Farmville 3d ;)  Oh the Horror !

It really depends if this deal makes the Oculus Rift easily affordable then its 
a good deal. Jon says it addresses some scaling issues which I am assuming to 
be getting it ready for mass distribution.





From: Doeke Wartena <[email protected]<mailto:[email protected]>>
Reply-To: 
"[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Date: Wednesday 26 March 2014 at 10:26 AM
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: Re: Oculus Rift

a man not FB :(
They probably fuck it up in some way to make more money.


2014-03-26 7:01 GMT+01:00 Mirko Jankovic 
<[email protected]<mailto:[email protected]>>:
that is one big f***k! really
if FB buy this I will ignore completly and wait for something else.

get ready for VR FB and FB games in VR full of adds crap...

I sooo hate that crapbook...

morning before coffee not good....


On Wed, Mar 26, 2014 at 1:10 AM, Rares Halmagean 
<[email protected]<mailto:[email protected]>> wrote:
I think this is great for oculus and the team to fast trek their product and 
compete with 
other<http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4>
 initiatives<http://www.zeiss.com/cinemizer-oled/en_de/home.html> and to bring 
us more affordable options. So let the games begin!


On 3/25/2014 6:09 PM, Paul Doyle wrote:
yes, I'm gutted. What a shitty way to treat all the people that funded the 
kickstarter with Luckey's vision of a completely open VR platform. We'll 
probably still continue with the Fabric extension as even if we eventually 
change to a different VR system a lot of the work will remain valid.

Meh.


On 25 March 2014 18:59, Francisco Criado 
<[email protected]<mailto:[email protected]>> wrote:
guys, have you checked news? wtf!

http://www.theverge.com/2014/3/25/5547456/facebook-buying-oculus-for-2-billion


2014-03-20 22:41 GMT-03:00 Paul Doyle 
<[email protected]<mailto:[email protected]>>:

We saw it and are excited :)


On 20 March 2014 21:33, Francisco Criado 
<[email protected]<mailto:[email protected]>> wrote:
Hi Helge! have you seen the new rift dev kit? they have positional tracking now 
:) Quite strange it uses a camera for that, thought that they were going to add 
a magnetic compass and an altimeter...
F.



On Thursday, February 27, 2014, Francisco Criado 
<[email protected]<mailto:[email protected]>> wrote:
Lack of programming knowledge (working on that) made me hire a freelance 
progammer for an idea i would like to make it work, but here in Argentina is 
quite difficult to find experienced coders involved in 3d or vfx. As you said 
Paul, there are a lot of possibilities for mixing different kind of tech 
available to all that would provide better tools for vfx artists and 
supervisors.

F.


On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
So far, everything we thought would be amazing has already been thought of 
(which is great imo - I love the movement behind the OR): 
http://www.reddit.com/r/oculus/

It's nice to see how many people are pushing on this - I'm hopeful that some of 
them will jump on the free license of Fabric and start tinkering with the 
platform themselves. With the extension system we have, it's possible for 
anyone to hook up custom hardware or build on top of our reference 
implementations. The Sixens guys have some cool technology coming in the summer 
(they developed the Razer Hydra) that should be great to work with.

Man, now I'm all excited again :)


On 27 February 2014 12:32, Francisco Criado <[email protected]> wrote:
Well guys if you run out of geeks for betatesting i don't have any trouble for 
burning my eyes with softimage and the rift!
Paul you said interaction models, well arduino and a nine dof  board sounds 
great for a starting point ;)
F.

On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
Please stop encouraging him. I might talk to them soon though if we get a good 
customer use case. Right now we're just thinking about a smooth path to get 
production data viewable - then we start thinking about interaction models and 
approaches. Scene assembly and lighting could start getting quite interesting 
:) For now it's just a science project to stop Helge going mad implementing 
various file extensions...


On 27 February 2014 12:15, Francisco Criado <[email protected]> wrote:
you should convince your boss of buying xsens tech, and then you will find 
yourself like this:
http://youtu.be/LtMfrkRqlRs

F.

On Thursday, February 27, 2014, Francisco Criado <[email protected]> wrote:
Well Helge! is it there any chance to send you an argentine bbq as a bribe for 
that tool? name your price!

F.


On Thursday, February 27, 2014, Paul Doyle <[email protected]> wrote:
We're not casual when we talk about it internally :) It's an absolute nerdfest 
of 'and then we can... and then.... and then"

It's a bit like this ;) Dude, Where's My Car ( And Then ??? 
)<http://www.youtube.com/watch?v=GKNX6dieVcc>


On 27 February 2014 11:22, Tim Crowson <[email protected]> wrote:
So casual, Helge...   :-D


On 2/27/2014 10:02 AM, Helge Mathee wrote:
I've just received mine and I'll integrate it into our system. Thus it will 
work in all DCCs.

On 27.02.2014 15:51, Francisco Criado wrote:
The first time i used them in unity, imported a set extension done for an old 
project, and found myself walking on my set and saying wwwoooowww all the time!
F.


On Thursday, February 27, 2014, Arvid Björn <[email protected]> wrote:
I can just imagine 3D artists looking around the room like he's doing, 
wondering where they put that darn cube they need.


On Thu, Feb 27, 2014 at 9:16 AM, Mirko Jankovic <[email protected]>




--
Rares Halmagean
___________________________________
visual development and 3d character & content creation.
rarebrush.com<http://rarebrush.com/>



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