I am very excited to see where this project goes...
I'm hoping for the artist friendly user interface sooner than later...

Question, if you're building a rigging program, won't you need basic
animation to test these rigs in fabric engine? If so does that mean you
might have a standalone animation packings in the works? I would love to
see an animation package with no overhead to slow the characters down..




On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz <[email protected]> wrote:

>
>
>
> On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas <[email protected]>wrote:
>
>> Sounds like exactly what is needed to move forward with true DCC agnostic
>> workflow.
>> Thank you all for doing this!
>>
>>
>>
>> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy 
>> <[email protected]>wrote:
>>
>>>   This is a great initiative Paul! It will be exciting to see what
>>> comes from this and similar projects.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>:
>>>
>>>   Hi everyone - I thought I'd let you know about an exciting project
>>> that we are involved with. I believe it serves a few purposes that are good
>>> for Fabric and good for you guys as well. It's very early days, but given
>>> recent events and the questions people keep asking us, I would rather get
>>> this out there now.
>>>
>>>
>>>
>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>>> yet, but have equally impressive backgrounds. The goal of the group is to
>>> build a rigging system that takes full advantage of Fabric for performance,
>>> and also enables rigs to be moved between DCC applications that have been
>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>>> Houdini later). If things proceed as we all hope then this tool will be
>>> used within Hybride for production and, more importantly, we will
>>> open-source the tool (note: it still needs Fabric to run) so that other
>>> people can contribute and/or fork for their own needs.
>>>
>>>
>>>
>>> If all goes well then Dave at AnimSchool will work with us to build a
>>> rig that shows off the capabilities of the approach. We will then work to
>>> producing the toolset for building these kinds of rigs.
>>>
>>>
>>>
>>> From Fabric's perspective, this approach will form the foundation of
>>> everything else we want to do with character animation (crowds, sims etc).
>>> We will be contributing time to the project to ensure all required Fabric
>>> components are in place and generally making sure things go smoothly.
>>>
>>>
>>>
>>> I have asked Eric to explain roughly what he's been doing with Fabric at
>>> Hybride and how he sees things moving forward. It is very early days, but
>>> we're committed to making sure this succeeds and proves what can be
>>> possible with this collaborative model. As things get nailed down we will
>>> start looking for interested parties to get involved with the effort.
>>> Something to be crystal clear on is that Fabric is not leading this
>>> project, and have no veto over design - we'll offer our expertise but it's
>>> critical that this is driven by the production people involved. It also
>>> means the model is scalable for us.
>>>
>>>
>>>
>>> We are looking at a few other areas where this might be possible, so if
>>> you have the technical chops to build a similar group then please contact
>>> me. Fabric benefits greatly from this, as we have other people building
>>> production-level tools and workflows with us - however, we do give free
>>> licenses to individuals so I think there's a certain amount of goodwill
>>> shown there.
>>>
>>>
>>>
>>> Interested to hear your thoughts on this.
>>>
>>>
>>>
>>> Cheers,
>>>
>>>
>>>
>>> Paul
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>>
>>
>>
>>
>>
>> Perry Harovas
>> 203-448-7206
>> Animation and Visual Effects
>>
>> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>>
>> -24 years experience
>> -Co-Author of "Mastering 
>> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
>> -Member of the Visual Effects Society 
>> (VES)<http://www.visualeffectssociety.com/>
>>
>
>

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