Hi Mirko:

Is there a reason that you guys cannot use xNormal for this? Seems like it would be a better option for baking than Ultimapper/Rendermap...xNormal should handle crazy topology count fine in my experience. (Plus it gives better baking results imho and is faster since you can use the GPU to bake)

I don't know if the baking tools in XSI will still work this way, but you could try also setting the viewport display to be bounding box for the highpoly object?

Hope that helps!

Yours sincerely,
Siew Yi Liang

On 3/27/2014 8:05 AM, Mirko Jankovic wrote:
Anyone have good idea how to get really high poly obj from zbrush, like 10.000.000 polys to Softimage? Exporting to obj get zbrush crashed on 32gb ram comp. Decimating or any other stuff in zbrush gives all kind of weird polygons once imported to SI. Or at least good point how to get proper normal maps.. we are close getting them but always something gets messed up. Any point to guide or something or tips would be great. Thanks

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