Hello everyone,

First of all I'd like to thank Paul and Phil at Fabric Engine for approaching me about this project. It's very exciting to be working with Fabric Engine in this capacity and also to be able to work with Raf and David as well. I think this endeavor is going to be beneficial to all parties involved and we'll be able to demonstrate how studios can utilize Fabric Engine through this rigging framework to be able to produce consistent rigs across applications. We're targeting Softimage and Maya initially and as Paul mentioned spanning out from there as needed.

The main issue that many of us have faced is that it has been virtually impossible to produce the same rig that behaved exactly the same in multiple applications. This is due to the fact that the internal solvers that each application are inherently different. You could get pretty close but never a 1 to 1 match. This all changed with the recent deployment of Fabric Engine Splice. As demonstrated in many videos already, you can create a rig solver once and deploy in all the applications that are supported to run Splice.

I started developing my in house rigging system at Hybride about 6-7 months ago with the intention of just creating a general purpose Python rigging module that I could use in Softimage and Maya. I knew that I may not have been able to get a 1 to 1 rig performance but I was willing to have something close rather than nothing at all. While working on this I started experimenting more and more with Splice and quickly realized I had my solver solution at hand. At this point I've built a lot of the nuts and bolts of the system and have a prototyped Arm solver that is building the arm control layer and then applying my Splice file to this structure and I can confirm that it's a 1 to 1 match in Softimage and Maya.

Having a solution like this will enable us to move our rigging and animation pipeline over to Maya within the coming years, while also keeping it rather abstract and safe to be ported to other platforms like Max or Houdini whenever the Splice plug-ins are ready. Who knows, there may even be another platform that comes out of nowhere where it could be added as well.

To explain more precisely what this system is intended to be, it's a rigging framework aimed at TD's. It's not a auto rig solution and I'm not aiming for it to be either at this point. That's not to say one couldn't be built around it, it very well could, but I want to keep this project aimed as precisely as possible at the target of being a nuts and bolts framework that other systems can be built on top of. It could evolve into a larger toolset later on but for the immediate roadmap that is where it stands.

I'm super excited to be a part of this project and being able to work with Fabric on this solution rather than in tandem is going to be greatly beneficial to Hybride, Fabric, and the users of Fabric.

We'll be posting progress along the way so stay tuned folks!

Cheers,
Eric T.

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