Unless this changed recently this can't be done out if the box in Maya, please 
correct me is I am wrong.

In Houdini you can use attribute transfer.

Jb

Sent from my iPhone

> On 25 Mar 2014, at 08:32, Nicolas Esposito <[email protected]> wrote:
> 
> Hi all,
> 
> I already asked this question on a Maya forum and I didn't get an answer 
> basically...
> 
> I'm merging together two rigs, one for the head and one for the body.
> What I'm doing is parenting the root of the head rig to the neck bone of the 
> body, then merge the two meshes and transfer the weights ( using the merge 
> PPG ), in order to keep the enveloping on both of them ( and later on a bit 
> of smoothing on the weights ).
> This is my simple workflow in Softimage, the main reason is to have a single 
> mesh with both head+body rigged.
> 
> Now I'm translating the same workflow in Maya.
> Parenting of the head rig to the body rig not a problem, done.
> The problem is when I'm trying to merge and create a unique mesh with both 
> envelopes...looks like the weights can't be transfered or some scripting is 
> needed in order to do that....
> Well, nothing out of the box allow me to do that in Maya?
> 
> If I'm not wrong the merging operator act as GATOR, and I know that the tool 
> is not available inside Maya, but seriously there's no way to merge and blend 
> the weights between two meshes?
> 
> Sorry to bother you with quesion regarding Maya but looks like here some of 
> you use both of them so better ask :)
> 
> Cheers
> 
> Nicolas

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