To simplify further, this is a system to build the same control systems in both applications using a common set of function calls that can be copied and pasted from softimage to maya with super minor changes (mainly python library import calls) and it will build the same nulls, controls, bones in each app the same way. Then attach Splice operators to that which gives you the same interaction. This allows you to use the native animation tools in each application while utilizing the Splice performance and having a common language to build your rigs with.
Hope that gives you a clear idea of what it is. :) -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Sat, Mar 15, 2014 at 8:14 PM, Alan Fregtman <[email protected]>wrote: > Hi Greg, > > I think the initial idea is to build core components with Splice that > allow the rig to behave identically on each DCC, not to disregard the DCC > entirely and animate in Fabric alone. > > -- Alan > > > > On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz <[email protected]>wrote: > >> I am very excited to see where this project goes... >> I'm hoping for the artist friendly user interface sooner than later... >> >> Question, if you're building a rigging program, won't you need basic >> animation to test these rigs in fabric engine? If so does that mean you >> might have a standalone animation packings in the works? I would love to >> see an animation package with no overhead to slow the characters down.. >> >

