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On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz <[email protected]> wrote: > I am very excited to see where this project goes... > I'm hoping for the artist friendly user interface sooner than later... > > Question, if you're building a rigging program, won't you need basic > animation to test these rigs in fabric engine? If so does that mean you > might have a standalone animation packings in the works? I would love to > see an animation package with no overhead to slow the characters down.. > > > > > On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz <[email protected]>wrote: > >> >> >> >> On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas >> <[email protected]>wrote: >> >>> Sounds like exactly what is needed to move forward with true DCC >>> agnostic workflow. >>> Thank you all for doing this! >>> >>> >>> >>> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy >>> <[email protected]>wrote: >>> >>>> This is a great initiative Paul! It will be exciting to see what >>>> comes from this and similar projects. >>>> >>>> >>>> >>>> Morten >>>> >>>> >>>> >>>> >>>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>: >>>> >>>> Hi everyone - I thought I'd let you know about an exciting project >>>> that we are involved with. I believe it serves a few purposes that are good >>>> for Fabric and good for you guys as well. It's very early days, but given >>>> recent events and the questions people keep asking us, I would rather get >>>> this out there now. >>>> >>>> >>>> >>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele >>>> Fragapane (personal project, nothing to do with Animal Logic), Dave >>>> Gallagher (AnimSchool) and a few other people I don't think we can mention >>>> yet, but have equally impressive backgrounds. The goal of the group is to >>>> build a rigging system that takes full advantage of Fabric for performance, >>>> and also enables rigs to be moved between DCC applications that have been >>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and >>>> Houdini later). If things proceed as we all hope then this tool will be >>>> used within Hybride for production and, more importantly, we will >>>> open-source the tool (note: it still needs Fabric to run) so that other >>>> people can contribute and/or fork for their own needs. >>>> >>>> >>>> >>>> If all goes well then Dave at AnimSchool will work with us to build a >>>> rig that shows off the capabilities of the approach. We will then work to >>>> producing the toolset for building these kinds of rigs. >>>> >>>> >>>> >>>> From Fabric's perspective, this approach will form the foundation of >>>> everything else we want to do with character animation (crowds, sims etc). >>>> We will be contributing time to the project to ensure all required Fabric >>>> components are in place and generally making sure things go smoothly. >>>> >>>> >>>> >>>> I have asked Eric to explain roughly what he's been doing with Fabric >>>> at Hybride and how he sees things moving forward. It is very early days, >>>> but we're committed to making sure this succeeds and proves what can be >>>> possible with this collaborative model. As things get nailed down we will >>>> start looking for interested parties to get involved with the effort. >>>> Something to be crystal clear on is that Fabric is not leading this >>>> project, and have no veto over design - we'll offer our expertise but it's >>>> critical that this is driven by the production people involved. It also >>>> means the model is scalable for us. >>>> >>>> >>>> >>>> We are looking at a few other areas where this might be possible, so if >>>> you have the technical chops to build a similar group then please contact >>>> me. Fabric benefits greatly from this, as we have other people building >>>> production-level tools and workflows with us - however, we do give free >>>> licenses to individuals so I think there's a certain amount of goodwill >>>> shown there. >>>> >>>> >>>> >>>> Interested to hear your thoughts on this. >>>> >>>> >>>> >>>> Cheers, >>>> >>>> >>>> >>>> Paul >>>> >>>> >>>> >>>> >>> >>> >>> >>> -- >>> >>> >>> >>> >>> >>> Perry Harovas >>> 203-448-7206 >>> Animation and Visual Effects >>> >>> http://www.TheAfterImage.com <http://www.theafterimage.com/> >>> >>> -24 years experience >>> -Co-Author of "Mastering >>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> >>> -Member of the Visual Effects Society >>> (VES)<http://www.visualeffectssociety.com/> >>> >> >> > -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>

