That is good to know… thanks

Jordi Bares
[email protected]

On 25 Mar 2014, at 09:53, Graham Bell <[email protected]> wrote:

> Yeah, you can do much of the stuff from GATOR inside Maya, but some things 
> are scattered about.
> The great thing about GATOR is that it's all in one place, kinda a 'one stop 
> shop'
> 
> G
> 
> 
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Nicolas Esposito
> Sent: 25 March 2014 08:58
> To: [email protected]
> Subject: Re: Merge two meshes + transfer weights - Adapting Softimage 
> workflow in Maya
> 
> Good to know, it just requires more clicking...
> Thanks Martin
> 
> I'm so tempted to use Houdini :)
> 
> 2014-03-25 9:47 GMT+01:00 Martin Yara 
> <[email protected]<mailto:[email protected]>>:
> I haven't used that much Mayas latest versions, but AFAIK no.
> 
> You would need to:
> 
> - Reset to Bind Pose
> - Duplicate obj A and obj B
> - Combine duplicated unskinned obj A to obj B (getting obj C)
> - Select obj C and apply bind Skin.
> - Select obj A, obj B and obj C and apply Copy Skin Weights (inside Animation 
> / Skin, Edit Smooth Skin)
> - Delete old obj A and obj B
> 
> 
> Martin
> 
> 
> On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito 
> <[email protected]<mailto:[email protected]>> wrote:
> Hi all,
> 
> I already asked this question on a Maya forum and I didn't get an answer 
> basically...
> 
> I'm merging together two rigs, one for the head and one for the body.
> What I'm doing is parenting the root of the head rig to the neck bone of the 
> body, then merge the two meshes and transfer the weights ( using the merge 
> PPG ), in order to keep the enveloping on both of them ( and later on a bit 
> of smoothing on the weights ).
> This is my simple workflow in Softimage, the main reason is to have a single 
> mesh with both head+body rigged.
> 
> Now I'm translating the same workflow in Maya.
> Parenting of the head rig to the body rig not a problem, done.
> The problem is when I'm trying to merge and create a unique mesh with both 
> envelopes...looks like the weights can't be transfered or some scripting is 
> needed in order to do that....
> Well, nothing out of the box allow me to do that in Maya?
> 
> If I'm not wrong the merging operator act as GATOR, and I know that the tool 
> is not available inside Maya, but seriously there's no way to merge and blend 
> the weights between two meshes?
> 
> Sorry to bother you with quesion regarding Maya but looks like here some of 
> you use both of them so better ask :)
> 
> Cheers
> 
> Nicolas
> 
> 
> <winmail.dat>


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