But just to be clear, everything you're talking about is essentially particles related? Feels like we're stepping back to ICE zero point five!
On 21 March 2014 16:45, Adrian Graham <adrian.gra...@autodesk.com> wrote: > Yes, this first release is liquids-focused (note: *fluids* are an entirely > different solver, which we call the 'aero' - aerodynamic -- solver). Future > releases could encompass more types of solvers (rigid, cloth, fluid, > liquid, etc, all interacting). And from there, it would be amazing to see > more procedural geometry generation, destruction and stuff like that. > > But we gotta take this one step at a time, and design the foundation > carefully if we want to accommodate all that. > Adrian > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of joshxsi > Sent: Thursday, March 20, 2014 6:09 PM > To: softimage@listproc.autodesk.com > Subject: Re: ICE - When will we have todays functionality in Maya? > > Part of what made ICE so successful (in my mind) was the large amount of > built in nodes and compounds that were included as part of the base system > that were used in mostly non-simulated contexts (raycasting, geometry > locations, etc). > > >From the sound of the development stages, the first two releases will be > fluid focused, do you expect that the final release will include the non > particle functionality that ICE became so useful for? > > It sounds like you're expecting the users to build a more generic set of > functionality using the API? (mesh deforms, curve based flow tools, IK > solvers etc) > > Thanks again for the information as well. > > > On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher < > davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote: > > Yes, definitely giving them a chance! If they turn Maya/Bifrost into > something great that can give me back what I just lost, believe me I will > be one happy guy. > > > On 3/20/2014 6:29 PM, Raffaele Fragapane wrote: > The product will be released within the quarter. To be fair, that info if > you were on beta has been consistent and available for quite a while now, > so it's not some last minute stunt. > > Marcus, Adrian and the rest of the team are nice guys, give them a chance. > > On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher < > davegsoftimagel...@gmail.com<mailto:davegsoftimagel...@gmail.com>> wrote: > This email was fascinating. I'm curious though; we've been told we can't > hear roadmaps because they run afoul of SEC rules. And yet, here we get a > somewhat detailed roadmap. > > Dave G > > > > -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk