>> Christopher if you haven't seen the demo video , it's right there : >>> http://rhythm.com/labs/ >>> >>> >>> On 12 March 2014 10:26, Christopher Crouzet < >>> [email protected]> wrote: >>> >>>> Hopefully they'll announce something soon enough if they want to grab >>>> the attention of Softimage users before they jump onto another ship. >>>> >>>> >>>> >>>> On 12 March 2014 12:20, Christopher Crouzet < >>>> [email protected]> wrote: >>>> >>>>> That would indeed be a great news! A software fine-tuned for years by >>>>> its own users on intense productions can only be welcomed. >>>>> I'm just wondering how they're planning to grab some market from Maya >>>>> though. Would their credibility be enough for some to make a transition >>>>> from Autodesk? >>>>> >>>>> >>>>> >>>>> On 12 March 2014 12:02, Paul Doyle <[email protected]> wrote: >>>>> >>>>>> Yes it was Brad, but he doesn't know anything more than what he said >>>>>> in his post. From what I read on the Voodoo webpage it seems like they're >>>>>> trying to make it work for Prana first. >>>>>> >>>>>> I'm guessing here, but I suppose if that goes well then much of the >>>>>> work to make Voodoo more generic would be done and it would be closer to >>>>>> a >>>>>> commercial product. It could be quite awesome to have a new DCC on the >>>>>> scene - Voodoo looks amazing. >>>>>> >>>>>> >>>>>> On 12 March 2014 12:40, Christopher Crouzet < >>>>>> [email protected]> wrote: >>>>>> >>>>>>> Sweet, thanks Paul! >>>>>>> >>>>>>> >>>>>>> >>>>>>> On 12 March 2014 11:36, Paul Doyle <[email protected]> wrote: >>>>>>> >>>>>>>> I just pinged Brad to ask him - I'll let you know if he gets back >>>>>>>> to me (or he may contact you directly) >>>>>>>> >>>>>>>> >>>>>>>> On 12 March 2014 12:33, Christopher Crouzet < >>>>>>>> [email protected]> wrote: >>>>>>>> >>>>>>>>> I didn't manage to contact the author yet to check if it was a >>>>>>>>> HOAX or not but check out the comment #2 by Brad Hielbert: >>>>>>>>> "[...] Since their bankruptcy, the new owners are going to be >>>>>>>>> taking R&Hs in house software and making it availbe to the public. IT >>>>>>>>> is >>>>>>>>> brilliant software that FAR out paces the capabilities of Maya or Max. >>>>>>>>> [...]" >>>>>>>>> >>>>>>>>> Maybe there's hope? Someone here knows the guy to check if he's >>>>>>>>> the actual author of that comment? >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On 7 March 2014 17:30, Christopher Crouzet < >>>>>>>>> [email protected]> wrote: >>>>>>>>> >>>>>>>>>> Hey Stefan! >>>>>>>>>> >>>>>>>>>> A quickie before I bail on week-end. >>>>>>>>>> >>>>>>>>>> I think that there has been a misunderstanding. I didn't mean to >>>>>>>>>> say that, I was referring to Autodesk not wanting to maintain >>>>>>>>>> Softimage >>>>>>>>>> because it's being costly and they'd rather focus on Maya to the >>>>>>>>>> detriment >>>>>>>>>> of each Softimage user. I've updated the line to reflect this, let >>>>>>>>>> me know >>>>>>>>>> if it's beter. >>>>>>>>>> >>>>>>>>>> I totally agree with you when you say that all-rounded packages >>>>>>>>>> are not necessarily a bad thing for the smaller shops and the >>>>>>>>>> individuals. >>>>>>>>>> >>>>>>>>>> Got to go now, cheers and thank for the comments! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On 7 March 2014 17:09, Stefan Kubicek <[email protected]>wrote: >>>>>>>>>> >>>>>>>>>>> Hi Christopher, >>>>>>>>>>> >>>>>>>>>>> cice blog post. I can't entirely agree on the allround >>>>>>>>>>> software inevitably being shut down sooner or later because it's >>>>>>>>>>> hard to >>>>>>>>>>> maintain part though. >>>>>>>>>>> I too feel like it's worth investing into proprietary software >>>>>>>>>>> to minimize the risk of exposure to third party technology, but >>>>>>>>>>> there are >>>>>>>>>>> so many people >>>>>>>>>>> that do not write code, hence their own tools, either because >>>>>>>>>>> they can't for time or monetary reasons, or simply because they >>>>>>>>>>> don't know >>>>>>>>>>> how to. >>>>>>>>>>> These are mainly the single user shows and small shops. They >>>>>>>>>>> deserve a cost-effective solution to their production problems too, >>>>>>>>>>> and >>>>>>>>>>> that is usually catered for by big, all-in-one CG applications like >>>>>>>>>>> Max, >>>>>>>>>>> Maya, Softimage, C4D. Yes, there are special-purpose applications >>>>>>>>>>> like >>>>>>>>>>> Marvelous Designer, RealFlow, SpeedTree,etc, but they cover >>>>>>>>>>> rarely-encountered niche cases, compared to the vast amount of >>>>>>>>>>> other stuff >>>>>>>>>>> that is produced everywhere every day. Imagine you'd have to use >>>>>>>>>>> one app >>>>>>>>>>> for modeling, another for animation, another for simulation, one >>>>>>>>>>> for hair & >>>>>>>>>>> fur, etc..on a daily basis and concurrently. And each one had a >>>>>>>>>>> different >>>>>>>>>>> interface and required a different way of thinking. >>>>>>>>>>> If you were working in a department and working with one of >>>>>>>>>>> those, that would be a different thing, but constantly jumping >>>>>>>>>>> between >>>>>>>>>>> those apps, and having to transfer data between them, would soon >>>>>>>>>>> drive you >>>>>>>>>>> crazy. It's for this reason everybody I have ever met in this >>>>>>>>>>> industry was >>>>>>>>>>> searching for the one tool to rule them all. Even Lightwave, that >>>>>>>>>>> consists >>>>>>>>>>> of only two parts (modeler and layout), can drive you nuts. >>>>>>>>>>> Modern software is modular, I think it's well possible to >>>>>>>>>>> maintain and improve it, even change the paradigms it's built on, >>>>>>>>>>> it just >>>>>>>>>>> needs a bit of forward thinking and the will to do it. I remember >>>>>>>>>>> stories >>>>>>>>>>> about whole parts of Soft having been rewritten when the old one >>>>>>>>>>> turned out >>>>>>>>>>> to be insufficiently designed (the animation mixer in particular), >>>>>>>>>>> I'm not >>>>>>>>>>> sure in how far this is really true, or if it was only marketing >>>>>>>>>>> blurb. >>>>>>>>>>> >>>>>>>>>>> What I can imagine is a Fabric-based host application which >>>>>>>>>>> others can interface with to form a consistent application as >>>>>>>>>>> demand arises, >>>>>>>>>>> the hard part will be to draw the line between Fabric Engine, >>>>>>>>>>> this base application (done by somebody else?), and the actual >>>>>>>>>>> modules, yet >>>>>>>>>>> done by others, and agreeing on a standard that those developers are >>>>>>>>>>> willing to agree on and don't feel hindered by, as it's frequently >>>>>>>>>>> the case >>>>>>>>>>> with complex APIs that are lacking the one but crucial feature X >>>>>>>>>>> for which >>>>>>>>>>> you have to wait a full year until the next release to have it >>>>>>>>>>> implemented >>>>>>>>>>> after kindly asking the developers several times. I'm not saying >>>>>>>>>>> it's not >>>>>>>>>>> doable, just not entirely easy. I'm not saying small standalone >>>>>>>>>>> apps are >>>>>>>>>>> not desirable either, I just think they make more sense for special >>>>>>>>>>> purposes rather than for standard stuff, unless the standard stuff >>>>>>>>>>> they do >>>>>>>>>>> is done in a true, outstandingly nice new way. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> Your 2 cents will worth a few bitcoins quickly Christopher. I'm >>>>>>>>>>> in. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet < >>>>>>>>>>> [email protected]> wrote: >>>>>>>>>>> >>>>>>>>>>>> My 2 cents on this: >>>>>>>>>>>> http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands >>>>>>>>>>>> >>>>>>>>>>>> I'm looking forward to the future, how about you? >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> -- >>>>>>>>>>>> Christopher Crouzet >>>>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> -- >>>>>>>>>>> ------------------------------------------- >>>>>>>>>>> Stefan Kubicek >>>>>>>>>>> ------------------------------------------- >>>>>>>>>>> keyvis digital imagery >>>>>>>>>>> Alfred Feierfeilstraße 3 >>>>>>>>>>> A-2380 Perchtoldsdorf bei Wien >>>>>>>>>>> Phone: +43/699/12614231 >>>>>>>>>>> www.keyvis.at [email protected] >>>>>>>>>>> -- This email and its attachments are -- >>>>>>>>>>> --confidential and for the recipient only-- >>>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> Christopher Crouzet >>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> Christopher Crouzet >>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> Christopher Crouzet >>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>>>> >>>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> Christopher Crouzet >>>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>>> >>>>> >>>> >>>> >>>> -- >>>> Christopher Crouzet >>>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>>> >>>> >>> >> >

