We saw it and are excited :)
On 20 March 2014 21:33, Francisco Criado <[email protected]> wrote: > Hi Helge! have you seen the new rift dev kit? they > have positional tracking now :) Quite strange it uses a camera for that, > thought that they were going to add a magnetic compass and an altimeter... > F. > > > > On Thursday, February 27, 2014, Francisco Criado <[email protected]> > wrote: > >> Lack of programming knowledge (working on that) made me hire a freelance >> progammer for an idea i would like to make it work, but here in Argentina >> is quite difficult to find experienced coders involved in 3d or vfx. As you >> said Paul, there are a lot of possibilities for mixing different kind of >> tech available to all that would provide better tools for vfx artists and >> supervisors. >> >> F. >> >> >> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: >> >> So far, everything we thought would be amazing has already been thought >> of (which is great imo - I love the movement behind the OR): >> http://www.reddit.com/r/oculus/ >> >> It's nice to see how many people are pushing on this - I'm hopeful that >> some of them will jump on the free license of Fabric and start tinkering >> with the platform themselves. With the extension system we have, it's >> possible for anyone to hook up custom hardware or build on top of our >> reference implementations. The Sixens guys have some cool technology coming >> in the summer (they developed the Razer Hydra) that should be great to work >> with. >> >> Man, now I'm all excited again :) >> >> >> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote: >> >> Well guys if you run out of geeks for betatesting i don't have any >> trouble for burning my eyes with softimage and the rift! >> Paul you said interaction models, well arduino and a nine dof board >> sounds great for a starting point ;) >> F. >> >> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: >> >> Please stop encouraging him. I might talk to them soon though if we get a >> good customer use case. Right now we're just thinking about a smooth path >> to get production data viewable - then we start thinking about interaction >> models and approaches. Scene assembly and lighting could start getting >> quite interesting :) For now it's just a science project to stop Helge >> going mad implementing various file extensions... >> >> >> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote: >> >> you should convince your boss of buying xsens tech, and then you will >> find yourself like this: >> http://youtu.be/LtMfrkRqlRs >> >> F. >> >> On Thursday, February 27, 2014, Francisco Criado <[email protected]> >> wrote: >> >> Well Helge! is it there any chance to send you an argentine bbq as a >> bribe for that tool? name your price! >> >> F. >> >> >> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote: >> >> We're not casual when we talk about it internally :) It's an absolute >> nerdfest of 'and then we can... and then.... and then" >> >> It's a bit like this ;) Dude, Where's My Car ( And Then ??? >> )<http://www.youtube.com/watch?v=GKNX6dieVcc> >> >> >> On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote: >> >> So casual, Helge... :-D >> >> >> On 2/27/2014 10:02 AM, Helge Mathee wrote: >> >> I've just received mine and I'll integrate it into our system. Thus it >> will work in all DCCs. >> >> On 27.02.2014 15:51, Francisco Criado wrote: >> >> The first time i used them in unity, imported a set extension done for an >> old project, and found myself walking on my set and saying wwwoooowww all >> the time! >> F. >> >> >> On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote: >> >> I can just imagine 3D artists looking around the room like he's doing, >> wondering where they put that darn cube they need. >> >> >> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic < >> [email protected]> >> >>

