We saw it and are excited :)

On 20 March 2014 21:33, Francisco Criado <[email protected]> wrote:

> Hi Helge! have you seen the new rift dev kit? they
> have positional tracking now :) Quite strange it uses a camera for that,
> thought that they were going to add a magnetic compass and an altimeter...
> F.
>
>
>
> On Thursday, February 27, 2014, Francisco Criado <[email protected]>
> wrote:
>
>> Lack of programming knowledge (working on that) made me hire a freelance
>> progammer for an idea i would like to make it work, but here in Argentina
>> is quite difficult to find experienced coders involved in 3d or vfx. As you
>> said Paul, there are a lot of possibilities for mixing different kind of
>> tech available to all that would provide better tools for vfx artists and
>> supervisors.
>>
>> F.
>>
>>
>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>>
>> So far, everything we thought would be amazing has already been thought
>> of (which is great imo - I love the movement behind the OR):
>> http://www.reddit.com/r/oculus/
>>
>> It's nice to see how many people are pushing on this - I'm hopeful that
>> some of them will jump on the free license of Fabric and start tinkering
>> with the platform themselves. With the extension system we have, it's
>> possible for anyone to hook up custom hardware or build on top of our
>> reference implementations. The Sixens guys have some cool technology coming
>> in the summer (they developed the Razer Hydra) that should be great to work
>> with.
>>
>> Man, now I'm all excited again :)
>>
>>
>> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote:
>>
>> Well guys if you run out of geeks for betatesting i don't have any
>> trouble for burning my eyes with softimage and the rift!
>> Paul you said interaction models, well arduino and a nine dof  board
>> sounds great for a starting point ;)
>> F.
>>
>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>>
>> Please stop encouraging him. I might talk to them soon though if we get a
>> good customer use case. Right now we're just thinking about a smooth path
>> to get production data viewable - then we start thinking about interaction
>> models and approaches. Scene assembly and lighting could start getting
>> quite interesting :) For now it's just a science project to stop Helge
>> going mad implementing various file extensions...
>>
>>
>> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote:
>>
>> you should convince your boss of buying xsens tech, and then you will
>> find yourself like this:
>> http://youtu.be/LtMfrkRqlRs
>>
>> F.
>>
>> On Thursday, February 27, 2014, Francisco Criado <[email protected]>
>> wrote:
>>
>> Well Helge! is it there any chance to send you an argentine bbq as a
>> bribe for that tool? name your price!
>>
>> F.
>>
>>
>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>>
>> We're not casual when we talk about it internally :) It's an absolute
>> nerdfest of 'and then we can... and then.... and then"
>>
>> It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
>> )<http://www.youtube.com/watch?v=GKNX6dieVcc>
>>
>>
>> On 27 February 2014 11:22, Tim Crowson <[email protected]>wrote:
>>
>>  So casual, Helge...   :-D
>>
>>
>> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>>
>> I've just received mine and I'll integrate it into our system. Thus it
>> will work in all DCCs.
>>
>> On 27.02.2014 15:51, Francisco Criado wrote:
>>
>> The first time i used them in unity, imported a set extension done for an
>> old project, and found myself walking on my set and saying wwwoooowww all
>> the time!
>> F.
>>
>>
>> On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote:
>>
>> I can just imagine 3D artists looking around the room like he's doing,
>> wondering where they put that darn cube they need.
>>
>>
>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <
>> [email protected]>
>>
>>

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