Christopher : I have never seen you more active on the web than those
days... don't you have to visit the country or something ? I thought you
were on vacation ;-)


On 12 March 2014 10:59, Jeremie Passerin <[email protected]> wrote:

> Yep I can really imagine that you must have been thru a lot of convincing
> to finally get your foot in a place. Took you what ? 2 years ? I expect the
> same for Vodoo.. if they indeed succeed... it won't be before a couple of
> years.
>
> I'm learning seriously Fabric now because I can't imagine myself just
> switching to Maya... even if it's probably going to be the case, I want at
> least to spice it up with something good. And with the SceneGraph 2.0, it
> sounds that it could be a first step before moving to 100% Fabric.
>
>
> On 12 March 2014 10:51, Paul Doyle <[email protected]> wrote:
>
>> Now we have a global site license with MPC  it is a lot easier to cover
>> that kind of concern. It is certainly hard at first and you have to do a
>> lot of convincing - we'll be eternally grateful to the guys at Hybride for
>> jumping in and being the people that really went for it first. My view
>> though is that if everyone just waits then you can guarantee that there'll
>> be no change - we structure our deals in a way that gives people confidence
>> over the long-term.
>>
>> I'm going to talk about some stuff soon that relates to this same idea of
>> studios and individuals asserting more control over the destiny of their
>> tools.
>>
>>
>> On 12 March 2014 13:46, Jeremie Passerin <[email protected]> wrote:
>>
>>> My problem with R&H software (Vodoo) is, can we trust them to do support
>>> ?
>>> R&H is not in a good shape and they want to sell their software.. good..
>>> but what if it fails and they decide to stop support after a year or two.
>>> They don't really have a foot in that buisness yet so it sounds risky.
>>> A lot of people thought or maybe still think the same of Fabric. It
>>> sounds risky to be the first user of a new software, you got no idea if it
>>> will actually be popular or not.
>>> Otherwise no doubt that it is an awesome software but quality isn't the
>>> only thing that drive the decision to adopt a package.
>>>
>>> Christopher if you haven't seen the demo video , it's right there :
>>> http://rhythm.com/labs/
>>>
>>>
>>> On 12 March 2014 10:26, Christopher Crouzet <
>>> [email protected]> wrote:
>>>
>>>> Hopefully they'll announce something soon enough if they want to grab
>>>> the attention of Softimage users before they jump onto another ship.
>>>>
>>>>
>>>>
>>>> On 12 March 2014 12:20, Christopher Crouzet <
>>>> [email protected]> wrote:
>>>>
>>>>> That would indeed be a great news! A software fine-tuned for years by
>>>>> its own users on intense productions can only be welcomed.
>>>>> I'm just wondering how they're planning to grab some market from Maya
>>>>> though. Would their credibility be enough for some to make a transition
>>>>> from Autodesk?
>>>>>
>>>>>
>>>>>
>>>>> On 12 March 2014 12:02, Paul Doyle <[email protected]> wrote:
>>>>>
>>>>>> Yes it was Brad, but he doesn't know anything more than what he said
>>>>>> in his post. From what I read on the Voodoo webpage it seems like they're
>>>>>> trying to make it work for Prana first.
>>>>>>
>>>>>> I'm guessing here, but I suppose if that goes well then much of the
>>>>>> work to make Voodoo more generic would be done and it would be closer to 
>>>>>> a
>>>>>> commercial product. It could be quite awesome to have a new DCC on the
>>>>>> scene - Voodoo looks amazing.
>>>>>>
>>>>>>
>>>>>> On 12 March 2014 12:40, Christopher Crouzet <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Sweet, thanks Paul!
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On 12 March 2014 11:36, Paul Doyle <[email protected]> wrote:
>>>>>>>
>>>>>>>> I just pinged Brad to ask him - I'll let you know if he gets back
>>>>>>>> to me (or he may contact you directly)
>>>>>>>>
>>>>>>>>
>>>>>>>> On 12 March 2014 12:33, Christopher Crouzet <
>>>>>>>> [email protected]> wrote:
>>>>>>>>
>>>>>>>>> I didn't manage to contact the author yet to check if it was a
>>>>>>>>> HOAX or not but check out the comment #2 by Brad Hielbert:
>>>>>>>>> "[...] Since their bankruptcy, the new owners are going to be
>>>>>>>>> taking R&Hs in house software and making it availbe to the public. IT 
>>>>>>>>> is
>>>>>>>>> brilliant software that FAR out paces the capabilities of Maya or Max.
>>>>>>>>> [...]"
>>>>>>>>>
>>>>>>>>> Maybe there's hope? Someone here knows the guy to check if he's
>>>>>>>>> the actual author of that comment?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 7 March 2014 17:30, Christopher Crouzet <
>>>>>>>>> [email protected]> wrote:
>>>>>>>>>
>>>>>>>>>> Hey Stefan!
>>>>>>>>>>
>>>>>>>>>> A quickie before I bail on week-end.
>>>>>>>>>>
>>>>>>>>>> I think that there has been a misunderstanding. I didn't mean to
>>>>>>>>>> say that, I was referring to Autodesk not wanting to maintain 
>>>>>>>>>> Softimage
>>>>>>>>>> because it's being costly and they'd rather focus on Maya to the 
>>>>>>>>>> detriment
>>>>>>>>>> of each Softimage user. I've updated the line to reflect this, let 
>>>>>>>>>> me know
>>>>>>>>>> if it's beter.
>>>>>>>>>>
>>>>>>>>>> I totally agree with you when you say that all-rounded packages
>>>>>>>>>> are not necessarily a bad thing for the smaller shops and the 
>>>>>>>>>> individuals.
>>>>>>>>>>
>>>>>>>>>> Got to go now, cheers and thank for the comments!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 7 March 2014 17:09, Stefan Kubicek <[email protected]>wrote:
>>>>>>>>>>
>>>>>>>>>>>  Hi Christopher,
>>>>>>>>>>>
>>>>>>>>>>> cice blog post. I can't entirely agree on the allround
>>>>>>>>>>> software inevitably being shut down sooner or later because it's 
>>>>>>>>>>> hard to
>>>>>>>>>>> maintain part though.
>>>>>>>>>>> I too feel like it's worth investing into proprietary software
>>>>>>>>>>> to minimize the risk  of exposure to third party technology, but 
>>>>>>>>>>> there are
>>>>>>>>>>> so many people
>>>>>>>>>>> that do not write code, hence their own tools, either because
>>>>>>>>>>> they can't for time or monetary reasons, or simply because they 
>>>>>>>>>>> don't know
>>>>>>>>>>> how to.
>>>>>>>>>>> These are mainly the single user shows and small shops. They
>>>>>>>>>>> deserve a cost-effective solution to their production problems too, 
>>>>>>>>>>> and
>>>>>>>>>>> that is usually catered for by big, all-in-one CG applications like 
>>>>>>>>>>> Max,
>>>>>>>>>>> Maya, Softimage, C4D. Yes, there are special-purpose applications 
>>>>>>>>>>> like
>>>>>>>>>>> Marvelous Designer, RealFlow, SpeedTree,etc, but they cover
>>>>>>>>>>> rarely-encountered niche cases, compared to the vast amount of 
>>>>>>>>>>> other stuff
>>>>>>>>>>> that is produced everywhere every day. Imagine you'd have to use 
>>>>>>>>>>> one app
>>>>>>>>>>> for modeling, another for animation, another for simulation, one 
>>>>>>>>>>> for hair &
>>>>>>>>>>> fur, etc..on a daily basis and concurrently. And each one had a 
>>>>>>>>>>> different
>>>>>>>>>>> interface and required a different way of thinking.
>>>>>>>>>>> If you were working in a department and working with one of
>>>>>>>>>>> those, that would be a different thing, but constantly jumping 
>>>>>>>>>>> between
>>>>>>>>>>> those apps, and having to transfer data between them, would soon 
>>>>>>>>>>> drive you
>>>>>>>>>>> crazy. It's for this reason everybody I have ever met in this 
>>>>>>>>>>> industry was
>>>>>>>>>>> searching for the one tool to rule them all. Even Lightwave, that 
>>>>>>>>>>> consists
>>>>>>>>>>> of only two parts (modeler and layout), can drive you nuts.
>>>>>>>>>>> Modern software is modular, I think it's well possible to
>>>>>>>>>>> maintain and improve it, even change the paradigms it's built on, 
>>>>>>>>>>> it just
>>>>>>>>>>> needs a bit of forward thinking and the will to do it. I remember 
>>>>>>>>>>> stories
>>>>>>>>>>> about whole parts of Soft having been rewritten when the old one 
>>>>>>>>>>> turned out
>>>>>>>>>>> to be insufficiently designed (the animation mixer in particular), 
>>>>>>>>>>> I'm not
>>>>>>>>>>> sure in how far this is really true, or if it was only marketing 
>>>>>>>>>>> blurb.
>>>>>>>>>>>
>>>>>>>>>>> What I can imagine is a Fabric-based host application which
>>>>>>>>>>> others can interface with to form a consistent application as 
>>>>>>>>>>> demand arises,
>>>>>>>>>>> the hard part will be to draw the line between Fabric Engine,
>>>>>>>>>>> this base application (done by somebody else?), and the actual 
>>>>>>>>>>> modules, yet
>>>>>>>>>>> done by others, and agreeing on a standard that those developers are
>>>>>>>>>>> willing to agree on and don't feel hindered by, as it's frequently 
>>>>>>>>>>> the case
>>>>>>>>>>> with complex APIs that are lacking the one but crucial feature X 
>>>>>>>>>>> for which
>>>>>>>>>>> you have to wait a full year until the next release to have it 
>>>>>>>>>>> implemented
>>>>>>>>>>> after kindly asking the developers several times. I'm not saying 
>>>>>>>>>>> it's not
>>>>>>>>>>> doable, just not entirely easy. I'm not saying small standalone 
>>>>>>>>>>> apps are
>>>>>>>>>>> not desirable either, I just think they make more sense for special
>>>>>>>>>>> purposes rather than for standard stuff, unless the standard stuff 
>>>>>>>>>>> they do
>>>>>>>>>>> is done in a true, outstandingly nice new way.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> Your 2 cents will worth a few bitcoins quickly Christopher. I'm
>>>>>>>>>>> in.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Fri, Mar 7, 2014 at 9:34 PM, Christopher Crouzet <
>>>>>>>>>>> [email protected]> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> My 2 cents on this:
>>>>>>>>>>>> http://christophercrouzet.com/blog/post/2014/03/07/Softimage-Has-Been-Killed%2C-the-Future-of-CG-Softwares-Is-Now-in-TD-s-Hands
>>>>>>>>>>>>
>>>>>>>>>>>> I'm looking forward to the future, how about you?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> --
>>>>>>>>>>>> Christopher Crouzet
>>>>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> -------------------------------------------
>>>>>>>>>>> Stefan Kubicek
>>>>>>>>>>> -------------------------------------------
>>>>>>>>>>> keyvis digital imagery
>>>>>>>>>>> Alfred Feierfeilstraße 3
>>>>>>>>>>> A-2380 Perchtoldsdorf bei Wien
>>>>>>>>>>> Phone: +43/699/12614231
>>>>>>>>>>> www.keyvis.at [email protected]
>>>>>>>>>>> -- This email and its attachments are --
>>>>>>>>>>> --confidential and for the recipient only--
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> Christopher Crouzet
>>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Christopher Crouzet
>>>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> Christopher Crouzet
>>>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Christopher Crouzet
>>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>>
>>>>>
>>>>
>>>>
>>>> --
>>>> Christopher Crouzet
>>>> *http://christophercrouzet.com* <http://christophercrouzet.com>
>>>>
>>>>
>>>
>>
>

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