Yes, scripting will make your life much easier in general. Even just a little bit here and there, and also can vouch for Raff's videos, they are great.
On Thu, Mar 20, 2014 at 10:23 AM, Cristobal Infante <[email protected]>wrote: > Learn how to script! never a bad skill to have. Get raffaels > python tutorials from cgsociety... > > > > On Thursday, 20 March 2014, Nicolas Esposito <[email protected]> wrote: > >> I want to have a positive attitude regarding the switch to Maya, but >> watching some videotutorials on modeling, rigging, texturing, and so on, >> and reading what you guys are saying I'm kinda scared... >> Because what you're saying is that Maya out of the box is kind of crappy >> if you don't script what you want...and thats the bad part, I don't know >> sh*t about scripting, so my only option is to use it as it is...and then >> buy plugins... >> It's Max all over again :( >> >> >> 2014-03-20 10:09 GMT+01:00 Mirko Jankovic <[email protected]>: >> >> Maya seems to be more and more do-it yourself kit.. it's price should >> reflect that as well.... >> Buy starter kit - only Maya UI, you script everything else >> grade 1 kit - you have modeling plugins! etc... >> >> >> On Thu, Mar 20, 2014 at 9:45 AM, denis-jose francois >> <[email protected]>wrote: >> >> Hi All >> >> So here's another ancient lurker suddenly rising from the depths. It's >> been a while... >> >> Alastair, it's definitely not you! For the last 3 years I have mostly >> worked in non XSI pipelines. They include Modo, Houdini and more often than >> not - Maya. Every now and then I get to work in XSI again... but sadly this >> is less and less. >> >> I had no trouble switching to Modo. I picked up Houdini very very >> quickly. But Maya... its been 2 years and I am simply uncomfortable. I'm >> definitely not an idiot (I tell myself this all the time) and I've been >> working in CG since 1995. Interestingly, even though I started with soft3D >> back in the early days I very quickly progressed to AW Power Animator. So >> I'm no stranger to 'the other side'. Yet some how very simple things in >> Maya allude me! And it's not helped by the shockingly poor documentation >> either. >> >> Last summer I worked for a short stint at Sky. First time back on XSI >> (and Arnold) in a couple of years. It was a really hard project, yet XSI >> made it feel like I was on holiday compared to what I'd been doing before >> that! >> >> I mostly work in pipeline these days and it amazes me how much work we >> have to do bring functionality to Maya which is already there in XSI and >> other packages. Of course, the fact that we *can* bring this functionality >> to Maya is one of it's strengths, but what's the point of spending loads of >> money on something that you can't really use without further modification? >> If you are a small studio or a single user it just doesn't make sense. >> >> I shall now return to the murky depths again... >> >> Denis-Jose Francois >> >> >> >> >> >> >> >> >> >> >> >> * >> Denis-Jose François >> >> Known to some as *@Hairytech* >> Known to others as *+Denis-Jose* >> Occasionally referred to as *Simon* >> Always *The Evil Hood* >> ------------------------------------ >> https://soundcloud.com/infiniversemedia >> >> >> On 19 March 2014 09:32, Alastair Hearsum <[email protected]>wrote: >> >> Folks >> >> Here is a confession. I've never used Maya! Not really. I've had a >> little poke every now and again but no more than make a sphere and spin >> round it. >> >> Now, the lack of Maya knowledge may diminish the value of my comments >> in some eyes but I think that , on the contrary, it puts me in quite a good >> position to appraise the software at a certain level. Here is an example of >> the trouble I'm having that may bring a smile to people's faces. But first >> just a couple of more sentences before I reveal my difficulty. I like to >> bill myself as the sensitive artist/animator who is technically all fingers >> and thumbs, like the woman by the side of her broken down car waiting on a >> big strong man to help her out. The truth is that its not true. I do have a >> degree in Fine Art but I also studied maths and physics at university and >> programmed extensively in Lisp in my first job. So I'm not stupid BUT: >> >> *I'm on my third night trying to adjust the resolution of a sphere >> after I have applied n-cloth to it!* >> >> Isn't that incredible? Its one example plucked from many experienced >> by people I work with who can and have used Maya. Its symptomatic of the >> all encompassing interface workflow issues that Maya has that I think are >> really fundamenta >> >> >>

