Unless this changed recently this can't be done out if the box in Maya, please correct me is I am wrong.
In Houdini you can use attribute transfer. Jb Sent from my iPhone > On 25 Mar 2014, at 08:32, Nicolas Esposito <[email protected]> wrote: > > Hi all, > > I already asked this question on a Maya forum and I didn't get an answer > basically... > > I'm merging together two rigs, one for the head and one for the body. > What I'm doing is parenting the root of the head rig to the neck bone of the > body, then merge the two meshes and transfer the weights ( using the merge > PPG ), in order to keep the enveloping on both of them ( and later on a bit > of smoothing on the weights ). > This is my simple workflow in Softimage, the main reason is to have a single > mesh with both head+body rigged. > > Now I'm translating the same workflow in Maya. > Parenting of the head rig to the body rig not a problem, done. > The problem is when I'm trying to merge and create a unique mesh with both > envelopes...looks like the weights can't be transfered or some scripting is > needed in order to do that.... > Well, nothing out of the box allow me to do that in Maya? > > If I'm not wrong the merging operator act as GATOR, and I know that the tool > is not available inside Maya, but seriously there's no way to merge and blend > the weights between two meshes? > > Sorry to bother you with quesion regarding Maya but looks like here some of > you use both of them so better ask :) > > Cheers > > Nicolas

