aha...(scratching head) ok, i guess, more playing with this stuff will show
the way ))) i think we should organize a crusade for porting our favourite
ICE solutions into VEX...
and the transition problems will reveal themselves, just like the answers


2014-05-06 17:47 GMT+04:00 Andy Goehler <[email protected]>:

> with the 'parameter' node you can get data
>
>
> On 06.05.2014, at 15:42, Nika Ragua <[email protected]> wrote:
>
> i mean, ok, i inserted the bind export node, but how to read it now? what
> will be the get data analog?
>
>
> 2014-05-06 17:30 GMT+04:00 Nika Ragua <[email protected]>:
>
>> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig
>> it later, seems to be complex stuff... and could it be read in the same VEX
>> tree, just like in ICE with get data?
>>
>>
>> 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>:
>>
>> sure, go ahead and attach it. glad I could help a little bit.
>>>
>>> Andy
>>>
>>> Sent on the road
>>>
>>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote:
>>>
>>>  Andy showed 4 different variants of doing the same thing in houdini -
>>> very handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not
>>> actually a great fan of inserting code in channels - damn hard to realize
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option.
>>>
>>> Andy, you did a great job !!! i want to attach your scenes to the video?
>>> can i do it?
>>>
>>>
>>>
>>>
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>>>
>>>> the full sanostol answer in case i misundersood something
>>>>
>>>> to solve the mismatch in the results, add a degree to radians vop in
>>>> You network in front of all trigonometric functions, like sin and cos, they
>>>> expect all values in radians. in hscript degrees are ok
>>>>
>>>> for the parameter stuff, I'm not sure what You are trying to achive. It
>>>> looks like You are writing data to geometry in the first set data , and
>>>> then read it out later. I'm not sure why You want this, but that does not
>>>> work that way in houdini,You can not work import data in the same vex tree
>>>> that is set here. that must happen in a previous vopsop
>>>>
>>>>
>>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>>>>
>>>>
>>>>> How to port our precious ICE stuff into houdini vex. Questions raised
>>>>> - how to create a custom parameter in VEX, just like we do in ICE, and why
>>>>> there are different results in math.
>>>>>
>>>>> ok i got the answers from houdini experts - sanostol and Stefano
>>>>> Jannuzzo
>>>>>
>>>>> 1 You can not work import data in the same vex tree that is set here.
>>>>> that must happen in a previous vopsop
>>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats
>>>>> the input as degrees, Houdini as radians.
>>>>>
>>>>> You are mixing the two in your graphs, however if you want to get the
>>>>> same behavior in Houdini, you should plug a dagtorad node between your t
>>>>> and the sin and cos nodes.
>>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>>>
>>>>>
>>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>>>>
>>>>> thank you, Stefano, your help is much appreciated !!!
>>>>>>
>>>>>>
>>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <
>>>>>> [email protected]>:
>>>>>>
>>>>>> Ooops, too late I read the same answer on the houdini forum
>>>>>>>
>>>>>>>
>>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo <
>>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>> Nice.
>>>>>>>> I think the problem is with the trigonometry nodes, since ICE
>>>>>>>> treats the input as degrees, Houdini as radians.
>>>>>>>> You are mixing the two in your graphs, however if you want to get
>>>>>>>> the same behavior in Houdini, you should plug a dagtorad node between 
>>>>>>>> your
>>>>>>>> t and the sin and cos nodes.
>>>>>>>> Ciao
>>>>>>>>
>>>>>>>>
>>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua 
>>>>>>>> <[email protected]>wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>> yo, raps !!!
>>>>>>>>>
>>>>>>>>> friends, take a look
>>>>>>>>> https://vimeo.com/94066674
>>>>>>>>>
>>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions
>>>>>>>>> raised - how to create a custom parameter in VEX, just like we do in 
>>>>>>>>> ICE,
>>>>>>>>> and why there are different results in math.
>>>>>>>>> This is interesting i think.
>>>>>>>>> If you know the answers feel free to comment )))
>>>>>>>>> Hakuna Matata ))) ahahahaha ))))
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Reply via email to