On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas <[email protected]>wrote:

> Sounds like exactly what is needed to move forward with true DCC agnostic
> workflow.
> Thank you all for doing this!
>
>
>
> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy 
> <[email protected]>wrote:
>
>>   This is a great initiative Paul! It will be exciting to see what comes
>> from this and similar projects.
>>
>>
>>
>> Morten
>>
>>
>>
>>
>> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>:
>>
>>   Hi everyone - I thought I'd let you know about an exciting project
>> that we are involved with. I believe it serves a few purposes that are good
>> for Fabric and good for you guys as well. It's very early days, but given
>> recent events and the questions people keep asking us, I would rather get
>> this out there now.
>>
>>
>>
>> We have formed a working group with Eric Thivierge (Hybride), Raffaele
>> Fragapane (personal project, nothing to do with Animal Logic), Dave
>> Gallagher (AnimSchool) and a few other people I don't think we can mention
>> yet, but have equally impressive backgrounds. The goal of the group is to
>> build a rigging system that takes full advantage of Fabric for performance,
>> and also enables rigs to be moved between DCC applications that have been
>> integrated with Fabric (Maya and Softimage for sure, possibly Max and
>> Houdini later). If things proceed as we all hope then this tool will be
>> used within Hybride for production and, more importantly, we will
>> open-source the tool (note: it still needs Fabric to run) so that other
>> people can contribute and/or fork for their own needs.
>>
>>
>>
>> If all goes well then Dave at AnimSchool will work with us to build a rig
>> that shows off the capabilities of the approach. We will then work to
>> producing the toolset for building these kinds of rigs.
>>
>>
>>
>> From Fabric's perspective, this approach will form the foundation of
>> everything else we want to do with character animation (crowds, sims etc).
>> We will be contributing time to the project to ensure all required Fabric
>> components are in place and generally making sure things go smoothly.
>>
>>
>>
>> I have asked Eric to explain roughly what he's been doing with Fabric at
>> Hybride and how he sees things moving forward. It is very early days, but
>> we're committed to making sure this succeeds and proves what can be
>> possible with this collaborative model. As things get nailed down we will
>> start looking for interested parties to get involved with the effort.
>> Something to be crystal clear on is that Fabric is not leading this
>> project, and have no veto over design - we'll offer our expertise but it's
>> critical that this is driven by the production people involved. It also
>> means the model is scalable for us.
>>
>>
>>
>> We are looking at a few other areas where this might be possible, so if
>> you have the technical chops to build a similar group then please contact
>> me. Fabric benefits greatly from this, as we have other people building
>> production-level tools and workflows with us - however, we do give free
>> licenses to individuals so I think there's a certain amount of goodwill
>> shown there.
>>
>>
>>
>> Interested to hear your thoughts on this.
>>
>>
>>
>> Cheers,
>>
>>
>>
>> Paul
>>
>>
>>
>>
>
>
>
> --
>
>
>
>
>
> Perry Harovas
> 203-448-7206
> Animation and Visual Effects
>
> http://www.TheAfterImage.com <http://www.theafterimage.com/>
>
> -24 years experience
> -Co-Author of "Mastering 
> Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212>
> -Member of the Visual Effects Society 
> (VES)<http://www.visualeffectssociety.com/>
>

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