that is one big f***k! really if FB buy this I will ignore completly and wait for something else.
get ready for VR FB and FB games in VR full of adds crap... I sooo hate that crapbook... morning before coffee not good.... On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean <[email protected]>wrote: > I think this is great for oculus and the team to fast trek their product > and compete with > other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4> > initiatives <http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to > bring us more affordable options. So let the games begin! > > > On 3/25/2014 6:09 PM, Paul Doyle wrote: > > yes, I'm gutted. What a shitty way to treat all the people that funded the > kickstarter with Luckey's vision of a completely open VR platform. We'll > probably still continue with the Fabric extension as even if we eventually > change to a different VR system a lot of the work will remain valid. > > Meh. > > > On 25 March 2014 18:59, Francisco Criado <[email protected]> wrote: > >> guys, have you checked news? wtf! >> >> >> http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion >> >> >> 2014-03-20 22:41 GMT-03:00 Paul Doyle <[email protected]>: >> >> We saw it and are excited :) >>> >>> >>> On 20 March 2014 21:33, Francisco Criado <[email protected]> wrote: >>> >>>> Hi Helge! have you seen the new rift dev kit? they >>>> have positional tracking now :) Quite strange it uses a camera for that, >>>> thought that they were going to add a magnetic compass and an altimeter... >>>> F. >>>> >>>> >>>> >>>> On Thursday, February 27, 2014, Francisco Criado <[email protected]> >>>> wrote: >>>> >>>>> Lack of programming knowledge (working on that) made me hire a >>>>> freelance progammer for an idea i would like to make it work, but here in >>>>> Argentina is quite difficult to find experienced coders involved in 3d >>>>> or vfx. As you said Paul, there are a lot of possibilities for mixing >>>>> different kind of tech available to all that would provide better tools >>>>> for >>>>> vfx artists and supervisors. >>>>> >>>>> F. >>>>> >>>>> >>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>> wrote: >>>>> >>>>> So far, everything we thought would be amazing has already been >>>>> thought of (which is great imo - I love the movement behind the OR): >>>>> http://www.reddit.com/r/oculus/ >>>>> >>>>> It's nice to see how many people are pushing on this - I'm hopeful >>>>> that some of them will jump on the free license of Fabric and start >>>>> tinkering with the platform themselves. With the extension system we have, >>>>> it's possible for anyone to hook up custom hardware or build on top of our >>>>> reference implementations. The Sixens guys have some cool technology >>>>> coming >>>>> in the summer (they developed the Razer Hydra) that should be great to >>>>> work >>>>> with. >>>>> >>>>> Man, now I'm all excited again :) >>>>> >>>>> >>>>> On 27 February 2014 12:32, Francisco Criado <[email protected]>wrote: >>>>> >>>>> Well guys if you run out of geeks for betatesting i don't have any >>>>> trouble for burning my eyes with softimage and the rift! >>>>> Paul you said interaction models, well arduino and a nine dof board >>>>> sounds great for a starting point ;) >>>>> F. >>>>> >>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>> wrote: >>>>> >>>>> Please stop encouraging him. I might talk to them soon though if we >>>>> get a good customer use case. Right now we're just thinking about a smooth >>>>> path to get production data viewable - then we start thinking about >>>>> interaction models and approaches. Scene assembly and lighting could start >>>>> getting quite interesting :) For now it's just a science project to stop >>>>> Helge going mad implementing various file extensions... >>>>> >>>>> >>>>> On 27 February 2014 12:15, Francisco Criado <[email protected]>wrote: >>>>> >>>>> you should convince your boss of buying xsens tech, and then you will >>>>> find yourself like this: >>>>> http://youtu.be/LtMfrkRqlRs >>>>> >>>>> F. >>>>> >>>>> On Thursday, February 27, 2014, Francisco Criado < >>>>> [email protected]> wrote: >>>>> >>>>> Well Helge! is it there any chance to send you an argentine bbq as a >>>>> bribe for that tool? name your price! >>>>> >>>>> F. >>>>> >>>>> >>>>> On Thursday, February 27, 2014, Paul Doyle <[email protected]> >>>>> wrote: >>>>> >>>>> We're not casual when we talk about it internally :) It's an absolute >>>>> nerdfest of 'and then we can... and then.... and then" >>>>> >>>>> It's a bit like this ;) Dude, Where's My Car ( And Then ??? >>>>> )<http://www.youtube.com/watch?v=GKNX6dieVcc> >>>>> >>>>> >>>>> On 27 February 2014 11:22, Tim Crowson <[email protected] >>>>> > wrote: >>>>> >>>>> So casual, Helge... :-D >>>>> >>>>> >>>>> On 2/27/2014 10:02 AM, Helge Mathee wrote: >>>>> >>>>> I've just received mine and I'll integrate it into our system. Thus it >>>>> will work in all DCCs. >>>>> >>>>> On 27.02.2014 15:51, Francisco Criado wrote: >>>>> >>>>> The first time i used them in unity, imported a set extension done for >>>>> an old project, and found myself walking on my set and saying wwwoooowww >>>>> all the time! >>>>> F. >>>>> >>>>> >>>>> On Thursday, February 27, 2014, Arvid Björn <[email protected]> >>>>> wrote: >>>>> >>>>> I can just imagine 3D artists looking around the room like he's doing, >>>>> wondering where they put that darn cube they need. >>>>> >>>>> >>>>> On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic < >>>>> [email protected]> >>>>> >>>>> >>> >> > > -- > > > *Rares Halmagean ___________________________________ *visual development > and 3d character & content creation. > *rarebrush.com* <http://rarebrush.com/> >

