Hi all,

I already asked this question on a Maya forum and I didn't get an answer
basically...

I'm merging together two rigs, one for the head and one for the body.
What I'm doing is parenting the root of the head rig to the neck bone of
the body, then merge the two meshes and transfer the weights ( using the
merge PPG ), in order to keep the enveloping on both of them ( and later on
a bit of smoothing on the weights ).
This is my simple workflow in Softimage, the main reason is to have a
single mesh with both head+body rigged.

Now I'm translating the same workflow in Maya.
Parenting of the head rig to the body rig not a problem, done.
The problem is when I'm trying to merge and create a unique mesh with both
envelopes...looks like the weights can't be transfered or some scripting is
needed in order to do that....
Well, nothing out of the box allow me to do that in Maya?

If I'm not wrong the merging operator act as GATOR, and I know that the
tool is not available inside Maya, but seriously there's no way to merge
and blend the weights between two meshes?

Sorry to bother you with quesion regarding Maya but looks like here some of
you use both of them so better ask :)

Cheers

Nicolas

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