?!? That's pretty awesome, actually! Going to see if I can try that with
the school's 2014 maya/xsi package for fun one of these days :D
Finally 'send to' has a use, haha!
Yours sincerely,
Siew Yi Liang
On 3/25/2014 9:53 AM, Emilio Hernandez wrote:
Yew Siew for delivering in Maya the Send to Softimage button for me is
a lifesaver. I do all the correctives and shapes in Softimage and
send them back to Maya. Specially when you merge two geometries with
each one has shapes. Softimage handles that amazingly. You will get
two sets of shapes in the shape manager in a single object. Extract
the shapes send them to Maya and reconnect the whole stuff.
With a script I made....
-------------------------------------------------------
Emilio Hernández VFX & 3D animation.
2014-03-25 10:46 GMT-06:00 Martin Yara <[email protected]
<mailto:[email protected]>>:
Yes, pretty much everything requires a lot more clicking in Maya.
BTW, you can't change topology without messing up your weights, so
you'll need to or save your weights by global position with an
script like doraSkinWeights, or duplicate your mesh and keep it as
a weight container to copy weights to your edited mesh.
I don't think there is a way to edit your mesh and keep the
original weights just like they are, like you can in Softimage.
You can get only approximations with copy weights or scripts,
relying in UVs or global position.
After doing all of this, now you need one more edge in your model?
well, start again with the whole process.
So yes, the workflow is a mess compared to SI and is a lot more
time consuming.
I disagree with Graham. You can't do GATOR inside Maya. You can
get a similar final results with 10x more clicks, but it isn't the
same, and you don't have a Gator op alive.
The send to Softimage is a good alternative when you can do it
(basically envelope, uv and mesh modeling). Sadly, there are a lot
of features that can't be translated between them like Maya crease
edges or sets, or Softimage hard edges, so you'll have to re-build
them. I haven't tried shapes + send to SI.
Martin