I haven't used that much Mayas latest versions, but AFAIK no.

You would need to:

- Reset to Bind Pose
- Duplicate obj A and obj B
- Combine duplicated unskinned obj A to obj B (getting obj C)
- Select obj C and apply bind Skin.
- Select obj A, obj B and obj C and apply Copy Skin Weights (inside
Animation / Skin, Edit Smooth Skin)
- Delete old obj A and obj B


Martin



On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <[email protected]> wrote:

> Hi all,
>
> I already asked this question on a Maya forum and I didn't get an answer
> basically...
>
> I'm merging together two rigs, one for the head and one for the body.
> What I'm doing is parenting the root of the head rig to the neck bone of
> the body, then merge the two meshes and transfer the weights ( using the
> merge PPG ), in order to keep the enveloping on both of them ( and later on
> a bit of smoothing on the weights ).
> This is my simple workflow in Softimage, the main reason is to have a
> single mesh with both head+body rigged.
>
> Now I'm translating the same workflow in Maya.
> Parenting of the head rig to the body rig not a problem, done.
> The problem is when I'm trying to merge and create a unique mesh with both
> envelopes...looks like the weights can't be transfered or some scripting is
> needed in order to do that....
> Well, nothing out of the box allow me to do that in Maya?
>
> If I'm not wrong the merging operator act as GATOR, and I know that the
> tool is not available inside Maya, but seriously there's no way to merge
> and blend the weights between two meshes?
>
> Sorry to bother you with quesion regarding Maya but looks like here some
> of you use both of them so better ask :)
>
> Cheers
>
> Nicolas
>

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