aha...(scratching head) ok, i guess, more playing with this stuff will show the way ))) i think we should organize a crusade for porting our favourite ICE solutions into VEX... and the transition problems will reveal themselves, just like the answers
2014-05-06 17:47 GMT+04:00 Andy Goehler <[email protected]>: > with the 'parameter' node you can get data > > > On 06.05.2014, at 15:42, Nika Ragua <[email protected]> wrote: > > i mean, ok, i inserted the bind export node, but how to read it now? what > will be the get data analog? > > > 2014-05-06 17:30 GMT+04:00 Nika Ragua <[email protected]>: > >> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig >> it later, seems to be complex stuff... and could it be read in the same VEX >> tree, just like in ICE with get data? >> >> >> 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>: >> >> sure, go ahead and attach it. glad I could help a little bit. >>> >>> Andy >>> >>> Sent on the road >>> >>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote: >>> >>> Andy showed 4 different variants of doing the same thing in houdini - >>> very handy and illustrative. >>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >>> actually a great fan of inserting code in channels - damn hard to realize >>> how the stuff is working lately. >>> Point Wrangle could be a nice option. >>> >>> Andy, you did a great job !!! i want to attach your scenes to the video? >>> can i do it? >>> >>> >>> >>> >>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >>> >>>> the full sanostol answer in case i misundersood something >>>> >>>> to solve the mismatch in the results, add a degree to radians vop in >>>> You network in front of all trigonometric functions, like sin and cos, they >>>> expect all values in radians. in hscript degrees are ok >>>> >>>> for the parameter stuff, I'm not sure what You are trying to achive. It >>>> looks like You are writing data to geometry in the first set data , and >>>> then read it out later. I'm not sure why You want this, but that does not >>>> work that way in houdini,You can not work import data in the same vex tree >>>> that is set here. that must happen in a previous vopsop >>>> >>>> >>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >>>> >>>> >>>>> How to port our precious ICE stuff into houdini vex. Questions raised >>>>> - how to create a custom parameter in VEX, just like we do in ICE, and why >>>>> there are different results in math. >>>>> >>>>> ok i got the answers from houdini experts - sanostol and Stefano >>>>> Jannuzzo >>>>> >>>>> 1 You can not work import data in the same vex tree that is set here. >>>>> that must happen in a previous vopsop >>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats >>>>> the input as degrees, Houdini as radians. >>>>> >>>>> You are mixing the two in your graphs, however if you want to get the >>>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>>> and the sin and cos nodes. >>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>>>> >>>>> >>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >>>>> >>>>> thank you, Stefano, your help is much appreciated !!! >>>>>> >>>>>> >>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo < >>>>>> [email protected]>: >>>>>> >>>>>> Ooops, too late I read the same answer on the houdini forum >>>>>>> >>>>>>> >>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo < >>>>>>> [email protected]> wrote: >>>>>>> >>>>>>>> Nice. >>>>>>>> I think the problem is with the trigonometry nodes, since ICE >>>>>>>> treats the input as degrees, Houdini as radians. >>>>>>>> You are mixing the two in your graphs, however if you want to get >>>>>>>> the same behavior in Houdini, you should plug a dagtorad node between >>>>>>>> your >>>>>>>> t and the sin and cos nodes. >>>>>>>> Ciao >>>>>>>> >>>>>>>> >>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua >>>>>>>> <[email protected]>wrote: >>>>>>>> >>>>>>>>> >>>>>>>>> yo, raps !!! >>>>>>>>> >>>>>>>>> friends, take a look >>>>>>>>> https://vimeo.com/94066674 >>>>>>>>> >>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions >>>>>>>>> raised - how to create a custom parameter in VEX, just like we do in >>>>>>>>> ICE, >>>>>>>>> and why there are different results in math. >>>>>>>>> This is interesting i think. >>>>>>>>> If you know the answers feel free to comment ))) >>>>>>>>> Hakuna Matata ))) ahahahaha )))) >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

