+1


On Sat, Mar 15, 2014 at 1:04 AM, Greg Punchatz <[email protected]> wrote:

> I am very excited to see where this project goes...
> I'm hoping for the artist friendly user interface sooner than later...
>
> Question, if you're building a rigging program, won't you need basic
> animation to test these rigs in fabric engine? If so does that mean you
> might have a standalone animation packings in the works? I would love to
> see an animation package with no overhead to slow the characters down..
>
>
>
>
> On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz <[email protected]>wrote:
>
>>
>>
>>
>> On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas 
>> <[email protected]>wrote:
>>
>>> Sounds like exactly what is needed to move forward with true DCC
>>> agnostic workflow.
>>> Thank you all for doing this!
>>>
>>>
>>>
>>> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy 
>>> <[email protected]>wrote:
>>>
>>>>   This is a great initiative Paul! It will be exciting to see what
>>>> comes from this and similar projects.
>>>>
>>>>
>>>>
>>>> Morten
>>>>
>>>>
>>>>
>>>>
>>>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>:
>>>>
>>>>   Hi everyone - I thought I'd let you know about an exciting project
>>>> that we are involved with. I believe it serves a few purposes that are good
>>>> for Fabric and good for you guys as well. It's very early days, but given
>>>> recent events and the questions people keep asking us, I would rather get
>>>> this out there now.
>>>>
>>>>
>>>>
>>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>>>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>>>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>>>> yet, but have equally impressive backgrounds. The goal of the group is to
>>>> build a rigging system that takes full advantage of Fabric for performance,
>>>> and also enables rigs to be moved between DCC applications that have been
>>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>>>> Houdini later). If things proceed as we all hope then this tool will be
>>>> used within Hybride for production and, more importantly, we will
>>>> open-source the tool (note: it still needs Fabric to run) so that other
>>>> people can contribute and/or fork for their own needs.
>>>>
>>>>
>>>>
>>>> If all goes well then Dave at AnimSchool will work with us to build a
>>>> rig that shows off the capabilities of the approach. We will then work to
>>>> producing the toolset for building these kinds of rigs.
>>>>
>>>>
>>>>
>>>> From Fabric's perspective, this approach will form the foundation of
>>>> everything else we want to do with character animation (crowds, sims etc).
>>>> We will be contributing time to the project to ensure all required Fabric
>>>> components are in place and generally making sure things go smoothly.
>>>>
>>>>
>>>>
>>>> I have asked Eric to explain roughly what he's been doing with Fabric
>>>> at Hybride and how he sees things moving forward. It is very early days,
>>>> but we're committed to making sure this succeeds and proves what can be
>>>> possible with this collaborative model. As things get nailed down we will
>>>> start looking for interested parties to get involved with the effort.
>>>> Something to be crystal clear on is that Fabric is not leading this
>>>> project, and have no veto over design - we'll offer our expertise but it's
>>>> critical that this is driven by the production people involved. It also
>>>> means the model is scalable for us.
>>>>
>>>>
>>>>
>>>> We are looking at a few other areas where this might be possible, so if
>>>> you have the technical chops to build a similar group then please contact
>>>> me. Fabric benefits greatly from this, as we have other people building
>>>> production-level tools and workflows with us - however, we do give free
>>>> licenses to individuals so I think there's a certain amount of goodwill
>>>> shown there.
>>>>
>>>>
>>>>
>>>> Interested to hear your thoughts on this.
>>>>
>>>>
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>
>>>> Paul
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>>
>>>
>>> Perry Harovas
>>> 203-448-7206
>>> Animation and Visual Effects
>>>
>>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>>
>>> -24 years experience
>>> -Co-Author of "Mastering 
>>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
>>> -Member of the Visual Effects Society 
>>> (VES)<http://www.visualeffectssociety.com/>
>>>
>>
>>
>


-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-24 years experience
-Co-Author of "Mastering
Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
-Member of the Visual Effects Society
(VES)<http://www.visualeffectssociety.com/>

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