Hi Mirko:
Is there a reason that you guys cannot use xNormal for this? Seems like
it would be a better option for baking than
Ultimapper/Rendermap...xNormal should handle crazy topology count fine
in my experience. (Plus it gives better baking results imho and is
faster since you can use the GPU to bake)
I don't know if the baking tools in XSI will still work this way, but
you could try also setting the viewport display to be bounding box for
the highpoly object?
Hope that helps!
Yours sincerely,
Siew Yi Liang
On 3/27/2014 8:05 AM, Mirko Jankovic wrote:
Anyone have good idea how to get really high poly obj from zbrush,
like 10.000.000 polys to Softimage? Exporting to obj get zbrush
crashed on 32gb ram comp.
Decimating or any other stuff in zbrush gives all kind of weird
polygons once imported to SI.
Or at least good point how to get proper normal maps.. we are close
getting them but always something gets messed up. Any point to guide
or something or tips would be great. Thanks