Yes, scripting will make your life much easier in general. Even just a
little bit here and there, and also can vouch for Raff's videos, they are
great.


On Thu, Mar 20, 2014 at 10:23 AM, Cristobal Infante <[email protected]>wrote:

> Learn how to script! never a bad skill to have. Get raffaels
> python tutorials from cgsociety...
>
>
>
> On Thursday, 20 March 2014, Nicolas Esposito <[email protected]> wrote:
>
>> I want to have a positive attitude regarding the switch to Maya, but
>> watching some videotutorials on modeling, rigging, texturing, and so on,
>> and reading what you guys are saying I'm kinda scared...
>> Because what you're saying is that Maya out of the box is kind of crappy
>> if you don't script what you want...and thats the bad part, I don't know
>> sh*t about scripting, so my only option is to use it as it is...and then
>> buy plugins...
>> It's Max all over again :(
>>
>>
>> 2014-03-20 10:09 GMT+01:00 Mirko Jankovic <[email protected]>:
>>
>> Maya seems to be more and more do-it yourself kit.. it's price should
>> reflect that as well....
>> Buy starter kit - only Maya UI, you script everything else
>> grade 1 kit - you have modeling plugins! etc...
>>
>>
>> On Thu, Mar 20, 2014 at 9:45 AM, denis-jose francois 
>> <[email protected]>wrote:
>>
>> Hi All
>>
>> So here's another ancient lurker suddenly rising from the depths. It's
>> been a while...
>>
>> Alastair, it's definitely not you! For the last 3 years I have mostly
>> worked in non XSI pipelines. They include Modo, Houdini and more often than
>> not - Maya. Every now and then I get to work in XSI again... but sadly this
>> is less and less.
>>
>> I had no trouble switching to Modo. I picked up Houdini very very
>> quickly. But Maya... its been 2 years and I am simply uncomfortable. I'm
>> definitely not an idiot (I tell myself this all the time) and I've been
>> working in CG since 1995. Interestingly, even though I started with soft3D
>> back in the early days I very quickly progressed to AW Power Animator. So
>> I'm no stranger to 'the other side'. Yet some how very simple things in
>> Maya allude me! And it's not helped by the shockingly poor documentation
>> either.
>>
>> Last summer I worked for a short stint at Sky. First time back on XSI
>> (and Arnold) in a couple of years. It was a really hard project, yet XSI
>> made it feel like I was on holiday compared to what I'd been doing before
>> that!
>>
>> I mostly work in pipeline these days and it amazes me how much work we
>> have to do bring functionality to Maya which is already there in XSI and
>> other packages. Of course, the fact that we *can* bring this functionality
>> to Maya is one of it's strengths, but what's the point of spending loads of
>> money on something that you can't really use without further modification?
>> If you are a small studio or a single user it just doesn't make sense.
>>
>> I shall now return to the murky depths again...
>>
>> Denis-Jose Francois
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> *
>> Denis-Jose François
>>
>> Known to some as *@Hairytech*
>> Known to others as *+Denis-Jose*
>> Occasionally referred to as *Simon*
>> Always *The Evil Hood*
>> ------------------------------------
>> https://soundcloud.com/infiniversemedia
>>
>>
>> On 19 March 2014 09:32, Alastair Hearsum <[email protected]>wrote:
>>
>>  Folks
>>
>>  Here is a confession. I've never used Maya! Not really. I've had a
>> little poke every now and again but no more than make a sphere and spin
>> round it.
>>
>>  Now, the lack of Maya knowledge may diminish the value of my comments
>> in some eyes but I think that , on the contrary, it puts me in quite a good
>> position to appraise the software at a certain level. Here is an example of
>> the trouble I'm having that may bring a smile to people's faces. But first
>> just a couple of more sentences before I reveal my difficulty. I like to
>> bill myself as the sensitive artist/animator who is technically all fingers
>> and thumbs, like the woman by the side of her broken down car waiting on a
>> big strong man to help her out. The truth is that its not true. I do have a
>> degree in Fine Art but I also studied maths and physics at university and
>> programmed extensively in Lisp in my first job. So I'm not stupid BUT:
>>
>>  *I'm on my third night trying to adjust the resolution of a sphere
>> after I have applied n-cloth to it!*
>>
>>  Isn't that incredible?  Its one example plucked from many experienced
>> by people I work with who can and have used Maya. Its symptomatic of the
>> all encompassing interface workflow issues that Maya has that I think are
>> really fundamenta
>>
>>
>>

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