Sounds like exactly what is needed to move forward with true DCC agnostic
workflow.
Thank you all for doing this!



On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy <[email protected]>wrote:

>   This is a great initiative Paul! It will be exciting to see what comes
> from this and similar projects.
>
>
>
> Morten
>
>
>
>
> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>:
>
>   Hi everyone - I thought I'd let you know about an exciting project that
> we are involved with. I believe it serves a few purposes that are good for
> Fabric and good for you guys as well. It's very early days, but given
> recent events and the questions people keep asking us, I would rather get
> this out there now.
>
>
>
> We have formed a working group with Eric Thivierge (Hybride), Raffaele
> Fragapane (personal project, nothing to do with Animal Logic), Dave
> Gallagher (AnimSchool) and a few other people I don't think we can mention
> yet, but have equally impressive backgrounds. The goal of the group is to
> build a rigging system that takes full advantage of Fabric for performance,
> and also enables rigs to be moved between DCC applications that have been
> integrated with Fabric (Maya and Softimage for sure, possibly Max and
> Houdini later). If things proceed as we all hope then this tool will be
> used within Hybride for production and, more importantly, we will
> open-source the tool (note: it still needs Fabric to run) so that other
> people can contribute and/or fork for their own needs.
>
>
>
> If all goes well then Dave at AnimSchool will work with us to build a rig
> that shows off the capabilities of the approach. We will then work to
> producing the toolset for building these kinds of rigs.
>
>
>
> From Fabric's perspective, this approach will form the foundation of
> everything else we want to do with character animation (crowds, sims etc).
> We will be contributing time to the project to ensure all required Fabric
> components are in place and generally making sure things go smoothly.
>
>
>
> I have asked Eric to explain roughly what he's been doing with Fabric at
> Hybride and how he sees things moving forward. It is very early days, but
> we're committed to making sure this succeeds and proves what can be
> possible with this collaborative model. As things get nailed down we will
> start looking for interested parties to get involved with the effort.
> Something to be crystal clear on is that Fabric is not leading this
> project, and have no veto over design - we'll offer our expertise but it's
> critical that this is driven by the production people involved. It also
> means the model is scalable for us.
>
>
>
> We are looking at a few other areas where this might be possible, so if
> you have the technical chops to build a similar group then please contact
> me. Fabric benefits greatly from this, as we have other people building
> production-level tools and workflows with us - however, we do give free
> licenses to individuals so I think there's a certain amount of goodwill
> shown there.
>
>
>
> Interested to hear your thoughts on this.
>
>
>
> Cheers,
>
>
>
> Paul
>
>
>
>



-- 





Perry Harovas
203-448-7206
Animation and Visual Effects

http://www.TheAfterImage.com <http://www.theafterimage.com/>

-24 years experience
-Co-Author of "Mastering
Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
-Member of the Visual Effects Society
(VES)<http://www.visualeffectssociety.com/>

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