So thing is or you're lucky that someone made a script in order to do something you need or you're screwed if you don't know how to script....crap...
The more I ask questions about Maya the more I feel depressed :'( 2014-03-25 17:53 GMT+01:00 Emilio Hernandez <[email protected]>: > Yew Siew for delivering in Maya the Send to Softimage button for me is a > lifesaver. I do all the correctives and shapes in Softimage and send them > back to Maya. Specially when you merge two geometries with each one has > shapes. Softimage handles that amazingly. You will get two sets of > shapes in the shape manager in a single object. Extract the shapes send > them to Maya and reconnect the whole stuff. > > With a script I made.... > > ------------------------------------------------------- > Emilio Hernández VFX & 3D animation. > > > 2014-03-25 10:46 GMT-06:00 Martin Yara <[email protected]>: > > Yes, pretty much everything requires a lot more clicking in Maya. >> >> BTW, you can't change topology without messing up your weights, so you'll >> need to or save your weights by global position with an script >> like doraSkinWeights, or duplicate your mesh and keep it as a weight >> container to copy weights to your edited mesh. >> >> I don't think there is a way to edit your mesh and keep the original >> weights just like they are, like you can in Softimage. You can get only >> approximations with copy weights or scripts, relying in UVs or global >> position. >> >> After doing all of this, now you need one more edge in your model? well, >> start again with the whole process. >> >> So yes, the workflow is a mess compared to SI and is a lot more time >> consuming. >> >> I disagree with Graham. You can't do GATOR inside Maya. You can get a >> similar final results with 10x more clicks, but it isn't the same, and you >> don't have a Gator op alive. >> >> The send to Softimage is a good alternative when you can do it (basically >> envelope, uv and mesh modeling). Sadly, there are a lot of features that >> can't be translated between them like Maya crease edges or sets, or >> Softimage hard edges, so you'll have to re-build them. I haven't tried >> shapes + send to SI. >> >> Martin >> >> >

