Release the Kraken <http://www.youtube.com/watch?v=2OlCnPKr4Q8> :-P


2014-03-14 18:26 GMT+01:00 Paul Doyle <[email protected]>:

> Hi Mario - once we get the system design nailed down and things are
> progressing, we'll look to add some people to the project to distribute the
> work and make sure we're not kidding ourselves :) I don't have a timeline
> for that though.
>
> Paul
>
>
> On 14 March 2014 13:14, Mario Reitbauer <[email protected]> wrote:
>
>> I would love to help on the usability part of the tool.
>> Have been using Gear day in day out for quite some time now and I think
>> if this would be, based on a similar idea, just unbelievable useful to have
>> a modular rigging system independent to dcc apps.
>>
>>
>> 2014-03-14 18:04 GMT+01:00 Sebastien Sterling <
>> [email protected]>:
>>
>> Would this be an artist friendly solution ? or more of a TD frame work
>>> for rigging ?
>>>
>>> You guys are the best at any rate, good luck !
>>>
>>>
>>> On 14 March 2014 16:56, Paul Doyle <[email protected]> wrote:
>>>
>>>> Hi everyone - I thought I'd let you know about an exciting project that
>>>> we are involved with. I believe it serves a few purposes that are good for
>>>> Fabric and good for you guys as well. It's very early days, but given
>>>> recent events and the questions people keep asking us, I would rather get
>>>> this out there now.
>>>>
>>>>
>>>>
>>>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>>>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>>>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>>>> yet, but have equally impressive backgrounds. The goal of the group is to
>>>> build a rigging system that takes full advantage of Fabric for performance,
>>>> and also enables rigs to be moved between DCC applications that have been
>>>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>>>> Houdini later). If things proceed as we all hope then this tool will be
>>>> used within Hybride for production and, more importantly, we will
>>>> open-source the tool (note: it still needs Fabric to run) so that other
>>>> people can contribute and/or fork for their own needs.
>>>>
>>>>
>>>>
>>>> If all goes well then Dave at AnimSchool will work with us to build a
>>>> rig that shows off the capabilities of the approach. We will then work to
>>>> producing the toolset for building these kinds of rigs.
>>>>
>>>>
>>>>
>>>> From Fabric's perspective, this approach will form the foundation of
>>>> everything else we want to do with character animation (crowds, sims etc).
>>>> We will be contributing time to the project to ensure all required Fabric
>>>> components are in place and generally making sure things go smoothly.
>>>>
>>>>
>>>>
>>>> I have asked Eric to explain roughly what he's been doing with Fabric
>>>> at Hybride and how he sees things moving forward. It is very early days,
>>>> but we're committed to making sure this succeeds and proves what can be
>>>> possible with this collaborative model. As things get nailed down we will
>>>> start looking for interested parties to get involved with the effort.
>>>> Something to be crystal clear on is that Fabric is not leading this
>>>> project, and have no veto over design - we'll offer our expertise but it's
>>>> critical that this is driven by the production people involved. It also
>>>> means the model is scalable for us.
>>>>
>>>>
>>>>
>>>> We are looking at a few other areas where this might be possible, so if
>>>> you have the technical chops to build a similar group then please contact
>>>> me. Fabric benefits greatly from this, as we have other people building
>>>> production-level tools and workflows with us - however, we do give free
>>>> licenses to individuals so I think there's a certain amount of goodwill
>>>> shown there.
>>>>
>>>>
>>>>
>>>> Interested to hear your thoughts on this.
>>>>
>>>>
>>>>
>>>> Cheers,
>>>>
>>>>
>>>>
>>>> Paul
>>>>
>>>
>>>
>>
>

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