that is one big f***k! really
if FB buy this I will ignore completly and wait for something else.

get ready for VR FB and FB games in VR full of adds crap...

I sooo hate that crapbook...

morning before coffee not good....


On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean <[email protected]>wrote:

>  I think this is great for oculus and the team to fast trek their product
> and compete with 
> other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
> initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to
> bring us more affordable options. So let the games begin!
>
>
> On 3/25/2014 6:09 PM, Paul Doyle wrote:
>
> yes, I'm gutted. What a shitty way to treat all the people that funded the
> kickstarter with Luckey's vision of a completely open VR platform. We'll
> probably still continue with the Fabric extension as even if we eventually
> change to a different VR system a lot of the work will remain valid.
>
>  Meh.
>
>
> On 25 March 2014 18:59, Francisco Criado <[email protected]> wrote:
>
>> guys, have you checked news? wtf!
>>
>>
>> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion
>>
>>
>> 2014-03-20 22:41 GMT-03:00 Paul Doyle <[email protected]>:
>>
>>  We saw it and are excited :)
>>>
>>>
>>>  On 20 March 2014 21:33, Francisco Criado <[email protected]> wrote:
>>>
>>>> Hi Helge! have you seen the new rift dev kit? they
>>>> have positional tracking now :) Quite strange it uses a camera for that,
>>>> thought that they were going to add a magnetic compass and an altimeter...
>>>>  F.
>>>>
>>>>
>>>>
>>>> On Thursday, February 27, 2014, Francisco Criado <[email protected]>
>>>> wrote:
>>>>
>>>>> Lack of programming knowledge (working on that) made me hire a
>>>>> freelance progammer for an idea i would like to make it work, but here in
>>>>> Argentina is quite difficult to find experienced coders involved in 3d
>>>>> or vfx. As you said Paul, there are a lot of possibilities for mixing
>>>>> different kind of tech available to all that would provide better tools 
>>>>> for
>>>>> vfx artists and supervisors.
>>>>>
>>>>>  F.
>>>>>
>>>>>
>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>> wrote:
>>>>>
>>>>> So far, everything we thought would be amazing has already been
>>>>> thought of (which is great imo - I love the movement behind the OR):
>>>>> http://www.reddit.com/r/oculus/
>>>>>
>>>>>  It's nice to see how many people are pushing on this - I'm hopeful
>>>>> that some of them will jump on the free license of Fabric and start
>>>>> tinkering with the platform themselves. With the extension system we have,
>>>>> it's possible for anyone to hook up custom hardware or build on top of our
>>>>> reference implementations. The Sixens guys have some cool technology 
>>>>> coming
>>>>> in the summer (they developed the Razer Hydra) that should be great to 
>>>>> work
>>>>> with.
>>>>>
>>>>>  Man, now I'm all excited again :)
>>>>>
>>>>>
>>>>> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote:
>>>>>
>>>>> Well guys if you run out of geeks for betatesting i don't have any
>>>>> trouble for burning my eyes with softimage and the rift!
>>>>> Paul you said interaction models, well arduino and a nine dof  board
>>>>> sounds great for a starting point ;)
>>>>>  F.
>>>>>
>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>> wrote:
>>>>>
>>>>> Please stop encouraging him. I might talk to them soon though if we
>>>>> get a good customer use case. Right now we're just thinking about a smooth
>>>>> path to get production data viewable - then we start thinking about
>>>>> interaction models and approaches. Scene assembly and lighting could start
>>>>> getting quite interesting :) For now it's just a science project to stop
>>>>> Helge going mad implementing various file extensions...
>>>>>
>>>>>
>>>>> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote:
>>>>>
>>>>> you should convince your boss of buying xsens tech, and then you will
>>>>> find yourself like this:
>>>>> http://youtu.be/LtMfrkRqlRs
>>>>>
>>>>>  F.
>>>>>
>>>>> On Thursday, February 27, 2014, Francisco Criado <
>>>>> [email protected]> wrote:
>>>>>
>>>>> Well Helge! is it there any chance to send you an argentine bbq as a
>>>>> bribe for that tool? name your price!
>>>>>
>>>>>  F.
>>>>>
>>>>>
>>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]>
>>>>> wrote:
>>>>>
>>>>> We're not casual when we talk about it internally :) It's an absolute
>>>>> nerdfest of 'and then we can... and then.... and then"
>>>>>
>>>>>  It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
>>>>> )<http://www.youtube.com/watch?v=GKNX6dieVcc>
>>>>>
>>>>>
>>>>> On 27 February 2014 11:22, Tim Crowson <[email protected]
>>>>> > wrote:
>>>>>
>>>>>  So casual, Helge...   :-D
>>>>>
>>>>>
>>>>> On 2/27/2014 10:02 AM, Helge Mathee wrote:
>>>>>
>>>>> I've just received mine and I'll integrate it into our system. Thus it
>>>>> will work in all DCCs.
>>>>>
>>>>> On 27.02.2014 15:51, Francisco Criado wrote:
>>>>>
>>>>> The first time i used them in unity, imported a set extension done for
>>>>> an old project, and found myself walking on my set and saying wwwoooowww
>>>>> all the time!
>>>>> F.
>>>>>
>>>>>
>>>>> On Thursday, February 27, 2014, Arvid Björn <[email protected]>
>>>>> wrote:
>>>>>
>>>>> I can just imagine 3D artists looking around the room like he's doing,
>>>>> wondering where they put that darn cube they need.
>>>>>
>>>>>
>>>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <
>>>>> [email protected]>
>>>>>
>>>>>
>>>
>>
>
> --
>
>
> *Rares Halmagean ___________________________________ *visual development
> and 3d character & content creation.
> *rarebrush.com* <http://rarebrush.com/>
>

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