Sounds like exactly what is needed to move forward with true DCC agnostic workflow. Thank you all for doing this!
On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy <[email protected]>wrote: > This is a great initiative Paul! It will be exciting to see what comes > from this and similar projects. > > > > Morten > > > > > Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>: > > Hi everyone - I thought I'd let you know about an exciting project that > we are involved with. I believe it serves a few purposes that are good for > Fabric and good for you guys as well. It's very early days, but given > recent events and the questions people keep asking us, I would rather get > this out there now. > > > > We have formed a working group with Eric Thivierge (Hybride), Raffaele > Fragapane (personal project, nothing to do with Animal Logic), Dave > Gallagher (AnimSchool) and a few other people I don't think we can mention > yet, but have equally impressive backgrounds. The goal of the group is to > build a rigging system that takes full advantage of Fabric for performance, > and also enables rigs to be moved between DCC applications that have been > integrated with Fabric (Maya and Softimage for sure, possibly Max and > Houdini later). If things proceed as we all hope then this tool will be > used within Hybride for production and, more importantly, we will > open-source the tool (note: it still needs Fabric to run) so that other > people can contribute and/or fork for their own needs. > > > > If all goes well then Dave at AnimSchool will work with us to build a rig > that shows off the capabilities of the approach. We will then work to > producing the toolset for building these kinds of rigs. > > > > From Fabric's perspective, this approach will form the foundation of > everything else we want to do with character animation (crowds, sims etc). > We will be contributing time to the project to ensure all required Fabric > components are in place and generally making sure things go smoothly. > > > > I have asked Eric to explain roughly what he's been doing with Fabric at > Hybride and how he sees things moving forward. It is very early days, but > we're committed to making sure this succeeds and proves what can be > possible with this collaborative model. As things get nailed down we will > start looking for interested parties to get involved with the effort. > Something to be crystal clear on is that Fabric is not leading this > project, and have no veto over design - we'll offer our expertise but it's > critical that this is driven by the production people involved. It also > means the model is scalable for us. > > > > We are looking at a few other areas where this might be possible, so if > you have the technical chops to build a similar group then please contact > me. Fabric benefits greatly from this, as we have other people building > production-level tools and workflows with us - however, we do give free > licenses to individuals so I think there's a certain amount of goodwill > shown there. > > > > Interested to hear your thoughts on this. > > > > Cheers, > > > > Paul > > > > -- Perry Harovas 203-448-7206 Animation and Visual Effects http://www.TheAfterImage.com <http://www.theafterimage.com/> -24 years experience -Co-Author of "Mastering Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> -Member of the Visual Effects Society (VES)<http://www.visualeffectssociety.com/>

