I am very excited to see where this project goes... I'm hoping for the artist friendly user interface sooner than later...
Question, if you're building a rigging program, won't you need basic animation to test these rigs in fabric engine? If so does that mean you might have a standalone animation packings in the works? I would love to see an animation package with no overhead to slow the characters down.. On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz <[email protected]> wrote: > > > > On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas <[email protected]>wrote: > >> Sounds like exactly what is needed to move forward with true DCC agnostic >> workflow. >> Thank you all for doing this! >> >> >> >> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy >> <[email protected]>wrote: >> >>> This is a great initiative Paul! It will be exciting to see what >>> comes from this and similar projects. >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>: >>> >>> Hi everyone - I thought I'd let you know about an exciting project >>> that we are involved with. I believe it serves a few purposes that are good >>> for Fabric and good for you guys as well. It's very early days, but given >>> recent events and the questions people keep asking us, I would rather get >>> this out there now. >>> >>> >>> >>> We have formed a working group with Eric Thivierge (Hybride), Raffaele >>> Fragapane (personal project, nothing to do with Animal Logic), Dave >>> Gallagher (AnimSchool) and a few other people I don't think we can mention >>> yet, but have equally impressive backgrounds. The goal of the group is to >>> build a rigging system that takes full advantage of Fabric for performance, >>> and also enables rigs to be moved between DCC applications that have been >>> integrated with Fabric (Maya and Softimage for sure, possibly Max and >>> Houdini later). If things proceed as we all hope then this tool will be >>> used within Hybride for production and, more importantly, we will >>> open-source the tool (note: it still needs Fabric to run) so that other >>> people can contribute and/or fork for their own needs. >>> >>> >>> >>> If all goes well then Dave at AnimSchool will work with us to build a >>> rig that shows off the capabilities of the approach. We will then work to >>> producing the toolset for building these kinds of rigs. >>> >>> >>> >>> From Fabric's perspective, this approach will form the foundation of >>> everything else we want to do with character animation (crowds, sims etc). >>> We will be contributing time to the project to ensure all required Fabric >>> components are in place and generally making sure things go smoothly. >>> >>> >>> >>> I have asked Eric to explain roughly what he's been doing with Fabric at >>> Hybride and how he sees things moving forward. It is very early days, but >>> we're committed to making sure this succeeds and proves what can be >>> possible with this collaborative model. As things get nailed down we will >>> start looking for interested parties to get involved with the effort. >>> Something to be crystal clear on is that Fabric is not leading this >>> project, and have no veto over design - we'll offer our expertise but it's >>> critical that this is driven by the production people involved. It also >>> means the model is scalable for us. >>> >>> >>> >>> We are looking at a few other areas where this might be possible, so if >>> you have the technical chops to build a similar group then please contact >>> me. Fabric benefits greatly from this, as we have other people building >>> production-level tools and workflows with us - however, we do give free >>> licenses to individuals so I think there's a certain amount of goodwill >>> shown there. >>> >>> >>> >>> Interested to hear your thoughts on this. >>> >>> >>> >>> Cheers, >>> >>> >>> >>> Paul >>> >>> >>> >>> >> >> >> >> -- >> >> >> >> >> >> Perry Harovas >> 203-448-7206 >> Animation and Visual Effects >> >> http://www.TheAfterImage.com <http://www.theafterimage.com/> >> >> -24 years experience >> -Co-Author of "Mastering >> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> >> -Member of the Visual Effects Society >> (VES)<http://www.visualeffectssociety.com/> >> > >

