I suspect this is because the money for AD is in getting everyone rental
on the cloud. Just as they are doing with the CAD side of their
userbase. So in few years when we're all on Maya 360 they can plug it
into other software as well and rent in out separately.
-Ronald
On 3/21/2014 14:52, Chris Marshall wrote:
I think we can see there's some reason to look into Bifrost, but I
also have a nagging feeling it's simply never going to achieve the
same level of functionality as ICE, for the very reason ICE is
essentially being shut down. ICE does what it does and is so much more
than a particle system, because it is built into the very core of
Softimage. To attempt to make Bifrost 'future proof' they are
deliberately *not* building it into the core of Maya, thus allowing
for the potential for it to be standalone and / or plugged into other
software / platforms at a later date. But by approaching it in this
way, it'll only ever be a bolt on, that surely can never achieve that
level of flexibility that we have with ICE at the heart of Softimage.
It feels that the very thing that makes ICE such an amazing tool is
actually causing it's downfall, and is the reason Bifrost can never
replace it. And that totally sucks!
On 21 March 2014 10:29, Juan Brockhaus <[email protected]
<mailto:[email protected]>> wrote:
Hey Adrian,
this is some great info here. and makes me suddenly feel spmehow
better ;-)
maybe in two/three years time, when Soft slowly falls back (just
due to no further development) BiFrost will be in a state where it
can take over...? (wishful thinking)
If I read between the lines I feel there is hope that BiFrost is
not 'just' a fluid simulation system and can be used for far more.
Exactly what I personally (and many others) love about ICE. It is
(contrary to past Autodesk-PR) NOT just a
particle-simulation-system, but a swiss army tool which can
manipulate almost every aspect of data in my scene/objects and
build, create, deform, etc...
ie at the moment I build shapes/objects made out of dominos. All
procedurally build in ICE. I made different compounds to stack and
pile dominoes in different ways and methods. And if the objects I
have to create (and even the domino) change (as usual in
commercials..) it is all instantly updated.
Only right at the end I add a Sim node and the whole things
collapses... (obviously controlled with nulls, forces, etc...) The
Sim is basically the last 5% of what I use ICE for.
If I can do stuff like this in BiFrost in the future I'm a happy
camper.
Right now the only other software capable of that would be Houdini...
I'll keep an eye on BiFrost ;-)
Cheers,
Juan
On Fri, Mar 21, 2014 at 1:09 AM, joshxsi <[email protected]
<mailto:[email protected]>> wrote:
Part of what made ICE so successful (in my mind) was the large
amount of built in nodes and compounds that were included as
part of the base system that were used in mostly non-simulated
contexts (raycasting, geometry locations, etc).
From the sound of the development stages, the first two
releases will be fluid focused, do you expect that the final
release will include the non particle functionality that ICE
became so useful for?
It sounds like you're expecting the users to build a more
generic set of functionality using the API? (mesh deforms,
curve based flow tools, IK solvers etc)
Thanks again for the information as well.
On Fri, Mar 21, 2014 at 11:48 AM, David Gallagher
<[email protected]
<mailto:[email protected]>> wrote:
Yes, definitely giving them a chance! If they turn
Maya/Bifrost into something great that can give me back
what I just lost, believe me I will be one happy guy.
On 3/20/2014 6:29 PM, Raffaele Fragapane wrote:
The product will be released within the quarter. To be
fair, that info if you were on beta has been consistent
and available for quite a while now, so it's not some
last minute stunt.
Marcus, Adrian and the rest of the team are nice guys,
give them a chance.
On Fri, Mar 21, 2014 at 11:17 AM, David Gallagher
<[email protected]
<mailto:[email protected]>> wrote:
This email was fascinating. I'm curious though; we've
been told we can't hear roadmaps because they run
afoul of SEC rules. And yet, here we get a somewhat
detailed roadmap.
Dave G
--
Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk <http://www.mintmotion.co.uk>