Good to know, it just requires more clicking... Thanks Martin I'm so tempted to use Houdini :)
2014-03-25 9:47 GMT+01:00 Martin Yara <[email protected]>: > I haven't used that much Mayas latest versions, but AFAIK no. > > You would need to: > > - Reset to Bind Pose > - Duplicate obj A and obj B > - Combine duplicated unskinned obj A to obj B (getting obj C) > - Select obj C and apply bind Skin. > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside > Animation / Skin, Edit Smooth Skin) > - Delete old obj A and obj B > > > Martin > > > > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <[email protected]>wrote: > >> Hi all, >> >> I already asked this question on a Maya forum and I didn't get an answer >> basically... >> >> I'm merging together two rigs, one for the head and one for the body. >> What I'm doing is parenting the root of the head rig to the neck bone of >> the body, then merge the two meshes and transfer the weights ( using the >> merge PPG ), in order to keep the enveloping on both of them ( and later on >> a bit of smoothing on the weights ). >> This is my simple workflow in Softimage, the main reason is to have a >> single mesh with both head+body rigged. >> >> Now I'm translating the same workflow in Maya. >> Parenting of the head rig to the body rig not a problem, done. >> The problem is when I'm trying to merge and create a unique mesh with >> both envelopes...looks like the weights can't be transfered or some >> scripting is needed in order to do that.... >> Well, nothing out of the box allow me to do that in Maya? >> >> If I'm not wrong the merging operator act as GATOR, and I know that the >> tool is not available inside Maya, but seriously there's no way to merge >> and blend the weights between two meshes? >> >> Sorry to bother you with quesion regarding Maya but looks like here some >> of you use both of them so better ask :) >> >> Cheers >> >> Nicolas >> > >

