I believe  this is not possible inside the same VOPSOP. 

Andy

> On 06.05.2014, at 15:30, Nika Ragua <[email protected]> wrote:
> 
> aaaah...bind export node...i write blind export ahahah ))) okay, i`ll dig it 
> later, seems to be complex stuff... and could it be read in the same VEX 
> tree, just like in ICE with get data?
> 
> 
> 2014-05-06 17:25 GMT+04:00 Andy Goehler <[email protected]>:
>> sure, go ahead and attach it. glad I could help a little bit.
>> 
>> Andy
>> 
>> Sent on the road
>> 
>>> On 06.05.2014, at 15:07, Nika Ragua <[email protected]> wrote:
>>> 
>>>  Andy showed 4 different variants of doing the same thing in houdini - very 
>>> handy and illustrative.
>>> Never knew about the Point Wrangle node - it is so cool - heh, i`m not 
>>> actually a great fan of inserting code in channels - damn hard to realize 
>>> how the stuff is working lately.
>>> Point Wrangle could be a nice option. 
>>> 
>>> Andy, you did a great job !!! i want to attach your scenes to the video? 
>>> can i do it?
>>> 
>>> 
>>> 
>>> 
>>> 2014-05-06 16:52 GMT+04:00 Nika Ragua <[email protected]>:
>>>> the full sanostol answer in case i misundersood something
>>>> 
>>>> to solve the mismatch in the results, add a degree to radians vop in You 
>>>> network in front of all trigonometric functions, like sin and cos, they 
>>>> expect all values in radians. in hscript degrees are ok 
>>>> 
>>>> for the parameter stuff, I'm not sure what You are trying to achive. It 
>>>> looks like You are writing data to geometry in the first set data , and 
>>>> then read it out later. I'm not sure why You want this, but that does not 
>>>> work that way in houdini,You can not work import data in the same vex tree 
>>>> that is set here. that must happen in a previous vopsop
>>>> 
>>>> 
>>>> 2014-05-06 16:50 GMT+04:00 Nika Ragua <[email protected]>:
>>>> 
>>>>> 
>>>>> How to port our precious ICE stuff into houdini vex. Questions raised - 
>>>>> how to create a custom parameter in VEX, just like we do in ICE, and why 
>>>>> there are different results in math.
>>>>> 
>>>>> ok i got the answers from houdini experts - sanostol and Stefano Jannuzzo
>>>>> 
>>>>> 1 You can not work import data in the same vex tree that is set here. 
>>>>> that must happen in a previous vopsop
>>>>> 2 I think the problem is with the trigonometry nodes, since ICE treats 
>>>>> the input as degrees, Houdini as radians.
>>>>> 
>>>>> You are mixing the two in your graphs, however if you want to get the 
>>>>> same behavior in Houdini, you should plug a dagtorad node between your t 
>>>>> and the sin and cos nodes.
>>>>> dropbox.com/s/olcfye6aea0dqmc/ice_cycloid_fix%20copy.jpg
>>>>> 
>>>>> 
>>>>> 2014-05-06 16:45 GMT+04:00 Nika Ragua <[email protected]>:
>>>>> 
>>>>>> thank you, Stefano, your help is much appreciated !!!
>>>>>> 
>>>>>> 
>>>>>> 2014-05-06 16:25 GMT+04:00 Stefano Jannuzzo <[email protected]>:
>>>>>> 
>>>>>>> Ooops, too late I read the same answer on the houdini forum
>>>>>>> 
>>>>>>> 
>>>>>>>> On Tue, May 6, 2014 at 2:20 PM, Stefano Jannuzzo 
>>>>>>>> <[email protected]> wrote:
>>>>>>>> Nice.
>>>>>>>> I think the problem is with the trigonometry nodes, since ICE treats 
>>>>>>>> the input as degrees, Houdini as radians.
>>>>>>>> You are mixing the two in your graphs, however if you want to get the 
>>>>>>>> same behavior in Houdini, you should plug a dagtorad node between your 
>>>>>>>> t and the sin and cos nodes.
>>>>>>>> Ciao
>>>>>>>> 
>>>>>>>> 
>>>>>>>>> On Tue, May 6, 2014 at 9:09 AM, Nika Ragua <[email protected]> 
>>>>>>>>> wrote:
>>>>>>>>> 
>>>>>>>>> yo, raps !!!
>>>>>>>>> 
>>>>>>>>> friends, take a look
>>>>>>>>> https://vimeo.com/94066674
>>>>>>>>> 
>>>>>>>>> How to port our precious ICE stuff into houdini vex. Questions raised 
>>>>>>>>> - how to create a custom parameter in VEX, just like we do in ICE, 
>>>>>>>>> and why there are different results in math.
>>>>>>>>> This is interesting i think.
>>>>>>>>> If you know the answers feel free to comment )))
>>>>>>>>> Hakuna Matata ))) ahahahaha ))))
> 

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