So thing is or you're lucky that someone made a script in order to do
something you need or you're screwed if you don't know how to
script....crap...

The more I ask questions about Maya the more I feel depressed :'(


2014-03-25 17:53 GMT+01:00 Emilio Hernandez <[email protected]>:

> Yew Siew for delivering in Maya the Send to Softimage button for me is a
> lifesaver.  I do all the correctives and shapes in Softimage and send them
> back to Maya.  Specially when you merge two geometries with each one has
> shapes.   Softimage handles that amazingly.  You will get two sets of
> shapes in the shape manager in a single object.  Extract the shapes send
> them to Maya and reconnect the whole stuff.
>
> With a script I made....
>
> -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>
> 2014-03-25 10:46 GMT-06:00 Martin Yara <[email protected]>:
>
> Yes, pretty much everything requires a lot more clicking in Maya.
>>
>> BTW, you can't change topology without messing up your weights, so you'll
>> need to or save your weights by global position with an script
>> like doraSkinWeights, or duplicate your mesh and keep it as a weight
>> container to copy weights to your edited mesh.
>>
>> I don't think there is a way to edit your mesh and keep the original
>> weights just like they are, like you can in Softimage. You can get only
>> approximations with copy weights or scripts, relying in UVs or global
>> position.
>>
>> After doing all of this, now you need one more edge in your model? well,
>> start again with the whole process.
>>
>> So yes, the workflow is a mess compared to SI and is a lot more time
>> consuming.
>>
>> I disagree with Graham. You can't do GATOR inside Maya. You can get a
>> similar final results with 10x more clicks, but it isn't the same, and you
>> don't have a Gator op alive.
>>
>> The send to Softimage is a good alternative when you can do it (basically
>> envelope, uv and mesh modeling). Sadly, there are a lot of features that
>> can't be translated between them like Maya crease edges or sets, or
>> Softimage hard edges, so you'll have to re-build them. I haven't tried
>> shapes + send to SI.
>>
>> Martin
>>
>>
>

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