But just to be clear, everything you're talking about is essentially
particles related? Feels like we're stepping back to ICE zero point five!


On 21 March 2014 16:45, Adrian Graham <adrian.gra...@autodesk.com> wrote:

> Yes, this first release is liquids-focused (note: *fluids* are an entirely
> different solver, which we call the 'aero' - aerodynamic -- solver). Future
> releases could encompass more types of solvers (rigid, cloth, fluid,
> liquid, etc, all interacting). And from there, it would be amazing to see
> more procedural geometry generation, destruction and stuff like that.
>
> But we gotta take this one step at a time, and design the foundation
> carefully if we want to accommodate all that.
> Adrian
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of joshxsi
> Sent: Thursday, March 20, 2014 6:09 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: ICE - When will we have todays functionality in Maya?
>
> Part of what made ICE so successful (in my mind) was the large amount of
> built in nodes and compounds that were included as part of the base system
> that were used in mostly non-simulated contexts (raycasting, geometry
> locations, etc).
>
> >From the sound of the development stages, the first two releases will be
> fluid focused, do you expect that the final release will include the non
> particle functionality that ICE became so useful for?
>
> It sounds like you're expecting the users to build a more generic set of
> functionality using the API? (mesh deforms, curve based flow tools, IK
> solvers etc)
>
> Thanks again for the information as well.
>
>
> On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher <
> davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
>
> Yes, definitely giving them a chance! If they turn Maya/Bifrost into
> something great that can give me back what I just lost, believe me I will
> be one happy guy.
>
>
> On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
> The product will be released within the quarter. To be fair, that info if
> you were on beta has been consistent and available for quite a while now,
> so it's not some last minute stunt.
>
> Marcus, Adrian and the rest of the team are nice guys, give them a chance.
>
> On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher <
> davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote:
> This email was fascinating. I'm curious though; we've been told we can't
> hear roadmaps because they run afoul of SEC rules. And yet, here we get a
> somewhat detailed roadmap.
>
> Dave G
>
>
>
>


-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk

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