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On Thursday, 20 March 2014, Nicolas Esposito <3dv...@gmail.com> wrote: > I want to have a positive attitude regarding the switch to Maya, but > watching some videotutorials on modeling, rigging, texturing, and so on, > and reading what you guys are saying I'm kinda scared... > Because what you're saying is that Maya out of the box is kind of crappy > if you don't script what you want...and thats the bad part, I don't know > sh*t about scripting, so my only option is to use it as it is...and then > buy plugins... > It's Max all over again :( > > > 2014-03-20 10:09 GMT+01:00 Mirko Jankovic > <mirkoj.anima...@gmail.com<javascript:_e(%7B%7D,'cvml','mirkoj.anima...@gmail.com');> > >: > > Maya seems to be more and more do-it yourself kit.. it's price should > reflect that as well.... > Buy starter kit - only Maya UI, you script everything else > grade 1 kit - you have modeling plugins! etc... > > > On Thu, Mar 20, 2014 at 9:45 AM, denis-jose francois > <denis...@gmail.com>wrote: > > Hi All > > So here's another ancient lurker suddenly rising from the depths. It's > been a while... > > Alastair, it's definitely not you! For the last 3 years I have mostly > worked in non XSI pipelines. They include Modo, Houdini and more often than > not - Maya. Every now and then I get to work in XSI again... but sadly this > is less and less. > > I had no trouble switching to Modo. I picked up Houdini very very quickly. > But Maya... its been 2 years and I am simply uncomfortable. I'm definitely > not an idiot (I tell myself this all the time) and I've been working in CG > since 1995. Interestingly, even though I started with soft3D back in the > early days I very quickly progressed to AW Power Animator. So I'm no > stranger to 'the other side'. Yet some how very simple things in Maya > allude me! And it's not helped by the shockingly poor documentation either. > > Last summer I worked for a short stint at Sky. First time back on XSI (and > Arnold) in a couple of years. It was a really hard project, yet XSI made it > feel like I was on holiday compared to what I'd been doing before that! > > I mostly work in pipeline these days and it amazes me how much work we > have to do bring functionality to Maya which is already there in XSI and > other packages. Of course, the fact that we *can* bring this functionality > to Maya is one of it's strengths, but what's the point of spending loads of > money on something that you can't really use without further modification? > If you are a small studio or a single user it just doesn't make sense. > > I shall now return to the murky depths again... > > Denis-Jose Francois > > > > > > > > > > > > * > Denis-Jose François > > Known to some as *@Hairytech* > Known to others as *+Denis-Jose* > Occasionally referred to as *Simon* > Always *The Evil Hood* > ------------------------------------ > https://soundcloud.com/infiniversemedia > > > On 19 March 2014 09:32, Alastair Hearsum <hear...@glassworks.co.uk> wrote: > > Folks > > Here is a confession. I've never used Maya! Not really. I've had a > little poke every now and again but no more than make a sphere and spin > round it. > > Now, the lack of Maya knowledge may diminish the value of my comments in > some eyes but I think that , on the contrary, it puts me in quite a good > position to appraise the software at a certain level. Here is an example of > the trouble I'm having that may bring a smile to people's faces. But first > just a couple of more sentences before I reveal my difficulty. I like to > bill myself as the sensitive artist/animator who is technically all fingers > and thumbs, like the woman by the side of her broken down car waiting on a > big strong man to help her out. The truth is that its not true. I do have a > degree in Fine Art but I also studied maths and physics at university and > programmed extensively in Lisp in my first job. So I'm not stupid BUT: > > *I'm on my third night trying to adjust the resolution of a sphere after > I have applied n-cloth to it!* > > Isn't that incredible? Its one example plucked from many experienced by > people I work with who can and have used Maya. Its symptomatic of the all > encompassing interface workflow issues that Maya has that I think are > really fundamenta > > >