a man not FB :( They probably fuck it up in some way to make more money.
2014-03-26 7:01 GMT+01:00 Mirko Jankovic <[email protected]>: > that is one big f***k! really > if FB buy this I will ignore completly and wait for something else. > > get ready for VR FB and FB games in VR full of adds crap... > > I sooo hate that crapbook... > > morning before coffee not good.... > > > On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean <[email protected]>wrote: > >> I think this is great for oculus and the team to fast trek their product >> and compete with >> other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4> >> initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to >> bring us more affordable options. So let the games begin! >> >> >> On 3/25/2014 6:09 PM, Paul Doyle wrote: >> >> yes, I'm gutted. What a shitty way to treat all the people that funded >> the kickstarter with Luckey's vision of a completely open VR platform. >> We'll probably still continue with the Fabric extension as even if we >> eventually change to a different VR system a lot of the work will remain >> valid. >> >> Meh. >> >> >> On 25 March 2014 18:59, Francisco Criado <[email protected]> wrote: >> >>> guys, have you checked news? wtf! >>> >>> >>> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion >>> >>> >>> 2014-03-20 22:41 GMT-03:00 Paul Doyle <[email protected]>: >>> >>> We saw it and are excited :) >>>> >>>> >>>> On 20 March 2014 21:33, Francisco Criado <[email protected]>wrote: >>>> >>>>> Hi Helge! have you seen the new rift dev kit? they >>>>> have positional tracking now :) Quite strange it uses a camera for that, >>>>> thought that they were going to add a magnetic compass and an altimeter... >>>>> F. >>>>> >>>>> >>>>> >>>>> On Thursday, February 27, 2014, Francisco Criado < >>>>> [email protected]> wrote: >>>>> >>>>>> Lack of programming knowledge (working on that) made me hire a >>>>>> freelance progammer for an idea i would like to make it work, but here in >>>>>> Argentina is quite difficult to find experienced coders involved in 3d >>>>>> or vfx. As you said Paul, there are a lot of possibilities for mixing >>>>>> different kind of tech available to all that would provide better tools >>>>>> for >>>>>> vfx artists and supervisors. >>>>>> >>>>>> F. >>>>>> >>>>>> >>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>>> wrote: >>>>>> >>>>>> So far, everything we thought would be amazing has already been >>>>>> thought of (which is great imo - I love the movement behind the OR): >>>>>> http://www.reddit.com/r/oculus/ >>>>>> >>>>>> It's nice to see how many people are pushing on this - I'm hopeful >>>>>> that some of them will jump on the free license of Fabric and start >>>>>> tinkering with the platform themselves. With the extension system we >>>>>> have, >>>>>> it's possible for anyone to hook up custom hardware or build on top of >>>>>> our >>>>>> reference implementations. The Sixens guys have some cool technology >>>>>> coming >>>>>> in the summer (they developed the Razer Hydra) that should be great to >>>>>> work >>>>>> with. >>>>>> >>>>>> Man, now I'm all excited again :) >>>>>> >>>>>> >>>>>> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote: >>>>>> >>>>>> Well guys if you run out of geeks for betatesting i don't have any >>>>>> trouble for burning my eyes with softimage and the rift! >>>>>> Paul you said interaction models, well arduino and a nine dof board >>>>>> sounds great for a starting point ;) >>>>>> F. >>>>>> >>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>>> wrote: >>>>>> >>>>>> Please stop encouraging him. I might talk to them soon though if we >>>>>> get a good customer use case. Right now we're just thinking about a >>>>>> smooth >>>>>> path to get production data viewable - then we start thinking about >>>>>> interaction models and approaches. Scene assembly and lighting could >>>>>> start >>>>>> getting quite interesting :) For now it's just a science project to stop >>>>>> Helge going mad implementing various file extensions... >>>>>> >>>>>> >>>>>> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote: >>>>>> >>>>>> you should convince your boss of buying xsens tech, and then you will >>>>>> find yourself like this: >>>>>> http://youtu.be/LtMfrkRqlRs >>>>>> >>>>>> F. >>>>>> >>>>>> On Thursday, February 27, 2014, Francisco Criado < >>>>>> [email protected]> wrote: >>>>>> >>>>>> Well Helge! is it there any chance to send you an argentine bbq as a >>>>>> bribe for that tool? name your price! >>>>>> >>>>>> F. >>>>>> >>>>>> >>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>>> wrote: >>>>>> >>>>>> We're not casual when we talk about it internally :) It's an absolute >>>>>> nerdfest of 'and then we can... and then.... and then" >>>>>> >>>>>> It's a bit like this ;) Dude, Where's My Car ( And Then ??? >>>>>> )<http://www.youtube.com/watch?v=GKNX6dieVcc> >>>>>> >>>>>> >>>>>> On 27 February 2014 11:22, Tim Crowson < >>>>>> [email protected]> wrote: >>>>>> >>>>>> So casual, Helge... :-D >>>>>> >>>>>> >>>>>> On 2/27/2014 10:02 AM, Helge Mathee wrote: >>>>>> >>>>>> I've just received mine and I'll integrate it into our system. Thus >>>>>> it will work in all DCCs. >>>>>> >>>>>> On 27.02.2014 15:51, Francisco Criado wrote: >>>>>> >>>>>> The first time i used them in unity, imported a set extension done >>>>>> for an old project, and found myself walking on my set and saying >>>>>> wwwoooowww all the time! >>>>>> F. >>>>>> >>>>>> >>>>>> On Thursday, February 27, 2014, Arvid Björn <[email protected]> >>>>>> wrote: >>>>>> >>>>>> I can just imagine 3D artists looking around the room like he's >>>>>> doing, wondering where they put that darn cube they need. >>>>>> >>>>>> >>>>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic < >>>>>> [email protected]> >>>>>> >>>>>> >>>> >>> >> >> -- >> >> >> *Rares Halmagean ___________________________________ *visual development >> and 3d character & content creation. >> *rarebrush.com* <http://rarebrush.com/> >> > >

