Yeah, you can do much of the stuff from GATOR inside Maya, but some things are 
scattered about.
The great thing about GATOR is that it's all in one place, kinda a 'one stop 
shop'

G


From: [email protected] 
[mailto:[email protected]] On Behalf Of Nicolas Esposito
Sent: 25 March 2014 08:58
To: [email protected]
Subject: Re: Merge two meshes + transfer weights - Adapting Softimage workflow 
in Maya

Good to know, it just requires more clicking...
Thanks Martin

I'm so tempted to use Houdini :)

2014-03-25 9:47 GMT+01:00 Martin Yara 
<[email protected]<mailto:[email protected]>>:
I haven't used that much Mayas latest versions, but AFAIK no.

You would need to:

- Reset to Bind Pose
- Duplicate obj A and obj B
- Combine duplicated unskinned obj A to obj B (getting obj C)
- Select obj C and apply bind Skin.
- Select obj A, obj B and obj C and apply Copy Skin Weights (inside Animation / 
Skin, Edit Smooth Skin)
- Delete old obj A and obj B


Martin


On Tue, Mar 25, 2014 at 5:32 PM, Nicolas Esposito 
<[email protected]<mailto:[email protected]>> wrote:
Hi all,

I already asked this question on a Maya forum and I didn't get an answer 
basically...

I'm merging together two rigs, one for the head and one for the body.
What I'm doing is parenting the root of the head rig to the neck bone of the 
body, then merge the two meshes and transfer the weights ( using the merge PPG 
), in order to keep the enveloping on both of them ( and later on a bit of 
smoothing on the weights ).
This is my simple workflow in Softimage, the main reason is to have a single 
mesh with both head+body rigged.

Now I'm translating the same workflow in Maya.
Parenting of the head rig to the body rig not a problem, done.
The problem is when I'm trying to merge and create a unique mesh with both 
envelopes...looks like the weights can't be transfered or some scripting is 
needed in order to do that....
Well, nothing out of the box allow me to do that in Maya?

If I'm not wrong the merging operator act as GATOR, and I know that the tool is 
not available inside Maya, but seriously there's no way to merge and blend the 
weights between two meshes?

Sorry to bother you with quesion regarding Maya but looks like here some of you 
use both of them so better ask :)

Cheers

Nicolas


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