I haven't used that much Mayas latest versions, but AFAIK no. You would need to:
- Reset to Bind Pose - Duplicate obj A and obj B - Combine duplicated unskinned obj A to obj B (getting obj C) - Select obj C and apply bind Skin. - Select obj A, obj B and obj C and apply Copy Skin Weights (inside Animation / Skin, Edit Smooth Skin) - Delete old obj A and obj B Martin On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <[email protected]> wrote: > Hi all, > > I already asked this question on a Maya forum and I didn't get an answer > basically... > > I'm merging together two rigs, one for the head and one for the body. > What I'm doing is parenting the root of the head rig to the neck bone of > the body, then merge the two meshes and transfer the weights ( using the > merge PPG ), in order to keep the enveloping on both of them ( and later on > a bit of smoothing on the weights ). > This is my simple workflow in Softimage, the main reason is to have a > single mesh with both head+body rigged. > > Now I'm translating the same workflow in Maya. > Parenting of the head rig to the body rig not a problem, done. > The problem is when I'm trying to merge and create a unique mesh with both > envelopes...looks like the weights can't be transfered or some scripting is > needed in order to do that.... > Well, nothing out of the box allow me to do that in Maya? > > If I'm not wrong the merging operator act as GATOR, and I know that the > tool is not available inside Maya, but seriously there's no way to merge > and blend the weights between two meshes? > > Sorry to bother you with quesion regarding Maya but looks like here some > of you use both of them so better ask :) > > Cheers > > Nicolas >

