On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas <[email protected]>wrote:
> Sounds like exactly what is needed to move forward with true DCC agnostic > workflow. > Thank you all for doing this! > > > > On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy > <[email protected]>wrote: > >> This is a great initiative Paul! It will be exciting to see what comes >> from this and similar projects. >> >> >> >> Morten >> >> >> >> >> Den 14. marts 2014 kl. 17:56 skrev Paul Doyle <[email protected]>: >> >> Hi everyone - I thought I'd let you know about an exciting project >> that we are involved with. I believe it serves a few purposes that are good >> for Fabric and good for you guys as well. It's very early days, but given >> recent events and the questions people keep asking us, I would rather get >> this out there now. >> >> >> >> We have formed a working group with Eric Thivierge (Hybride), Raffaele >> Fragapane (personal project, nothing to do with Animal Logic), Dave >> Gallagher (AnimSchool) and a few other people I don't think we can mention >> yet, but have equally impressive backgrounds. The goal of the group is to >> build a rigging system that takes full advantage of Fabric for performance, >> and also enables rigs to be moved between DCC applications that have been >> integrated with Fabric (Maya and Softimage for sure, possibly Max and >> Houdini later). If things proceed as we all hope then this tool will be >> used within Hybride for production and, more importantly, we will >> open-source the tool (note: it still needs Fabric to run) so that other >> people can contribute and/or fork for their own needs. >> >> >> >> If all goes well then Dave at AnimSchool will work with us to build a rig >> that shows off the capabilities of the approach. We will then work to >> producing the toolset for building these kinds of rigs. >> >> >> >> From Fabric's perspective, this approach will form the foundation of >> everything else we want to do with character animation (crowds, sims etc). >> We will be contributing time to the project to ensure all required Fabric >> components are in place and generally making sure things go smoothly. >> >> >> >> I have asked Eric to explain roughly what he's been doing with Fabric at >> Hybride and how he sees things moving forward. It is very early days, but >> we're committed to making sure this succeeds and proves what can be >> possible with this collaborative model. As things get nailed down we will >> start looking for interested parties to get involved with the effort. >> Something to be crystal clear on is that Fabric is not leading this >> project, and have no veto over design - we'll offer our expertise but it's >> critical that this is driven by the production people involved. It also >> means the model is scalable for us. >> >> >> >> We are looking at a few other areas where this might be possible, so if >> you have the technical chops to build a similar group then please contact >> me. Fabric benefits greatly from this, as we have other people building >> production-level tools and workflows with us - however, we do give free >> licenses to individuals so I think there's a certain amount of goodwill >> shown there. >> >> >> >> Interested to hear your thoughts on this. >> >> >> >> Cheers, >> >> >> >> Paul >> >> >> >> > > > > -- > > > > > > Perry Harovas > 203-448-7206 > Animation and Visual Effects > > http://www.TheAfterImage.com <http://www.theafterimage.com/> > > -24 years experience > -Co-Author of "Mastering > Maya"<http://www.amazon.com/Mastering-Maya-Complete-Perry-Harovas/dp/0782125212> > -Member of the Visual Effects Society > (VES)<http://www.visualeffectssociety.com/> >

