Good to know, it just requires more clicking...
Thanks Martin

I'm so tempted to use Houdini :)


2014-03-25 9:47 GMT+01:00 Martin Yara <[email protected]>:

> I haven't used that much Mayas latest versions, but AFAIK no.
>
> You would need to:
>
> - Reset to Bind Pose
> - Duplicate obj A and obj B
> - Combine duplicated unskinned obj A to obj B (getting obj C)
> - Select obj C and apply bind Skin.
> - Select obj A, obj B and obj C and apply Copy Skin Weights (inside
> Animation / Skin, Edit Smooth Skin)
> - Delete old obj A and obj B
>
>
> Martin
>
>
>
> On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito <[email protected]>wrote:
>
>> Hi all,
>>
>> I already asked this question on a Maya forum and I didn't get an answer
>> basically...
>>
>> I'm merging together two rigs, one for the head and one for the body.
>> What I'm doing is parenting the root of the head rig to the neck bone of
>> the body, then merge the two meshes and transfer the weights ( using the
>> merge PPG ), in order to keep the enveloping on both of them ( and later on
>> a bit of smoothing on the weights ).
>> This is my simple workflow in Softimage, the main reason is to have a
>> single mesh with both head+body rigged.
>>
>> Now I'm translating the same workflow in Maya.
>> Parenting of the head rig to the body rig not a problem, done.
>> The problem is when I'm trying to merge and create a unique mesh with
>> both envelopes...looks like the weights can't be transfered or some
>> scripting is needed in order to do that....
>> Well, nothing out of the box allow me to do that in Maya?
>>
>> If I'm not wrong the merging operator act as GATOR, and I know that the
>> tool is not available inside Maya, but seriously there's no way to merge
>> and blend the weights between two meshes?
>>
>> Sorry to bother you with quesion regarding Maya but looks like here some
>> of you use both of them so better ask :)
>>
>> Cheers
>>
>> Nicolas
>>
>
>

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