To simplify further, this is a system to build the same control systems in
both applications using a common set of function calls that can be copied
and pasted from softimage to maya with super minor changes (mainly python
library import calls) and it will build the same nulls, controls, bones in
each app the same way. Then attach Splice operators to that which gives you
the same interaction. This allows you to use the native animation tools in
each application while utilizing the Splice performance and having a common
language to build your rigs with.

Hope that gives you a clear idea of what it is. :)

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Sat, Mar 15, 2014 at 8:14 PM, Alan Fregtman <[email protected]>wrote:

> Hi Greg,
>
> I think the initial idea is to build core components with Splice that
> allow the rig to behave identically on each DCC, not to disregard the DCC
> entirely and animate in Fabric alone.
>
>    -- Alan
>
>
>
> On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz <[email protected]>wrote:
>
>> I am very excited to see where this project goes...
>> I'm hoping for the artist friendly user interface sooner than later...
>>
>> Question, if you're building a rigging program, won't you need basic
>> animation to test these rigs in fabric engine? If so does that mean you
>> might have a standalone animation packings in the works? I would love to
>> see an animation package with no overhead to slow the characters down..
>>
>

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