Hi Nicolas,
- it's there, but not a powerful as in SI imho
- NEX tools are getting there, but some handy stuff is still MIA
- no, prepare for a world of pain and frustration. No quick
adjusting/adding to a fully rigged character....
- kind of, but not without extensive scripting or plugins. Mind you I
haven't rigged anything in Maya for years ;-)
- kind of, copy/paste into snippets of code will work on both.
- both, but use Python as the preferred language.
I've worked with Maya in the past for almost two years. It never really
grew on me. Especially coming from SI|3D / 3DS Max first and XSI later.
So much stuff that just didn't click....
A couple of weeks ago I did a lighting job (Arnold) in Maya 2014, and
although it has improved over the years, it still feels like working
with boxing gloves on.
Rendering is a huge pain in the behind. For Maya users, I truly hope
that project H is getting somewhere...
Rob
\/-------------\/----------------\/
On 20-3-2014 11:05, Nicolas Esposito wrote:
I was tempted to buy Jeremie Passerin videos from cmiVFX and if I
remember correctly I watched the tutorials by Raffaele...but to be
honest I always hated coding...I know its always better to be able to
script, but I really hate it
What I want to do right now is to check if I'm able to "translate" my
workflow from Softimage to Maya without too much effort, means that if
Maya out of the box satisfy my needs I'll be happy enough....
Let me ask you guys a couple of focused questions related to Maya:
- Animation mixer: equivalent in Maya? move on the timeline a clip,
stretch a clip, mix the clips together? achievable in Maya?
- Modeling: which tools in Softimage are NOT available in Maya? I
usually work A LOT with proportional modeling and adding edge looping
( both features shown in the new Maya videos ), bridge poligons,
shrink wrapping, smooth deform with weightmap, and so on...
- Corrective shapes: usually I work with the standard shape manager,
but the Paul Smith tutorial on corrective shape using ICE has become
my standard...and I read that shapes in Maya are a bit a pain in the
ass...
- Epic released UE4 and with it there a pretty good rigging system
which will replace Species, but what I'll miss will be Facerobot and
Gear for facial rigging. What I would like to know is if I can build a
facial rig in Maya which could be reused for multiple characters.
Previously I used Gear and GATOR to quickly transfer the facial rig
and the tweak everything afterward, I wonder if this is possible in
Maya...
- Simple python scripts: as said I always hated scripting, but I was
quite surprised when I just did something within Softimage, then open
the script editor, copy all the content, make minor changes and then
save that as a script to use for other projects...something "artist
friendly python way to script" is available in Maya?
- Mel and Python...well...which one to use/learn?
Sorry for the long post
Cheers
Nicolas
2014-03-20 10:27 GMT+01:00 Oscar Juarez <tridi.animei...@gmail.com
<mailto:tridi.animei...@gmail.com>>:
Yes, scripting will make your life much easier in general. Even
just a little bit here and there, and also can vouch for Raff's
videos, they are great.
On Thu, Mar 20, 2014 at 10:23 AM, Cristobal Infante
<cgc...@gmail.com <mailto:cgc...@gmail.com>> wrote:
Learn how to script! never a bad skill to have. Get raffaels
python tutorials from cgsociety...
On Thursday, 20 March 2014, Nicolas Esposito <3dv...@gmail.com
<mailto:3dv...@gmail.com>> wrote:
I want to have a positive attitude regarding the switch to
Maya, but watching some videotutorials on modeling,
rigging, texturing, and so on, and reading what you guys
are saying I'm kinda scared...
Because what you're saying is that Maya out of the box is
kind of crappy if you don't script what you want...and
thats the bad part, I don't know sh*t about scripting, so
my only option is to use it as it is...and then buy
plugins...
It's Max all over again :(
2014-03-20 10:09 GMT+01:00 Mirko Jankovic
<mirkoj.anima...@gmail.com>:
Maya seems to be more and more do-it yourself kit..
it's price should reflect that as well....
Buy starter kit - only Maya UI, you script everything else
grade 1 kit - you have modeling plugins! etc...
On Thu, Mar 20, 2014 at 9:45 AM, denis-jose francois
<denis...@gmail.com> wrote:
Hi All
So here's another ancient lurker suddenly rising
from the depths. It's been a while...
Alastair, it's definitely not you! For the last 3
years I have mostly worked in non XSI pipelines.
They include Modo, Houdini and more often than not
- Maya. Every now and then I get to work in XSI
again... but sadly this is less and less.
I had no trouble switching to Modo. I picked up
Houdini very very quickly. But Maya... its been 2
years and I am simply uncomfortable. I'm
definitely not an idiot (I tell myself this all
the time) and I've been working in CG since 1995.
Interestingly, even though I started with soft3D
back in the early days I very quickly progressed
to AW Power Animator. So I'm no stranger to 'the
other side'. Yet some how very simple things in
Maya allude me! And it's not helped by the
shockingly poor documentation either.
Last summer I worked for a short stint at Sky.
First time back on XSI (and Arnold) in a couple of
years. It was a really hard project, yet XSI made
it feel like I was on holiday compared to what I'd
been doing before that!
I mostly work in pipeline these days and it amazes
me how much work we have to do bring functionality
to Maya which is already there in XSI and other
packages. Of course, the fact that we *can* bring
this functionality to Maya is one of it's
strengths, but what's the point of spending loads
of money on something that you can't really use
without further modification? If you are a small
studio or a single user it just doesn't make sense.
I shall now return to the murky depths again...
Denis-Jose Francois
*
Denis-Jose François
Known to some as /@Hairytech/
Known to others as /+Denis-Jose/
Occasionally referred to as /Simon/
Always /*The Evil Hood*/
------------------------------------
https://soundcloud.com/infiniversemedia
On 19 March 2014 09:32, Alastair Hearsum
<hear...@glassworks.co.uk> wrote:
Folks
Here is a confession. I've never used Maya!
Not really. I've had a little poke every now
and again but no more than make a sphere and
spin round it.
Now, the lack of Maya knowledge may diminish
the value of my comments in some eyes but I
think that , on the contrary, it puts me in
quite a good position to appraise the software
at a certain level. Here is an example of the
trouble I'm having that may bring a smile to
people's faces. But first just a couple of
more sentences before I reveal my difficulty.
I like to bill myself as the sensitive
artist/animator who is technically all fingers
and thumbs, like the woman by the side of her
broken down car waiting on a big strong man to
help her out. The truth is that its not true.
I do have a degree in Fine Art but I also
studied maths and physics at university and
programmed extensively in Lisp in my first
job. So I'm not stupid BUT:
*I'm on my third night trying to adjust the
resolution of a sphere after I have applied
n-cloth to it!*
Isn't that incredible? Its one example
plucked from many experienced by people I work
with who can and have used Maya. Its
symptomatic of the all encompassing interface
workflow issues that Maya has that I think are
really fundamenta
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