If through fb, this arrives to the masses is better for our work, don't you
think? what better than OR helmet being bought by lot of people.
Maybe i'm missing some point here.
F.


On Wednesday, March 26, 2014, Angus Davidson <[email protected]>
wrote:

>  Farmville 3d ;)  Oh the Horror !
>
>  It really depends if this deal makes the Oculus Rift easily affordable
> then its a good deal. Jon says it addresses some scaling issues which I am
> assuming to be getting it ready for mass distribution.
>
>
>
>
>
>   From: Doeke Wartena 
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >
> Reply-To: 
> "[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>"
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >
> Date: Wednesday 26 March 2014 at 10:26 AM
> To: 
> "[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>"
> <[email protected]<javascript:_e(%7B%7D,'cvml','[email protected]');>
> >
> Subject: Re: Oculus Rift
>
>   a man not FB :(
> They probably fuck it up in some way to make more money.
>
>
> 2014-03-26 7:01 GMT+01:00 Mirko Jankovic <[email protected]>:
>
> that is one big f***k! really
> if FB buy this I will ignore completly and wait for something else.
>
>  get ready for VR FB and FB games in VR full of adds crap...
>
>  I sooo hate that crapbook...
>
>  morning before coffee not good....
>
>
> On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean <[email protected]>wrote:
>
> I think this is great for oculus and the team to fast trek their product
> and compete with 
> other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
> initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to
> bring us more affordable options. So let the games begin!
>
>
> On 3/25/2014 6:09 PM, Paul Doyle wrote:
>
> yes, I'm gutted. What a shitty way to treat all the people that funded the
> kickstarter with Luckey's vision of a completely open VR platform. We'll
> probably still continue with the Fabric extension as even if we eventually
> change to a different VR system a lot of the work will remain valid.
>
>  Meh.
>
>
> On 25 March 2014 18:59, Francisco Criado <[email protected]> wrote:
>
> guys, have you checked news? wtf!
>
>
> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
>
>
> 2014-03-20 22:41 GMT-03:00 Paul Doyle <[email protected]>:
>
>  We saw it and are excited :)
>
>
> On 20 March 2014 21:33, Francisco Criado <[email protected]> wrote:
>
> Hi Helge! have you seen the new rift dev kit? they
> have positional tracking now :) Quite strange it uses a camera for that,
> thought that they were going to add a magnetic compass and an altimeter...
>  F.
>
>
>
> On Thursday, February 27, 2014, Francisco Criado <[email protected]>
> wrote:
>
> Lack of programming knowledge (working on that) made me hire a freelance
> progammer for an idea i would like to make it work, but here in Argentina
> is quite difficult to find experienced coders involved in 3d or vfx. As you
> said Paul, there are a lot of possibilities for mixing different kind of
> tech available to all that would provide better tools for vfx artists and
> supervisors.
>
>  F.
>
>
> On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
>
> So far, everything we thought would be amazing has already been thought of
> (which is great imo - I love the movement behind the OR):
> http://www.reddit.com/r/oculus/
>
>  It's nice to see how many people are pushing on this - I'm hopeful that
> some of them will jump on the free license of Fabric a
>
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