That is good to know… thanks Jordi Bares [email protected]
On 25 Mar 2014, at 09:53, Graham Bell <[email protected]> wrote: > Yeah, you can do much of the stuff from GATOR inside Maya, but some things > are scattered about. > The great thing about GATOR is that it's all in one place, kinda a 'one stop > shop' > > G > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Nicolas Esposito > Sent: 25 March 2014 08:58 > To: [email protected] > Subject: Re: Merge two meshes + transfer weights - Adapting Softimage > workflow in Maya > > Good to know, it just requires more clicking... > Thanks Martin > > I'm so tempted to use Houdini :) > > 2014-03-25 9:47 GMT+01:00 Martin Yara > <[email protected]<mailto:[email protected]>>: > I haven't used that much Mayas latest versions, but AFAIK no. > > You would need to: > > - Reset to Bind Pose > - Duplicate obj A and obj B > - Combine duplicated unskinned obj A to obj B (getting obj C) > - Select obj C and apply bind Skin. > - Select obj A, obj B and obj C and apply Copy Skin Weights (inside Animation > / Skin, Edit Smooth Skin) > - Delete old obj A and obj B > > > Martin > > > On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito > <[email protected]<mailto:[email protected]>> wrote: > Hi all, > > I already asked this question on a Maya forum and I didn't get an answer > basically... > > I'm merging together two rigs, one for the head and one for the body. > What I'm doing is parenting the root of the head rig to the neck bone of the > body, then merge the two meshes and transfer the weights ( using the merge > PPG ), in order to keep the enveloping on both of them ( and later on a bit > of smoothing on the weights ). > This is my simple workflow in Softimage, the main reason is to have a single > mesh with both head+body rigged. > > Now I'm translating the same workflow in Maya. > Parenting of the head rig to the body rig not a problem, done. > The problem is when I'm trying to merge and create a unique mesh with both > envelopes...looks like the weights can't be transfered or some scripting is > needed in order to do that.... > Well, nothing out of the box allow me to do that in Maya? > > If I'm not wrong the merging operator act as GATOR, and I know that the tool > is not available inside Maya, but seriously there's no way to merge and blend > the weights between two meshes? > > Sorry to bother you with quesion regarding Maya but looks like here some of > you use both of them so better ask :) > > Cheers > > Nicolas > > > <winmail.dat>

