a man not FB :(
They probably fuck it up in some way to make more money.

2014-03-26 7:01 GMT+01:00 Mirko Jankovic <[email protected]>:

> that is one big f***k! really
> if FB buy this I will ignore completly and wait for something else.
>
> get ready for VR FB and FB games in VR full of adds crap...
>
> I sooo hate that crapbook...
>
> morning before coffee not good....
>
>
> On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean <[email protected]>wrote:
>
>>  I think this is great for oculus and the team to fast trek their product
>> and compete with 
>> other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
>> initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to
>> bring us more affordable options. So let the games begin!
>>
>>
>> On 3/25/2014 6:09 PM, Paul Doyle wrote:
>>
>> yes, I'm gutted. What a shitty way to treat all the people that funded
>> the kickstarter with Luckey's vision of a completely open VR platform.
>> We'll probably still continue with the Fabric extension as even if we
>> eventually change to a different VR system a lot of the work will remain
>> valid.
>>
>>  Meh.
>>
>>
>> On 25 March 2014 18:59, Francisco Criado <[email protected]> wrote:
>>
>>> guys, have you checked news? wtf!
>>>
>>>
>>> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
>>>
>>>
>>> 2014-03-20 22:41 GMT-03:00 Paul Doyle <[email protected]>:
>>>
>>>  We saw it and are excited :)
>>>>
>>>>
>>>>  On 20 March 2014 21:33, Francisco Criado <[email protected]>wrote:
>>>>
>>>>> Hi Helge! have you seen the new rift dev kit? they
>>>>> have positional tracking now :) Quite strange it uses a camera for that,
>>>>> thought that they were going to add a magnetic compass and an altimeter...
>>>>>  F.
>>>>>
>>>>>
>>>>>
>>>>> On Thursday, February 27, 2014, Francisco Criado <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Lack of programming knowledge (working on that) made me hire a
>>>>>> freelance progammer for an idea i would like to make it work, but here in
>>>>>> Argentina is quite difficult to find experienced coders involved in 3d
>>>>>> or vfx. As you said Paul, there are a lot of possibilities for mixing
>>>>>> different kind of tech available to all that would provide better tools 
>>>>>> for
>>>>>> vfx artists and supervisors.
>>>>>>
>>>>>>  F.
>>>>>>
>>>>>>
>>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> So far, everything we thought would be amazing has already been
>>>>>> thought of (which is great imo - I love the movement behind the OR):
>>>>>> http://www.reddit.com/r/oculus/
>>>>>>
>>>>>>  It's nice to see how many people are pushing on this - I'm hopeful
>>>>>> that some of them will jump on the free license of Fabric and start
>>>>>> tinkering with the platform themselves. With the extension system we 
>>>>>> have,
>>>>>> it's possible for anyone to hook up custom hardware or build on top of 
>>>>>> our
>>>>>> reference implementations. The Sixens guys have some cool technology 
>>>>>> coming
>>>>>> in the summer (they developed the Razer Hydra) that should be great to 
>>>>>> work
>>>>>> with.
>>>>>>
>>>>>>  Man, now I'm all excited again :)
>>>>>>
>>>>>>
>>>>>> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote:
>>>>>>
>>>>>> Well guys if you run out of geeks for betatesting i don't have any
>>>>>> trouble for burning my eyes with softimage and the rift!
>>>>>> Paul you said interaction models, well arduino and a nine dof  board
>>>>>> sounds great for a starting point ;)
>>>>>>  F.
>>>>>>
>>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> Please stop encouraging him. I might talk to them soon though if we
>>>>>> get a good customer use case. Right now we're just thinking about a 
>>>>>> smooth
>>>>>> path to get production data viewable - then we start thinking about
>>>>>> interaction models and approaches. Scene assembly and lighting could 
>>>>>> start
>>>>>> getting quite interesting :) For now it's just a science project to stop
>>>>>> Helge going mad implementing various file extensions...
>>>>>>
>>>>>>
>>>>>> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote:
>>>>>>
>>>>>> you should convince your boss of buying xsens tech, and then you will
>>>>>> find yourself like this:
>>>>>> http://youtu.be/LtMfrkRqlRs
>>>>>>
>>>>>>  F.
>>>>>>
>>>>>> On Thursday, February 27, 2014, Francisco Criado <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>> Well Helge! is it there any chance to send you an argentine bbq as a
>>>>>> bribe for that tool? name your price!
>>>>>>
>>>>>>  F.
>>>>>>
>>>>>>
>>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> We're not casual when we talk about it internally :) It's an absolute
>>>>>> nerdfest of 'and then we can... and then.... and then"
>>>>>>
>>>>>>  It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
>>>>>> )<http://www.youtube.com/watch?v=GKNX6dieVcc>
>>>>>>
>>>>>>
>>>>>> On 27 February 2014 11:22, Tim Crowson <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>  So casual, Helge...   :-D
>>>>>>
>>>>>>
>>>>>> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>>>>>>
>>>>>> I've just received mine and I'll integrate it into our system. Thus
>>>>>> it will work in all DCCs.
>>>>>>
>>>>>> On 27.02.2014 15:51, Francisco Criado wrote:
>>>>>>
>>>>>> The first time i used them in unity, imported a set extension done
>>>>>> for an old project, and found myself walking on my set and saying
>>>>>> wwwoooowww all the time!
>>>>>> F.
>>>>>>
>>>>>>
>>>>>> On Thursday, February 27, 2014, Arvid Björn <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>> I can just imagine 3D artists looking around the room like he's
>>>>>> doing, wondering where they put that darn cube they need.
>>>>>>
>>>>>>
>>>>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <
>>>>>> [email protected]>
>>>>>>
>>>>>>
>>>>
>>>
>>
>> --
>>
>>
>> *Rares Halmagean ___________________________________ *visual development
>> and 3d character & content creation.
>> *rarebrush.com* <http://rarebrush.com/>
>>
>
>

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