I believe this is not possible inside the same VOPSOP. Andy
> On 06.05.2014, at 15:30, Nika Ragua <[email protected]> wrote: > > aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it > later, seems to be complex stuff... and could it be read in the same VEX > tree, just like in ICE with get data? > > > 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>: >> sure, go ahead and attach it. glad I could help a little bit. >> >> Andy >> >> Sent on the road >> >>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote: >>> >>> Andy showed 4 different variants of doing the same thing in houdini - very >>> handy and illustrative. >>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not >>> actually a great fan of inserting code in channels - damn hard to realize >>> how the stuff is working lately. >>> Point Wrangle could be a nice option. >>> >>> Andy, you did a great job !!! i want to attach your scenes to the video? >>> can i do it? >>> >>> >>> >>> >>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>: >>>> the full sanostol answer in case i misundersood something >>>> >>>> to solve the mismatch in the results, add a degree to radians vop in You >>>> network in front of all trigonometric functions, like sin and cos, they >>>> expect all values in radians. in hscript degrees are ok >>>> >>>> for the parameter stuff, I'm not sure what You are trying to achive. It >>>> looks like You are writing data to geometry in the first set data , and >>>> then read it out later. I'm not sure why You want this, but that does not >>>> work that way in houdini,You can not work import data in the same vex tree >>>> that is set here. that must happen in a previous vopsop >>>> >>>> >>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>: >>>> >>>>> >>>>> How to port our precious ICE stuff into houdini vex. Questions raised - >>>>> how to create a custom parameter in VEX, just like we do in ICE, and why >>>>> there are different results in math. >>>>> >>>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo >>>>> >>>>> 1 You can not work import data in the same vex tree that is set here. >>>>> that must happen in a previous vopsop >>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats >>>>> the input as degrees, Houdini as radians. >>>>> >>>>> You are mixing the two in your graphs, however if you want to get the >>>>> same behavior in Houdini, you should plug a dagtorad node between your t >>>>> and the sin and cos nodes. >>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg >>>>> >>>>> >>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>: >>>>> >>>>>> thank you, Stefano, your help is much appreciated !!! >>>>>> >>>>>> >>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>: >>>>>> >>>>>>> Ooops, too late I read the same answer on the houdini forum >>>>>>> >>>>>>> >>>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo >>>>>>>> <[email protected]> wrote: >>>>>>>> Nice. >>>>>>>> I think the problem is with the trigonometry nodes, since ICE treats >>>>>>>> the input as degrees, Houdini as radians. >>>>>>>> You are mixing the two in your graphs, however if you want to get the >>>>>>>> same behavior in Houdini, you should plug a dagtorad node between your >>>>>>>> t and the sin and cos nodes. >>>>>>>> Ciao >>>>>>>> >>>>>>>> >>>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> yo, raps !!! >>>>>>>>> >>>>>>>>> friends, take a look >>>>>>>>> https://vimeo.com/94066674 >>>>>>>>> >>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised >>>>>>>>> - how to create a custom parameter in VEX, just like we do in ICE, >>>>>>>>> and why there are different results in math. >>>>>>>>> This is interesting i think. >>>>>>>>> If you know the answers feel free to comment ))) >>>>>>>>> Hakuna Matata ))) ahahahaha )))) >

